diff --git a/overviewer_core/src/block_class.c b/overviewer_core/src/block_class.c index 47b0e63..7e68d4f 100644 --- a/overviewer_core/src/block_class.c +++ b/overviewer_core/src/block_class.c @@ -1,136 +1,190 @@ -/* - * This file is part of the Minecraft Overviewer. - * - * Minecraft Overviewer is free software: you can redistribute it and/or - * modify it under the terms of the GNU General Public License as published - * by the Free Software Foundation, either version 3 of the License, or (at - * your option) any later version. - * - * Minecraft Overviewer is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General - * Public License for more details. - * - * You should have received a copy of the GNU General Public License along - * with the Overviewer. If not, see . - */ - -#include "block_class.h" -#include "utils.h" - - -bool block_class_is_subset( - mc_block_t block, - const mc_block_t block_class[], - size_t block_class_len -) -{ - size_t i; - for( i = 0; i < block_class_len; ++i ) - { - if( block == block_class[i] ) - { - return true; - } - } - return false; -} - - -const mc_block_t block_class_stair[] = { - block_oak_stairs, - block_stone_stairs, - block_brick_stairs, - block_stone_brick_stairs, - block_nether_brick_stairs, - block_sandstone_stairs, - block_spruce_stairs, - block_birch_stairs, - block_jungle_stairs, - block_quartz_stairs, - block_acacia_stairs, - block_dark_oak_stairs, - block_red_sandstone_stairs, - block_purpur_stairs -}; -const size_t block_class_stair_len = count_of(block_class_stair); - -const mc_block_t block_class_door[] = { - block_wooden_door, - block_iron_door, - block_spruce_door, - block_birch_door, - block_jungle_door, - block_acacia_door, - block_dark_oak_door -}; -const size_t block_class_door_len = count_of(block_class_door); - -const mc_block_t block_class_fence[] = { - block_fence, - block_nether_brick_fence, - block_spruce_fence, - block_birch_fence, - block_jungle_fence, - block_dark_oak_fence, - block_acacia_fence -}; -const size_t block_class_fence_len = count_of(block_class_fence); - -const mc_block_t block_class_fence_gate[] = { - block_fence_gate, - block_spruce_fence_gate, - block_birch_fence_gate, - block_jungle_fence_gate, - block_dark_oak_fence_gate, - block_acacia_fence_gate -}; -const size_t block_class_fence_gate_len = count_of(block_class_fence_gate); - -const mc_block_t block_class_ancil[] = { - block_wooden_door, - block_iron_door, - block_spruce_door, - block_birch_door, - block_jungle_door, - block_acacia_door, - block_dark_oak_door, - block_oak_stairs, - block_stone_stairs, - block_brick_stairs, - block_stone_brick_stairs, - block_nether_brick_stairs, - block_sandstone_stairs, - block_spruce_stairs, - block_birch_stairs, - block_jungle_stairs, - block_quartz_stairs, - block_acacia_stairs, - block_dark_oak_stairs, - block_red_sandstone_stairs, - block_purpur_stairs, - block_grass, - block_flowing_water, - block_water, - block_glass, - block_chest, - block_redstone_wire, - block_ice, - block_fence, - block_portal, - block_iron_bars, - block_glass_pane, - block_waterlily, - block_nether_brick_fence, - block_cobblestone_wall, - block_double_plant, - block_stained_glass_pane, - block_stained_glass, - block_trapped_chest, - block_spruce_fence, - block_birch_fence, - block_jungle_fence, - block_dark_oak_fence, - block_acacia_fence -}; -const size_t block_class_ancil_len = count_of(block_class_ancil); \ No newline at end of file +/* + * This file is part of the Minecraft Overviewer. + * + * Minecraft Overviewer is free software: you can redistribute it and/or + * modify it under the terms of the GNU General Public License as published + * by the Free Software Foundation, either version 3 of the License, or (at + * your option) any later version. + * + * Minecraft