Updated End Frame Portal block.
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@@ -2024,12 +2024,26 @@ def generate_special_texture(blockID, data):
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return generate_texture_tuple(img, blockID)
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if blockID == 120: # air portal frame
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if data == 0: # fixed block
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t = terrain_images[159]
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img = _build_full_block(t, None, None, t, t)
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if data == 1: # broken block
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t = terrain_images[158]
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img = _build_block(t, t, blockID)
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# The bottom 2 bits are oritation info but seems there is no
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# graphical difference between orientations
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top = terrain_images[158]
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eye_t = terrain_images[174]
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side = terrain_images[159]
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img = _build_full_block((top, 4), None, None, side, side)
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if data & 0x4 == 0x4: # ender eye on it
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# generate the eye
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eye_t = terrain_images[174].copy()
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eye_t_s = terrain_images[174].copy()
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# cut out from the texture the side and the top of the eye
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ImageDraw.Draw(eye_t).rectangle((0,0,15,4),outline=(0,0,0,0),fill=(0,0,0,0))
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ImageDraw.Draw(eye_t_s).rectangle((0,4,15,15),outline=(0,0,0,0),fill=(0,0,0,0))
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# trnasform images and paste
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eye = transform_image(eye_t)
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eye_s = transform_image_side(eye_t_s)
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eye_os = eye_s.transpose(Image.FLIP_LEFT_RIGHT)
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composite.alpha_over(img, eye_s, (5,5), eye_s)
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composite.alpha_over(img, eye_os, (9,5), eye_os)
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composite.alpha_over(img, eye, (0,0), eye)
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return generate_texture_tuple(img, blockID)
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@@ -2528,7 +2542,7 @@ special_map[116] = (0,) # enchantment table, nothings special. book not implemen
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special_map[117] = range(8) # brewing stand, number of bottles. (not implemented)
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special_map[118] = range(4) # cauldron, amount of water in it.
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special_map[119] = (0,) # air portal, generated texture
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special_map[120] = range(2) # air portal frame, fixed or broken block
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special_map[120] = range(5) # air portal frame orientation, with or without eye of ender
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# placeholders that are generated in generate()
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bgcolor = None
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