converted spawn into a overlay-based rendermode
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chunk.py
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chunk.py
@@ -502,7 +502,6 @@ def generate_facemasks():
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return (top, left, right)
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facemasks = generate_facemasks()
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black_color = Image.new("RGB", (24,24), (0,0,0))
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red_color = Image.new("RGB", (24,24), (229,36,38))
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white_color = Image.new("RGB", (24,24), (255,255,255))
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# Render 128 different color images for color coded depth blending in cave mode
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