create filter identifiers from render name instead of region set
This allows for separate sets of markers when multiple renders share the same region set (dimension).
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@@ -466,7 +466,7 @@ def main():
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# find filters for this render
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for f in render['markers']:
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# internal identifier for this filter
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name = replaceBads(f['name']) + hex(hash(f['filterFunction']))[-4:] + "_" + hex(hash(rset))[-4:]
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name = replaceBads(f['name']) + hex(hash(f['filterFunction']))[-4:] + "_" + hex(hash(rname))[-4:]
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# add it to the list of filters
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filters.add((name, f['name'], f['filterFunction'], rset, worldpath, rname))
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