0

Merge branch 'progress-observer' of git://github.com/aheadley/Minecraft-Overviewer into progress-observer

This commit is contained in:
Andrew Chin
2012-03-26 22:28:28 -04:00
9 changed files with 746 additions and 167 deletions

View File

@@ -181,13 +181,28 @@ the form ``key = value``. Two items take a different form:, ``worlds`` and
This specifies the number of worker processes to spawn on the local machine
to do work. It defaults to the number of CPU cores you have, if not
specified.
This can also be specified with :option:`--processes <-p>`
e.g.::
processes = 2
.. _observer:
``observer = <observer object>``
This lets you configure how the progress of the render is reported. The
default is to display a progress bar, unless run on Windows or with stderr
redirected to a file. The default value will probably be fine for most
people, but advanced users may want to make their own progress reporter (for
a web service or something like that) or you may want to force a particular
observer to be used. The observer object is expected to have at least ``start``,
``add``, ``update``, and ``finish`` methods.
e.g.::
observer = ProgressBarObserver()
.. _outputdir:
@@ -253,7 +268,7 @@ values. The valid configuration keys are listed below.
This is which rendermode to use for this render. There are many rendermodes
to choose from. This can either be a rendermode object, or a string, in
which case the rendermode object by that name is used.
e.g.::
"rendermode": "normal",
@@ -291,7 +306,7 @@ values. The valid configuration keys are listed below.
Selecting this rendermode doesn't automatically render your nether
dimension. Be sure to also set the
:ref:`dimension<option_dimension>` option to 'nether'.
``"nether_lighting"``
Similar to "nether" but with blocky lighting.
@@ -302,9 +317,9 @@ values. The valid configuration keys are listed below.
A cave render with depth tinting (blocks are tinted with a color
dependent on their depth, so it's easier to tell overlapping caves
apart)
**Default:** ``"normal"``
.. note::
The value for the 'rendermode' key can be either a *string* or
@@ -313,8 +328,8 @@ values. The valid configuration keys are listed below.
objects. See :ref:`customrendermodes` for more information.
``northdirection``
This is direction that north will be rendered. This north direction will
match the established north direction in the game where the sun rises in the
This is direction that north will be rendered. This north direction will
match the established north direction in the game where the sun rises in the
east and sets in the west.
Here are the valid north directions:
@@ -327,27 +342,27 @@ values. The valid configuration keys are listed below.
**Default:** ``"upper-left"``
``rerenderprob``
This is the probability that a tile will be rerendered even though there may
have been no changes to any blocks within that tile. Its value should be a
This is the probability that a tile will be rerendered even though there may
have been no changes to any blocks within that tile. Its value should be a
floating point number between 0.0 and 1.0.
**Default:** ``0``
``imgformat``
This is which image format to render the tiles into. Its value should be a
string containing "png", "jpg", or "jpeg".
This is which image format to render the tiles into. Its value should be a
string containing "png", "jpg", or "jpeg".
**Default:** ``"png"``
``imgquality``
This is the image quality used when saving the tiles into the JPEG image
This is the image quality used when saving the tiles into the JPEG image
format. Its value should be an integer between 0 and 100.
**Default:** ``95``
``bgcolor``
This is the background color to be displayed behind the map. Its value
should be either a string in the standard HTML color syntax or a 4-tuple in
This is the background color to be displayed behind the map. Its value
should be either a string in the standard HTML color syntax or a 4-tuple in
the format of (r,b,g,a). The alpha entry should be set to 0.
**Default:** ``#1a1a1a``
@@ -414,7 +429,7 @@ values. The valid configuration keys are listed below.
configuration file. If you use :option:`--forcerender`, then all 3 of those
renders get re-rendered completely. However, if you just need one of them
re-rendered, that's unnecessary extra work.
If you set ``'forcerender': True,`` on just one of those renders, then just
that one gets re-rendered completely. The other two render normally (only
tiles that need updating are rendered).
@@ -454,7 +469,7 @@ values. The valid configuration keys are listed below.
``markers``
This controls the display of markers, signs, and other points of interest
in the output HTML. It should be a list of filter functions.
in the output HTML. It should be a list of filter functions.
.. note::
@@ -462,7 +477,7 @@ values. The valid configuration keys are listed below.
markers and signs on our map, you must also run the genPO script. See
the :doc:`Signs and markers<signs>` section for more details and documenation.
**Default:** ``[]`` (an empty list)
.. _customrendermodes:
@@ -532,7 +547,7 @@ EdgeLines
the background.
**Options**
opacity
The darkness of the edge lines, from 0.0 to 1.0. Default: 0.15
@@ -588,9 +603,9 @@ MineralOverlay
Color the map according to what minerals can be found
underneath. Either use this on top of other modes, or on top of
ClearBase to create a pure overlay.
**Options**
minerals
A list of (blockid, (r, g, b)) tuples to use as colors. If not
provided, a default list of common minerals is used.

