converted spawn into a overlay-based rendermode
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@@ -96,7 +96,7 @@ class MapGen(object):
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# create generated map type data, from given quadtrees
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# FIXME hook this into render_modes in setup.py, somehow
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overlay_types = ['overlay']
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overlay_types = ['spawn']
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maptypedata = map(lambda q: {'label' : q.rendermode.capitalize(),
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'path' : q.tiledir,
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'overlay' : q.rendermode in overlay_types},
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