Overviewer is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General + * Public License for more details. + * + * You should have received a copy of the GNU General Public License along + * with the Overviewer. If not, see . + */ + +#include "block_class.h" +#include "utils.h" + +#if defined(__i386__) || defined(__x86_64__) +#include +#endif + +bool block_class_is_subset( + mc_block_t block, + const mc_block_t block_class[], + size_t block_class_len +) +{ + size_t i = 0; + +#ifdef __SSE2__ + for( ; i / 8 < block_class_len / 8; i += 8 ) + { + const __m128i block_class_vec = _mm_loadu_si128( + (__m128i*)&block_class[i] + ); + const __m128i block_vec = _mm_set1_epi16(block); + const __m128i block_cmp = _mm_cmpeq_epi16(block_vec,block_class_vec); + if( _mm_movemask_epi8(block_cmp) ) + { + return true; + } + } +#endif +#ifdef __MMX__ + for( ; i / 4 < block_class_len / 4; i += 4 ) + { + const __m64 block_class_vec = _mm_cvtsi64_m64( + *(uint64_t*)&block_class[i] + ); + const __m64 block_vec = _mm_set1_pi16(block); + const __m64 block_cmp = _mm_cmpeq_pi16(block_vec,block_class_vec); + if( _mm_cvtm64_si64(block_cmp) ) + { + return true; + } + } +#endif + for( ; i < block_class_len; ++i ) + { + if( block == block_class[i] ) + { + return true; + } + } + return false; +} + + +const mc_block_t block_class_stair[] = { + block_oak_stairs, + block_stone_stairs, + block_brick_stairs, + block_stone_brick_stairs, + block_nether_brick_stairs, + block_sandstone_stairs, + block_spruce_stairs, + block_birch_stairs, + block_jungle_stairs, + block_quartz_stairs, + block_acacia_stairs, + block_dark_oak_stairs, + block_red_sandstone_stairs, + block_purpur_stairs +}; +const size_t block_class_stair_len = count_of(block_class_stair); + +const mc_block_t block_class_door[] = { + block_wooden_door, + block_iron_door, + block_spruce_door, + block_birch_door, + block_jungle_door, + block_acacia_door, + block_dark_oak_door +}; +const size_t block_class_door_len = count_of(block_class_door); + +const mc_block_t block_class_fence[] = { + block_fence, + block_nether_brick_fence, + block_spruce_fence, + block_birch_fence, + block_jungle_fence, + block_dark_oak_fence, + block_acacia_fence +}; +const size_t block_class_fence_len = count_of(block_class_fence); + +const mc_block_t block_class_fence_gate[] = { + block_fence_gate, + block_spruce_fence_gate, + block_birch_fence_gate, + block_jungle_fence_gate, + block_dark_oak_fence_gate, + block_acacia_fence_gate +}; +const size_t block_class_fence_gate_len = count_of(block_class_fence_gate); + +const mc_block_t block_class_ancil[] = { + block_wooden_door, + block_iron_door, + block_spruce_door, + block_birch_door, + block_jungle_door, + block_acacia_door, + block_dark_oak_door, + block_oak_stairs, + block_stone_stairs, + block_brick_stairs, + block_stone_brick_stairs, + block_nether_brick_stairs, + block_sandstone_stairs, + block_spruce_stairs, + block_birch_stairs, + block_jungle_stairs, + block_quartz_stairs, + block_acacia_stairs, + block_dark_oak_stairs, + block_red_sandstone_stairs, + block_purpur_stairs, + block_grass, + block_flowing_water, + block_water, + block_glass, + block_chest, + block_redstone_wire, + block_ice, + block_fence, + block_portal, + block_iron_bars, + block_glass_pane, + block_waterlily, + block_nether_brick_fence, + block_cobblestone_wall, + block_double_plant, + block_stained_glass_pane, + block_stained_glass, + block_trapped_chest, + block_spruce_fence, + block_birch_fence, + block_jungle_fence, + block_dark_oak_fence, + block_acacia_fence +}; +const size_t block_class_ancil_len = count_of(block_class_ancil); + +const mc_block_t