View File

@@ -34,3 +34,22 @@ a ``python2.6`` package. To do this, add the following line to your
Then run ``apt-get update`` and ``apt-get install minecraft-overviewer`` and
you're all set! See you at the :doc:`running` page!
CentOS / RHEL / Fedora
======================
We also provide a RPM repository with pre-built packages for users on RPM-based
distros. Note that on CentOS 5, the `EPEL <http://fedoraproject.org/wiki/EPEL>`_
repository is required to get Python 2.6 . To add the Overviewer repository to
YUM, just run
::
wget -O /etc/yum.repos.d/overviewer.repo http://overviewer.org/rpms/overviewer.repo
Then to install Overviewer run
::
yum install Minecraft-Overviewer
After that head to the :doc:`running` page!

View File

@@ -40,6 +40,7 @@ from overviewer_core import textures
from overviewer_core import optimizeimages, world
from overviewer_core import configParser, tileset, assetmanager, dispatcher
from overviewer_core import cache
from overviewer_core import observer
helptext = """
%prog [--rendermodes=...] [options] <World> <Output Dir>
@@ -53,7 +54,7 @@ def main():
cpus = multiprocessing.cpu_count()
except NotImplementedError:
cpus = 1
#avail_rendermodes = c_overviewer.get_render_modes()
avail_north_dirs = ['lower-left', 'upper-left', 'upper-right', 'lower-right', 'auto']
@@ -68,7 +69,7 @@ def main():
# Options that only apply to the config-less render usage
parser.add_option("--rendermodes", dest="rendermodes", action="store",
help="If you're not using a config file, specify which rendermodes to render with this option. This is a comma-separated list.")
# Useful one-time render modifiers:
parser.add_option("--forcerender", dest="forcerender", action="store_true",
help="Force re-rendering the entire map.")
@@ -162,7 +163,7 @@ def main():
parser.print_help()
list_worlds()
return 1
##########################################################################
# This section does some sanity checking on the command line options passed
# in. It checks to see if --config was given that no worldname/destdir were
@@ -178,7 +179,7 @@ def main():
logging.error("Cannot specify both --config AND a world + output directory on the command line.")
parser.print_help()
return 1
if not options.config and len(args) < 2:
logging.error("You must specify both the world directory and an output directory")
parser.print_help()
@@ -207,7 +208,7 @@ dir but you forgot to put quotes around the directory, since it contains spaces.
worldpath, destdir = map(os.path.expanduser, args)
logging.debug("Using %r as the world directory", worldpath)
logging.debug("Using %r as the output directory", destdir)
mw_parser.set_config_item("worlds", {'world': worldpath})
mw_parser.set_config_item("outputdir", destdir)
@@ -247,7 +248,7 @@ dir but you forgot to put quotes around the directory, since it contains spaces.
logging.exception("An error was encountered with your configuration. See the info below.")
return 1
############################################################
# Final validation steps and creation of the destination directory
@@ -357,7 +358,7 @@ dir but you forgot to put quotes around the directory, since it contains spaces.
except KeyError:
w = world.World(render['world'])
worldcache[render['world']] = w
# find or create the textures object
texopts = util.dict_subset(render, ["texturepath", "bgcolor", "northdirection"])
texopts_key = tuple(texopts.items())
@@ -385,12 +386,12 @@ dir but you forgot to put quotes around the directory, since it contains spaces.
# If a crop is requested, wrap the regionset here
if "crop" in render:
rset = world.CroppedRegionSet(rset, *render['crop'])
# If this is to be a rotated regionset, wrap it in a RotatedRegionSet
# object
if (render['northdirection'] > 0):
rset = world.RotatedRegionSet(rset, render['northdirection'])
logging.debug("Using RegionSet %r", rset)
logging.debug("Using RegionSet %r", rset)
###############################
# Do the final prep and create the TileSet object
@@ -411,25 +412,14 @@ dir but you forgot to put quotes around the directory, since it contains spaces.
# Output initial static data and configuration
assetMrg.initialize(tilesets)
# multiprocessing dispatcher
if config['processes'] == 1:
dispatch = dispatcher.Dispatcher()
else:
dispatch = dispatcher.MultiprocessingDispatcher(local_procs=config['processes'])
last_status_print = time.time()
def print_status(phase, completed, total):
# phase is ignored. it's always zero?
if (total == 0):
percent = 100
logging.info("Rendered %d of %d tiles. %d%% complete", completed, total, percent)
elif total == None:
logging.info("Rendered %d tiles.", completed)
else:
percent = int(100* completed/total)
logging.info("Rendered %d of %d. %d%% complete", completed, total, percent)
dispatch.render_all(tilesets, print_status)
dispatch = dispatcher.MultiprocessingDispatcher(
local_procs=config['processes'])
dispatch.render_all(tilesets, config['observer'])
dispatch.close()
assetMrg.finalize(tilesets)
@@ -447,7 +437,7 @@ dir but you forgot to put quotes around the directory, since it contains spaces.
def list_worlds():
"Prints out a brief summary of saves found in the default directory"
print
print
worlds = world.get_worlds()
if not worlds:
print 'No world saves found in the usual place'

