Make quadtree flip axis on some north directions
This should not be handled here, but maybe in nbt? This was quick to find and modify, that's all.
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@@ -49,7 +49,7 @@ def iterate_base4(d):
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return itertools.product(xrange(4), repeat=d)
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return itertools.product(xrange(4), repeat=d)
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class QuadtreeGen(object):
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class QuadtreeGen(object):
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def __init__(self, worldobj, destdir, bgcolor, depth=None, tiledir=None, forcerender=False, imgformat=None, imgquality=95, optimizeimg=None, rendermode="normal"):
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def __init__(self, worldobj, destdir, bgcolor, depth=None, tiledir=None, forcerender=False, imgformat=None, imgquality=95, optimizeimg=None, rendermode="normal", north_direction='upper-right'):
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"""Generates a quadtree from the world given into the
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"""Generates a quadtree from the world given into the
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given dest directory
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given dest directory
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@@ -66,6 +66,7 @@ class QuadtreeGen(object):
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self.optimizeimg = optimizeimg
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self.optimizeimg = optimizeimg
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self.bgcolor = bgcolor
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self.bgcolor = bgcolor
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self.rendermode = rendermode
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self.rendermode = rendermode
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self.north_direction = north_direction
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# force png renderformat if we're using an overlay mode
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# force png renderformat if we're using an overlay mode
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if 'overlay' in get_render_mode_inheritance(rendermode):
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if 'overlay' in get_render_mode_inheritance(rendermode):
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@@ -239,6 +240,10 @@ class QuadtreeGen(object):
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continue
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continue
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chunkx, chunky = unconvert_coords(col, row)
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chunkx, chunky = unconvert_coords(col, row)
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if self.north_direction == 'upper-right':
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chunky = -chunky
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elif self.north_direction == 'lower-right':
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chunkx = -chunkx
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regionx_ = chunkx//32
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regionx_ = chunkx//32
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regiony_ = chunky//32
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regiony_ = chunky//32
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@@ -468,7 +473,7 @@ class QuadtreeGen(object):
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# draw the chunk!
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# draw the chunk!
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try:
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try:
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a = chunk.ChunkRenderer((chunkx, chunky), world, rendermode, poi_queue)
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a = chunk.ChunkRenderer((chunkx, chunky), world, rendermode, poi_queue, self.north_direction)
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a.chunk_render(tileimg, xpos, ypos, None)
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a.chunk_render(tileimg, xpos, ypos, None)
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except chunk.ChunkCorrupt:
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except chunk.ChunkCorrupt:
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# an error was already printed
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# an error was already printed
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