From ee1e7c3aa9ba4ae485090cb31d6dc4920ed6c15b Mon Sep 17 00:00:00 2001 From: Alex Cline Date: Fri, 31 Dec 2010 20:45:02 -0500 Subject: [PATCH] Changed blank sign logic to use aheadley's suggestion. --- chunk.py | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/chunk.py b/chunk.py index 95d7a51..754772a 100644 --- a/chunk.py +++ b/chunk.py @@ -905,7 +905,8 @@ class ChunkRenderer(object): for entity in tileEntities: if entity['id'] == 'Sign': - if entity['Text1'] != '' and entity['Text2'] != '' and entity['Text3'] != '' and entity['Text3'] != '': + msg=' \n'.join([entity['Text1'], entity['Text2'], entity['Text3'], entity['Text4']]) + if not msg.strip(): # convert the blockID coordinates from local chunk # coordinates to global world coordinates newPOI = dict(type="sign",