View File

@@ -19,8 +19,6 @@ import multiprocessing.managers
import cPickle as pickle
import Queue
import time
import logging
from signals import Signal
class Dispatcher(object):
@@ -32,15 +30,15 @@ class Dispatcher(object):
"""
def __init__(self):
super(Dispatcher, self).__init__()
# list of (tileset, workitem) tuples
# keeps track of dispatched but unfinished jobs
self._running_jobs = []
# list of (tileset, workitem, dependencies) tuples
# keeps track of jobs waiting to run after dependencies finish
self._pending_jobs = []
def render_all(self, tilesetlist, status_callback):
def render_all(self, tilesetlist, observer):
"""Render all of the tilesets in the given
tilesetlist. status_callback is called periodically to update
status. The callback should take the following arguments:
@@ -48,10 +46,10 @@ class Dispatcher(object):
be none if there is no useful estimate.
"""
# TODO use status callback
# setup tilesetlist
self.setup_tilesets(tilesetlist)
# iterate through all possible phases
num_phases = [tileset.get_num_phases() for tileset in tilesetlist]
for phase in xrange(max(num_phases)):
@@ -62,7 +60,7 @@ class Dispatcher(object):
def make_work_iterator(tset, p):
return ((tset, workitem) for workitem in tset.iterate_work_items(p))
work_iterators.append(make_work_iterator(tileset, phase))
# keep track of total jobs, and how many jobs are done
total_jobs = 0
for tileset, phases in zip(tilesetlist, num_phases):
@@ -74,53 +72,30 @@ class Dispatcher(object):
break
else:
total_jobs += jobs_for_tileset
finished_jobs = 0
# do the first status update
self._status_update(status_callback, phase, finished_jobs, total_jobs, force=True)
observer.start(total_jobs)
# go through these iterators round-robin style
for tileset, (workitem, deps) in util.roundrobin(work_iterators):
self._pending_jobs.append((tileset, workitem, deps))
finished_jobs += self._dispatch_jobs()
self._status_update(status_callback, phase, finished_jobs, total_jobs)
observer.add(self._dispatch_jobs())
# after each phase, wait for the work to finish
while len(self._pending_jobs) > 0 or len(self._running_jobs) > 0:
finished_jobs += self._dispatch_jobs()
self._status_update(status_callback, phase, finished_jobs, total_jobs)
def _status_update(self, callback, phase, completed, total, force=False):
# always called with force=True at the beginning, so that can
# be used to set up state. After that, it is called after
# every _dispatch_jobs() often; this function is used to
# decide how often the actual status callback should be
# called.
if force:
self._last_status_update = completed
if callback:
callback(phase, completed, total)
return
if callback is None:
return
update_interval = 100 # XXX arbitrary
if self._last_status_update < 0 or completed >= self._last_status_update + update_interval or completed < self._last_status_update:
self._last_status_update = completed
callback(phase, completed, total)
observer.add(self._dispatch_jobs())
observer.finish()
def _dispatch_jobs(self):
# helper function to dispatch pending jobs when their
# dependencies are met, and to manage self._running_jobs
dispatched_jobs = []
finished_jobs = []
pending_jobs_nodeps = [(j[0], j[1]) for j in self._pending_jobs]
for pending_job in self._pending_jobs:
tileset, workitem, deps = pending_job
# see if any of the deps are in _running_jobs or _pending_jobs
for dep in deps:
if (tileset, dep) in self._running_jobs or (tileset, dep) in pending_jobs_nodeps:
