diff --git a/overviewer_core/src/iterate.c b/overviewer_core/src/iterate.c index 0f02393..f1a379f 100644 --- a/overviewer_core/src/iterate.c +++ b/overviewer_core/src/iterate.c @@ -398,7 +398,9 @@ generate_pseudo_data(RenderState *state, unsigned short ancilData) { /* portal and nether brick fences */ return check_adjacent_blocks(state, x, y, z, state->block); - } else if ((state->block == 64) || (state->block == 71)) { + } else if ((state->block == 64) || (state->block == 71) || (state->block == 193) || + (state->block == 194) || (state->block == 195) || (state->block == 196) || + (state->block ==197)) { /* use bottom block data format plus one bit for top/down * block (0x8) and one bit for hinge position (0x10) */ @@ -704,8 +706,13 @@ chunk_render(PyObject *self, PyObject *args) { * trapped chests, stairs */ if ((state.block == 2) || (state.block == 9) || (state.block == 20) || (state.block == 54) || - (state.block == 55) || (state.block == 64) || - (state.block == 71) || (state.block == 79) || + (state.block == 55) || + /* doors */ + (state.block == 64) || (state.block == 193) || + (state.block == 194) || (state.block == 195) || + (state.block == 196) || (state.block == 197) || + (state.block == 71) || /* end doors */ + (state.block == 79) || (state.block == 85) || (state.block == 90) || (state.block == 101) || (state.block == 102) || (state.block == 111) || (state.block == 113) || diff --git a/overviewer_core/textures.py b/overviewer_core/textures.py index 55311cc..df14a67 100644 --- a/overviewer_core/textures.py +++ b/overviewer_core/textures.py @@ -2195,7 +2195,7 @@ def signpost(self, blockid, data): # wooden and iron door # uses pseudo-ancildata found in iterate.c -@material(blockid=[64,71], data=range(32), transparent=True) +@material(blockid=[64,71,193,194,195,196,197], data=range(32), transparent=True) def door(self, blockid, data): #Masked to not clobber block top/bottom & swung info if self.rotation == 1: @@ -2215,9 +2215,35 @@ def door(self, blockid, data): elif (data & 0b00011) == 3: data = data & 0b11100 | 2 if data & 0x8 == 0x8: # top of the door - raw_door = self.load_image_texture("assets/minecraft/textures/blocks/%s.png" % ("door_wood_upper" if blockid == 64 else "door_iron_upper")) + if blockid == 64: # classic wood door + raw_door = self.load_image_texture("assets/minecraft/textures/blocks/door_wood_upper.png") + elif blockid == 71: # iron door + raw_door = self.load_image_texture("assets/minecraft/textures/blocks/door_iron_upper.png") + elif blockid == 193: # spruce door + raw_door = self.load_image_texture("assets/minecraft/textures/blocks/door_spruce_upper.png") + elif blockid == 194: # birch door + raw_door = self.load_image_texture("assets/minecraft/textures/blocks/door_birch_upper.png") + elif blockid == 195: # jungle door + raw_door = self.load_image_texture("assets/minecraft/textures/blocks/door_jungle_upper.png") + elif blockid == 196: # acacia door + raw_door = self.load_image_texture("assets/minecraft/textures/blocks/door_acacia_upper.png") + elif blockid == 197: # dark_oak door + raw_door = self.load_image_texture("assets/minecraft/textures/blocks/door_dark_oak_upper.png") else: # bottom of the door - raw_door = self.load_image_texture("assets/minecraft/textures/blocks/%s.png" % ("door_wood_lower" if blockid == 64 else "door_iron_lower")) + if blockid == 64: + raw_door = self.load_image_texture("assets/minecraft/textures/blocks/door_wood_lower.png") + elif blockid == 71: # iron door + raw_door = self.load_image_texture("assets/minecraft/textures/blocks/door_iron_lower.png") + elif blockid == 193: # spruce door + raw_door = self.load_image_texture("assets/minecraft/textures/blocks/door_spruce_lower.png") + elif blockid == 194: # birch door + raw_door = self.load_image_texture("assets/minecraft/textures/blocks/door_birch_lower.png") + elif blockid == 195: # jungle door + raw_door = self.load_image_texture("assets/minecraft/textures/blocks/door_jungle_lower.png") + elif blockid == 196: # acacia door + raw_door = self.load_image_texture("assets/minecraft/textures/blocks/door_acacia_lower.png") + elif blockid == 197: # dark_oak door + raw_door = self.load_image_texture("assets/minecraft/textures/blocks/door_dark_oak_lower.png") # if you want to render all doors as closed, then force # force closed to be True