block_class_alt_height[] = { + block_stone_slab, + block_oak_stairs, + block_stone_stairs, + block_brick_stairs, + block_stone_brick_stairs, + block_nether_brick_stairs, + block_sandstone_stairs, + block_spruce_stairs, + block_birch_stairs, + block_jungle_stairs, + block_quartz_stairs, + block_acacia_stairs, + block_dark_oak_stairs, + block_red_sandstone_stairs, + block_stone_slab2, + block_purpur_stairs, + block_purpur_slab, + block_wooden_slab +}; +const size_t block_class_alt_height_len = count_of(block_class_alt_height); \ No newline at end of file diff --git a/overviewer_core/src/block_class.h b/overviewer_core/src/block_class.h index b772035..9fa5e98 100644 --- a/overviewer_core/src/block_class.h +++ b/overviewer_core/src/block_class.h @@ -44,4 +44,7 @@ extern const size_t block_class_fence_gate_len; extern const mc_block_t block_class_ancil[]; extern const size_t block_class_ancil_len; +extern const mc_block_t block_class_alt_height[]; +extern const size_t block_class_alt_height_len; + #endif \ No newline at end of file diff --git a/overviewer_core/src/iterate.c b/overviewer_core/src/iterate.c index 4af96e5..9cc0fb1 100644 --- a/overviewer_core/src/iterate.c +++ b/overviewer_core/src/iterate.c @@ -259,13 +259,13 @@ generate_pseudo_data(RenderState *state, unsigned short ancilData) { if (get_data(state, BLOCKS, x, y+1, z) == 78) return 0x10; return ancilData; - } else if (state->block == block_flowing_water || state->block == block_water) { /* water */ + } else if (block_class_is_subset(state->block,(mc_block_t[]){block_flowing_water,block_water},2)) { /* water */ data = check_adjacent_blocks(state, x, y, z, state->block) ^ 0x0f; /* an aditional bit for top is added to the 4 bits of check_adjacent_blocks */ if (get_data(state, BLOCKS, x, y+1, z) != state->block) data |= 0x10; return data; - } else if ((state->block == block_glass) || (state->block == block_ice) || (state->block == block_stained_glass)) { /* glass and ice and stained glass*/ + } else if (block_class_is_subset(state->block,(mc_block_t[]){block_glass,block_ice,block_stained_glass},3)) { /* glass and ice and stained glass*/ /* an aditional bit for top is added to the 4 bits of check_adjacent_blocks * Note that stained glass encodes 16 colors using 4 bits. this pushes us over the 8-bits of an unsigned char, * forcing us to use an unsigned short to hold 16 bits of pseudo ancil data @@ -317,7 +317,7 @@ generate_pseudo_data(RenderState *state, unsigned short ancilData) { } return final_data; - } else if (state->block == block_chest || state->block == block_trapped_chest) { + } else if (block_class_is_subset(state->block,(mc_block_t[]){block_chest,block_trapped_chest},2)) { /* Orientation is given by ancilData, pseudo data needed to * choose from single or double chest and the correct half of * the chest. */ @@ -354,7 +354,7 @@ generate_pseudo_data(RenderState *state, unsigned short ancilData) { } return final_data; - } else if ((state->block == block_iron_bars) || (state->block == block_glass_pane) || (state->block == block_stained_glass_pane)) { + } else if (block_class_is_subset(state->block,(mc_block_t[]){block_iron_bars,block_glass_pane,block_stained_glass_pane},3)) { /* iron bars and glass panes: * they seem to stick to almost everything but air, * not sure yet! Still a TODO! */ @@ -363,7 +363,7 @@ generate_pseudo_data(RenderState *state, unsigned short ancilData) { data = (check_adjacent_blocks(state, x, y, z, 0) ^ 0x0f); return (data << 4) | (ancilData & 0xf); - } else if ((state->block == block_portal) || (state->block == block_nether_brick_fence)) { + } else if (block_class_is_subset(state->block,(mc_block_t[]){block_portal,block_nether_brick_fence},2)) { /* portal and nether brick fences */ return check_adjacent_blocks(state, x, y, z, state->block); diff --git a/overviewer_core/src/primitives/base.c b/overviewer_core/src/primitives/base.c index 099cdd8..cf10e9d 100644 --- a/overviewer_core/src/primitives/base.c +++ b/overviewer_core/src/primitives/base.c @@ -17,6 +17,7 @@ #include "../overviewer.h" #include "../mc_id.h" +#include "../block_class.h" #include "biomes.h" typedef struct { @@ -95,19 +96,20 @@ base_draw(void *data, RenderState *state, PyObject *src, PyObject *mask, PyObjec */ if (/* grass, but not snowgrass */ (state->block == block_grass && get_data(state, BLOCKS, state->x, state->y+1, state->z) != 78) || - /* water */ - state->block == block_flowing_water || state->block == block_water || - /* leaves */ - state->block == block_leaves || state->block == block_leaves2 || + block_class_is_subset(state->block,(mc_block_t[]){ + block_vine, + block_waterlily, + block_flowing_water, + block_water, + block_leaves, + block_leaves2 + }, + 6) || /* tallgrass, but not dead shrubs */ (state->block == block_tallgrass && state->block_data != 0) || /* pumpkin/melon stem, not fully grown. Fully grown stems * get constant brown color (see textures.py) */ (((state->block == block_pumpkin_stem) || (state->block == block_melon_stem)) && (state->block_data != 7)) || - /* vines */ - state->block == block_vine || - /* lily pads */ - state->block == block_waterlily || /* doublePlant grass & ferns */ (state->block == block_double_plant && (state->block_data == 2 || state->block_data == 3)) || /* doublePlant grass & ferns tops */ @@ -125,18 +127,21 @@ base_draw(void *data, RenderState *state, PyObject *src, PyObject *mask, PyObjec } switch (state->block) { - case 2: - /* grass */ + case block_grass: + case block_tallgrass: + case block_pumpkin_stem: + case block_melon_stem: + case block_vine: + case block_waterlily: + case block_double_plant: color_table = self->grasscolor; break; - case 8: - case 9: - /* water */ + case block_flowing_water: + case block_water: color_table = self->watercolor; break; - case 18: - case 161: - /* leaves */ + case block_leaves: + case block_leaves2: color_table = self->foliagecolor; if (state->block_data == 2) { @@ -145,30 +150,6 @@ base_draw(void *data, RenderState *state, PyObject *src, PyObject *mask, PyObjec flip_xy = 1; } break; - case 31: - /* tall grass */ - color_table = self->grasscolor; - break; - case 104: - /* pumpkin stem */ - color_table = self->grasscolor; - break; - case 105: - /* melon stem */ - color_table = self->grasscolor; - break; - case 106: - /* vines */ - color_table = self->grasscolor; - break; - case 111: - /* lily pads */ - color_table = self->grasscolor; - break; - case 175: - /* doublePlant grass & ferns */ - color_table = self->grasscolor; - break; default: break; }; diff --git a/overviewer_core/src/primitives/edge-lines.c b/overviewer_core/src/primitives/edge-lines.c index 1f2e948..46a7033 100644 --- a/overviewer_core/src/primitives/edge-lines.c +++ b/overviewer_core/src/primitives/edge-lines.c @@ -17,6 +17,7 @@ #include "../overviewer.h" #include "../mc_id.h" +#include "../block_class.h" typedef struct { float opacity; @@ -35,16 +36,17 @@ edge_lines_draw(void *data, RenderState *state, PyObject *src, PyObject *mask, P PrimitiveEdgeLines *self = (PrimitiveEdgeLines *)data; /* Draw some edge lines! */ - if (state->block == block_stone_slab || state->block == block_snow_layer || !is_transparent(state->block)) { + if (block_class_is_subset(state->block,(mc_block_t[]){block_stone_slab,block_snow_layer},2) + || !is_transparent(state->block)) { Imaging img_i = imaging_python_to_c(state->img); unsigned char ink[] = {0, 0, 0, 255 * self->opacity}; unsigned short side_block; int x = state->x, y = state->y, z = state->z; int increment=0; - if ((state->block == block_stone_slab || state->block == block_wooden_slab) && ((state->block_data & 0x8) == 0 )) // half-steps BUT no upsidown half-steps + if (block_class_is_subset(state->block,(mc_block_t[]){block_wooden_slab,block_stone_slab},2) && ((state->block_data & 0x8) == 0 )) // half-steps BUT no upsidown half-steps increment=6; - else if ((state->block == block_snow_layer) || (state->block == block_unpowered_repeater) || (state->block == block_powered_repeater)) // snow, redstone repeaters (on and off) + else if (block_class_is_subset(state->block,(mc_block_t[]){block_snow_layer,block_unpowered_repeater,block_powered_repeater},3)) // snow, redstone repeaters (on and off) increment=9; /* +X side */ @@ -52,9 +54,9 @@ edge_lines_draw(void *data, RenderState *state, PyObject *src, PyObject *mask, P if (side_block != state->block && (is_transparent(side_block) || render_mode_hidden(state->rendermode, x+1, y, z)) && /* WARNING: ugly special case approaching */ /* if the block is a slab and the side block is a stair don't draw anything, it can give very ugly results */ - !((state->block == block_stone_slab || state->block == block_wooden_slab) && ((side_block == block_oak_stairs) || (side_block == block_stone_stairs) || (side_block == block_brick_stairs) || - (side_block == block_stone_brick_stairs) || (side_block == block_nether_brick_stairs) || (side_block == block_sandstone_stairs) || (side_block == block_spruce_stairs) || (side_block == block_birch_stairs) || - (side_block == block_jungle_stairs)))) { + !(block_class_is_subset(state->block,(mc_block_t[]){block_wooden_slab,block_stone_slab},2) + && (block_class_is_subset(side_block,block_class_stair,block_class_stair_len)) + )) { ImagingDrawLine(img_i, state->imgx+12, state->imgy+1+increment, state->imgx+22+1, state->imgy+5+1+increment, &ink, 1); ImagingDrawLine(img_i, state->imgx+12, state->imgy+increment, state->imgx+22+1, state->imgy+5+increment, &ink, 1); } @@ -64,9 +66,10 @@ edge_lines_draw(void *data, RenderState *state, PyObject *src, PyObject *mask, P if (side_block != state->block && (is_transparent(side_block) || render_mode_hidden(state->rendermode, x, y, z-1)) && /* WARNING: ugly special case approaching */ /* if the block is a slab and the side block is a stair don't draw anything, it can give very ugly results */ - !((state->block == block_stone_slab || state->block == block_wooden_slab) && ((side_block == block_oak_stairs) || (side_block == block_stone_stairs) || (side_block == block_brick_stairs) || - (side_block == block_stone_brick_stairs) || (side_block == block_nether_brick_stairs) || (side_block == block_sandstone_stairs) || (side_block == block_spruce_stairs) || (side_block == block_birch_stairs) || - (side_block == block_jungle_stairs)))) { + !( + block_class_is_subset(state->block,(mc_block_t[]){block_stone_slab,block_wooden_slab},2) + && (block_class_is_subset(side_block,block_class_stair,block_class_stair_len)) + )) { ImagingDrawLine(img_i, state->imgx, state->imgy+6+1+increment, state->imgx+12+1, state->imgy+1+increment, &ink, 1); ImagingDrawLine(img_i, state->imgx, state->imgy+6+increment, state->imgx+12+1, state->imgy+increment, &ink, 1); } diff --git a/overviewer_core/src/primitives/lighting.c b/overviewer_core/src/primitives/lighting.c index 9539368..77accd7 100644 --- a/overviewer_core/src/primitives/lighting.c +++ b/overviewer_core/src/primitives/lighting.c @@ -17,6 +17,7 @@ #include "../overviewer.h" #include "../mc_id.h" +#include "../block_class.h" #include "lighting.h" #include @@ -139,7 +140,7 @@ estimate_blocklevel(RenderPrimitiveLighting *self, RenderState *state, blocklevel = get_data(state, BLOCKLIGHT, x, y, z); /* no longer a guess */ - if (!