@@ -131,33 +106,33 @@ class Dispatcher(object):
finished_jobs += self.dispatch(tileset, workitem)
self._running_jobs.append((tileset, workitem))
dispatched_jobs.append(pending_job)
# make sure to at least get finished jobs, even if we don't
# submit any new ones...
if len(dispatched_jobs) == 0:
finished_jobs += self.dispatch(None, None)
# clean out the appropriate lists
for job in finished_jobs:
self._running_jobs.remove(job)
for job in dispatched_jobs:
self._pending_jobs.remove(job)
return len(finished_jobs)
def close(self):
"""Close the Dispatcher. This should be called when you are
done with the dispatcher, to ensure that it cleans up any
processes or connections it may still have around.
"""
pass
def setup_tilesets(self, tilesetlist):
"""Called whenever a new list of tilesets are being used. This
lets subclasses distribute the whole list at once, instead of
for each work item."""
pass
def dispatch(self, tileset, workitem):
"""Dispatch the given work item. The end result of this call
should be running tileset.do_work(workitem) somewhere. This
@@ -176,31 +151,31 @@ class MultiprocessingDispatcherManager(multiprocessing.managers.BaseManager):
workers access to the current tileset list.
"""
def _get_job_queue(self):
return self.job_queue
return self.job_queue
def _get_results_queue(self):
return self.result_queue
return self.result_queue
def _get_signal_queue(self):
return self.signal_queue
return self.signal_queue
def _get_tileset_data(self):
return self.tileset_data
return self.tileset_data
def __init__(self, address=None, authkey=None):
self.job_queue = multiprocessing.Queue()
self.result_queue = multiprocessing.Queue()
self.signal_queue = multiprocessing.Queue()
self.tilesets = []
self.tileset_version = 0
self.tileset_data = [[], 0]
self.register("get_job_queue", callable=self._get_job_queue)
self.register("get_result_queue", callable=self._get_results_queue)
self.register("get_signal_queue", callable=self._get_signal_queue)
self.register("get_tileset_data", callable=self._get_tileset_data, proxytype=multiprocessing.managers.ListProxy)
super(MultiprocessingDispatcherManager, self).__init__(address=address, authkey=authkey)
@classmethod
@classmethod
def from_address(cls, address, authkey, serializer):
"Required to be implemented to make multiprocessing happy"
c = cls(address=address, authkey=authkey)
@@ -218,7 +193,7 @@ class MultiprocessingDispatcherManager(multiprocessing.managers.BaseManager):
data = self.get_tileset_data()
data[0] = self.tilesets
data[1] = self.tileset_version
class MultiprocessingDispatcherProcess(multiprocessing.Process):
"""This class represents a single worker process. It is created
@@ -236,13 +211,13 @@ class MultiprocessingDispatcherProcess(multiprocessing.Process):
self.result_queue = manager.get_result_queue()
self.signal_queue = manager.get_signal_queue()
self.tileset_proxy = manager.get_tileset_data()
def update_tilesets(self):
"""A convenience function to update our local tilesets to the
current version in use by the MultiprocessingDispatcher.
"""
self.tilesets, self.tileset_version = self.tileset_proxy._getvalue()
def run(self):
"""The main work loop. Jobs are pulled from the job queue and
executed, then the result is pushed onto the result
@@ -252,10 +227,10 @@ class MultiprocessingDispatcherProcess(multiprocessing.Process):
"""
# per-process job get() timeout
timeout = 1.0
