0

Make quadtree flip axis on some north directions

This should not be handled here, but maybe in nbt?
This was quick to find and modify, that's all.
This commit is contained in:
Ryan Rector
2011-07-10 07:01:17 -06:00
parent 7380ed08de
commit f2882512e7

View File

@@ -49,7 +49,7 @@ def iterate_base4(d):
return itertools.product(xrange(4), repeat=d)
class QuadtreeGen(object):
def __init__(self, worldobj, destdir, bgcolor, depth=None, tiledir=None, forcerender=False, imgformat=None, imgquality=95, optimizeimg=None, rendermode="normal"):
def __init__(self, worldobj, destdir, bgcolor, depth=None, tiledir=None, forcerender=False, imgformat=None, imgquality=95, optimizeimg=None, rendermode="normal", north_direction='upper-right'):
"""Generates a quadtree from the world given into the
given dest directory
@@ -66,6 +66,7 @@ class QuadtreeGen(object):
self.optimizeimg = optimizeimg
self.bgcolor = bgcolor
self.rendermode = rendermode
self.north_direction = north_direction
# force png renderformat if we're using an overlay mode
if 'overlay' in get_render_mode_inheritance(rendermode):
@@ -239,6 +240,10 @@ class QuadtreeGen(object):
continue
chunkx, chunky = unconvert_coords(col, row)
if self.north_direction == 'upper-right':
chunky = -chunky
elif self.north_direction == 'lower-right':
chunkx = -chunkx
regionx_ = chunkx//32
regiony_ = chunky//32
@@ -468,7 +473,7 @@ class QuadtreeGen(object):
# draw the chunk!
try:
a = chunk.ChunkRenderer((chunkx, chunky), world, rendermode, poi_queue)
a = chunk.ChunkRenderer((chunkx, chunky), world, rendermode, poi_queue, self.north_direction)
a.chunk_render(tileimg, xpos, ypos, None)
except chunk.ChunkCorrupt:
# an error was already printed