(block == block_stone_slab || block == block_oak_stairs || block == block_stone_stairs || block == block_brick_stairs || block == block_stone_brick_stairs || block == block_red_sandstone_stairs || block == block_stone_slab2 || block == block_purpur_slab ) && authoratative) { + if (!block_class_is_subset(block,block_class_alt_height,block_class_alt_height_len) && authoratative) { *authoratative = 1; } @@ -160,9 +161,7 @@ get_lighting_color(RenderPrimitiveLighting *self, RenderState *state, /* special half-step handling, stairs handling */ /* Anvil also needs to be here, blockid 145 */ - if (block == block_stone_slab || block == block_oak_stairs || block == block_stone_stairs || block == block_brick_stairs || block == block_stone_brick_stairs || block == block_nether_brick_stairs || - block == block_sandstone_stairs || block == block_spruce_stairs || block == block_birch_stairs || block == block_jungle_stairs || block == block_anvil || block == block_quartz_stairs || - block == block_acacia_stairs || block == block_dark_oak_stairs || block == block_red_sandstone_stairs || block == block_stone_slab2 || block == block_purpur_stairs || block == block_purpur_slab ) { + if ( block_class_is_subset(block,block_class_alt_height,block_class_alt_height_len) || block == block_anvil) { unsigned int upper_block; /* stairs and half-blocks take the skylevel from the upper block if it's transparent */ @@ -171,10 +170,7 @@ get_lighting_color(RenderPrimitiveLighting *self, RenderState *state, do { upper_counter++; upper_block = get_data(state, BLOCKS, x, y + upper_counter, z); - } while (upper_block == block_stone_slab || upper_block == block_oak_stairs || upper_block == block_stone_stairs || upper_block == block_brick_stairs || - upper_block == block_stone_brick_stairs || upper_block == block_nether_brick_stairs || upper_block == block_sandstone_stairs || upper_block == block_spruce_stairs || - upper_block == block_birch_stairs || upper_block == block_jungle_stairs || upper_block == block_quartz_stairs || upper_block == block_acacia_stairs || - upper_block == block_dark_oak_stairs || upper_block == block_red_sandstone_stairs || upper_block == block_stone_slab2 || upper_block == block_purpur_stairs || upper_block == block_purpur_slab ); + } while (block_class_is_subset(upper_block,block_class_alt_height,block_class_alt_height_len)); if (is_transparent(upper_block)) { skylevel = get_data(state, SKYLIGHT, x, y + upper_counter, z); } else { @@ -187,7 +183,7 @@ get_lighting_color(RenderPrimitiveLighting *self, RenderState *state, } - if (block == block_flowing_lava || block == block_lava) { + if (block_class_is_subset(block,(mc_block_t[]){block_flowing_lava,block_lava},2)) { /* lava blocks should always be lit! */ *r = 255; *g = 255; @@ -306,7 +302,7 @@ lighting_draw(void *data, RenderState *state, PyObject *src, PyObject *mask, PyO self = (RenderPrimitiveLighting *)data; x = state->x, y = state->y, z = state->z; - if ((state->block == block_flowing_water) || (state->block == block_water)) { /* special case for water */ + if (block_class_is_subset(state->block,(mc_block_t[]){block_flowing_water,block_water},2)) { /* special case for water */ /* looks like we need a new case for lighting, there are * blocks that are transparent for occlusion calculations and * need per-face shading if the face is drawn. */ diff --git a/overviewer_core/src/primitives/nether.c b/overviewer_core/src/primitives/nether.c index 407be7c..5225b08 100644 --- a/overviewer_core/src/primitives/nether.c +++ b/overviewer_core/src/primitives/nether.c @@ -17,6 +17,7 @@ #include "../overviewer.h" #include "../mc_id.h" +#include "../block_class.h" #include "nether.h" static void @@ -36,7 +37,7 @@ walk_chunk(RenderState *state, RenderPrimitiveNether *data) { for (y = NETHER_ROOF-1; y>=0; y--) { id = get_data(state, BLOCKS, x, y - (state->chunky * 16), z); - if (id == block_bedrock || id == block_netherrack || id == block_quartz_ore || id == block_lava) + if (block_class_is_subset(id,(mc_block_t[]){block_bedrock,block_netherrack,block_quartz_ore,block_lava},4)) data->remove_block[x+1][y][z+1] = 1; else break;