# update our tilesets
self.update_tilesets()
# register for all available signals
def register_signal(name, sig):
def handler(*args, **kwargs):
@@ -263,7 +238,7 @@ class MultiprocessingDispatcherProcess(multiprocessing.Process):
sig.set_interceptor(handler)
for name, sig in Signal.signals.iteritems():
register_signal(name, sig)
# notify that we're starting up
self.result_queue.put(None, False)
while True:
@@ -272,15 +247,15 @@ class MultiprocessingDispatcherProcess(multiprocessing.Process):
if job == None:
# this is a end-of-jobs sentinel
return
# unpack job
tv, ti, workitem = job
if tv != self.tileset_version:
# our tilesets changed!
self.update_tilesets()
assert tv == self.tileset_version
# do job
ret = self.tilesets[ti].do_work(workitem)
result = (ti, workitem, ret,)
@@ -298,12 +273,12 @@ class MultiprocessingDispatcher(Dispatcher):
the number of available CPUs is used instead.
"""
super(MultiprocessingDispatcher, self).__init__()
# automatic local_procs handling
if local_procs < 0:
local_procs = multiprocessing.cpu_count()
self.local_procs = local_procs
self.outstanding_jobs = 0
self.num_workers = 0
self.manager = MultiprocessingDispatcherManager(address=address, authkey=authkey)
@@ -311,63 +286,63 @@ class MultiprocessingDispatcher(Dispatcher):
self.job_queue = self.manager.get_job_queue()
self.result_queue = self.manager.get_result_queue()
self.signal_queue = self.manager.get_signal_queue()
# create and fill the pool
self.pool = []
for i in xrange(self.local_procs):
proc = MultiprocessingDispatcherProcess(self.manager)
proc.start()
self.pool.append(proc)
def close(self):
# empty the queue
self._handle_messages(timeout=0.0)
while self.outstanding_jobs > 0:
self._handle_messages()
# send of the end-of-jobs sentinel
for p in xrange(self.num_workers):
self.job_queue.put(None, False)
# TODO better way to be sure worker processes get the message
time.sleep(1)
# and close the manager
self.manager.shutdown()
self.manager = None
self.pool = None
def setup_tilesets(self, tilesets):
self.manager.set_tilesets(tilesets)
def dispatch(self, tileset, workitem):
# handle the no-new-work case
if tileset is None:
return self._handle_messages()
# create and submit the job
tileset_index = self.manager.tilesets.index(tileset)
self.job_queue.put((self.manager.tileset_version, tileset_index, workitem), False)
self.outstanding_jobs += 1
# make sure the queue doesn't fill up too much
finished_jobs = self._handle_messages(timeout=0.0)
while self.outstanding_jobs > self.num_workers * 10:
finished_jobs += self._handle_messages()
return finished_jobs
def _handle_messages(self, timeout=0.01):
# work function: takes results out of the result queue and
# keeps track of how many outstanding jobs remain
finished_jobs = []
result_empty = False
signal_empty = False
while not (result_empty and signal_empty):
if not result_empty:
if not result_empty:
try:
result = self.result_queue.get(False)
if result != None:
# completed job
ti, workitem, ret = result
@@ -386,14 +361,14 @@ class MultiprocessingDispatcher(Dispatcher):
name, args, kwargs = self.signal_queue.get(False)
# timeout should only apply once
timeout = 0.0
sig = Signal.signals[name]
sig.emit_intercepted(*args, **kwargs)
except Queue.Empty:
signal_empty = True
return finished_jobs
@classmethod
def start_manual_process(cls, address, authkey):
"""A convenience method to start up a manual process, possibly

