From eeb09f3d45ac8749d68a2b302dab38fb9b8ae216 Mon Sep 17 00:00:00 2001 From: Andrew Brown Date: Thu, 3 May 2012 18:41:09 -0300 Subject: [PATCH] Fixed preform->perform typo THANKS m_pan! --- docs/design/designdoc.rst | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/docs/design/designdoc.rst b/docs/design/designdoc.rst index f319e2e..a69a099 100644 --- a/docs/design/designdoc.rst +++ b/docs/design/designdoc.rst @@ -17,7 +17,7 @@ So let's get started! .. note:: - This page is still under construction + This page is continually under construction .. contents:: @@ -82,7 +82,7 @@ pre-rendered sprite (a small image). The basic idea is to iterate over the blocks of the world and draw these sprites to the appropriate location on the map. -These are the high-level tasks The Overviewer must preform in rendering a map: +These are the high-level tasks The Overviewer must perform in rendering a map: 1. Render each block sprite from the textures 2. Scan the chunks of the world and determine which tiles need rendering @@ -143,7 +143,7 @@ transformations can be chained together simply by multiplying the transformation matrices together, only one transformation is actually done. This can be seen in the function -:func:`overviewer_core.textures.transform_image`. It preforms three steps: +:func:`overviewer_core.textures.transform_image`. It performs three steps: 1. The texture is re-sized to 17 by 17 pixels. This is done because the diagonal of a square with sides 17 is approximately 24, which is the target size for