Merge branch 'master' of https://github.com/jennytoo/Minecraft-Overviewer into jennytoo-master
This commit is contained in:
38
chunk.py
38
chunk.py
@@ -112,6 +112,18 @@ def iterate_chunkblocks(xoff,yoff):
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transparent_blocks = set([0, 6, 8, 9, 18, 20, 37, 38, 39, 40, 44, 50, 51, 52, 53,
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59, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 74, 75, 76, 77, 78, 79, 81, 83, 85])
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# This set holds block ids that are solid blocks
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solid_blocks = set([1, 2, 3, 4, 5, 7, 12, 13, 14, 15, 16, 17, 18, 19, 20, 35,
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41, 42, 43, 44, 45, 46, 47, 48, 49, 53, 54, 56, 57, 58, 60, 61, 62, 64, 65,
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66, 67, 71, 73, 74, 78, 79, 80, 81, 82, 84, 86, 87, 88, 89, 91])
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# This set holds block ids that are fluid blocks
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fluid_blocks = set([8,9,10,11])
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# This set holds block ids that are not candidates for spawning mobs on
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# (glass, half blocks)
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nospawn_blocks = set([20,44])
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def render_and_save(chunkfile, cachedir, worldobj, cave=False, queue=None):
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"""Used as the entry point for the multiprocessing workers (since processes
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can't target bound methods) or to easily render and save one chunk
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@@ -833,7 +845,14 @@ class ChunkRenderer(object):
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# block shaded with the current
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# block's light
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black_coeff, _ = self.get_lighting_coefficient(x, y, z)
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composite.alpha_over(img, Image.blend(t[0], black_color, black_coeff), (imgx, imgy), t[1])
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if self.world.spawn and black_coeff > 0.8 and blockid in solid_blocks and not (
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blockid in nospawn_blocks or (
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z != 127 and (blocks[x,y,z+1] in solid_blocks or blocks[x,y,z+1] in fluid_blocks)
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)
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):
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composite.alpha_over(img, Image.blend(t[0], red_color, black_coeff), (imgx, imgy), t[1])
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else:
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composite.alpha_over(img, Image.blend(t[0], black_color, black_coeff), (imgx, imgy), t[1])
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else:
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# draw each face lit appropriately,
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# but first just draw the block
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@@ -841,18 +860,28 @@ class ChunkRenderer(object):
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# top face
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black_coeff, face_occlude = self.get_lighting_coefficient(x, y, z + 1)
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# Use red instead of black for spawnable blocks
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if self.world.spawn and black_coeff > 0.8 and blockid in solid_blocks and not (
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blockid in nospawn_blocks or (
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z != 127 and (blocks[x,y,z+1] in solid_blocks or blocks[x,y,z+1] in fluid_blocks)
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)
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):
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over_color = red_color
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else:
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over_color = black_color
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if not face_occlude:
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composite.alpha_over(img, black_color, (imgx, imgy), ImageEnhance.Brightness(facemasks[0]).enhance(black_coeff))
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composite.alpha_over(img, over_color, (imgx, imgy), ImageEnhance.Brightness(facemasks[0]).enhance(black_coeff))
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# left face
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black_coeff, face_occlude = self.get_lighting_coefficient(x - 1, y, z)
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if not face_occlude:
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composite.alpha_over(img, black_color, (imgx, imgy), ImageEnhance.Brightness(facemasks[1]).enhance(black_coeff))
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composite.alpha_over(img, over_color, (imgx, imgy), ImageEnhance.Brightness(facemasks[1]).enhance(black_coeff))
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# right face
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black_coeff, face_occlude = self.get_lighting_coefficient(x, y + 1, z)
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if not face_occlude:
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composite.alpha_over(img, black_color, (imgx, imgy), ImageEnhance.Brightness(facemasks[2]).enhance(black_coeff))
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composite.alpha_over(img, over_color, (imgx, imgy), ImageEnhance.Brightness(facemasks[2]).enhance(black_coeff))
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# Draw edge lines
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if blockid in (44,): # step block
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@@ -921,6 +950,7 @@ def generate_facemasks():
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return (top, left, right)
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facemasks = generate_facemasks()
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black_color = Image.new("RGB", (24,24), (0,0,0))
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red_color = Image.new("RGB", (24,24), (229,36,38))
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# Render 128 different color images for color coded depth blending in cave mode
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def generate_depthcolors():
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