164
overviewer_core/observer.py Normal file
View File

@@ -0,0 +1,164 @@
# This file is part of the Minecraft Overviewer.
#
# Minecraft Overviewer is free software: you can redistribute it and/or
# modify it under the terms of the GNU General Public License as published
# by the Free Software Foundation, either version 3 of the License, or (at
# your option) any later version.
#
# Minecraft Overviewer is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
# Public License for more details.
#
# You should have received a copy of the GNU General Public License along
# with the Overviewer. If not, see <http://www.gnu.org/licenses/>.
import time
import logging
import progressbar
import sys
class Observer(object):
"""Base class that defines the observer interface.
"""
def __init__(self):
self._current_value = None
self._max_value = None
self.start_time = None
self.end_time = None
def start(self, max_value):
"""Signals the start of whatever process. Must be called before update
"""
self._set_max_value(max_value)
self.start_time = time.time()
self.update(0)
return self
def is_started(self):
return self.start_time is not None
def finish(self):
"""Signals the end of the processes, should be called after the
process is done.
"""
self.end_time = time.time()
def is_finished(self):
return self.end_time is not None
def is_running(self):
return self.is_started() and not self.is_finished()
def add(self, amount):
"""Shortcut to update by increments instead of absolute values. Zero
amounts are ignored.
"""
if amount:
self.update(self.get_current_value() + amount)
def update(self, current_value):
"""Set the progress value. Should be between 0 and max_value. Returns
whether this update is actually displayed.
"""
self._current_value = current_value
return False
def get_percentage(self):
"""Get the current progress percentage. Assumes 100% if max_value is 0
"""
if self.get_max_value() is 0:
return 100.0
else:
return self.get_current_value() * 100.0 / self.get_max_value()
def get_current_value(self):
return self._current_value
def get_max_value(self):
return self._max_value
def _set_max_value(self, max_value):
self._max_value = max_value
class LoggingObserver(Observer):
"""Simple observer that just outputs status through logging.
"""
def __init__(self):
super(Observer, self).__init__()
#this is an easy way to make the first update() call print a line
self.last_update = -101
def finish(self):
logging.info("Rendered %d of %d. %d%% complete", self.get_max_value(),
self.get_max_value(), 100.0)
super(LoggingObserver, self).finish()
def update(self, current_value):
super(LoggingObserver, self).update(current_value)
if self._need_update():
logging.info("Rendered %d of %d. %d%% complete",
self.get_current_value(), self.get_max_value(),
self.get_percentage())
self.last_update = current_value
return True
return False
def _need_update(self):
cur_val = self.get_current_value()
if cur_val < 100:
return cur_val - self.last_update > 10
elif cur_val < 500:
return cur_val - self.last_update > 50
else:
return cur_val - self.last_update > 100
default_widgets = [
progressbar.Percentage(), ' ',
progressbar.Bar(marker='=', left='[', right=']'), ' ',
progressbar.CounterWidget(), ' ',
progressbar.GenericSpeed(format='%.2ft/s'), ' ',
progressbar.ETA(prefix='eta ')
]
class ProgressBarObserver(progressbar.ProgressBar, Observer):
"""Display progress through a progressbar.
"""
#the progress bar is only updated in increments of this for performance
UPDATE_INTERVAL = 25
def __init__(self, widgets=default_widgets, term_width=None, fd=sys.stderr):
super(ProgressBarObserver, self).__init__(widgets=widgets,
term_width=term_width, fd=fd)
self.last_update = 0 - (self.UPDATE_INTERVAL + 1)
def start(self, max_value):
self._set_max_value(max_value)
logging.info("Rendering %d total tiles." % max_value)
super(ProgressBarObserver, self).start()
def is_started(self):
return self.start_time is not None
def finish(self):
self._end_time = time.time()
super(ProgressBarObserver, self).finish()
def update(self, current_value):
if super(ProgressBarObserver, self).update(current_value):
self.last_update = self.get_current_value()
percentage = Observer.get_percentage
def get_current_value(self):
return self.currval
def get_max_value(self):
return self.maxval
def _set_max_value(self, max_value):
self.maxval = max_value
def _need_update(self):
return self.get_current_value() - self.last_update > self.UPDATE_INTERVAL

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@@ -0,0 +1,399 @@
#!/usr/bin/python
# -*- coding: iso-8859-1 -*-
#
# progressbar - Text progressbar library for python.
# Copyright (c) 2005 Nilton Volpato
#
# This library is free software; you can redistribute it and/or
# modify it under the terms of the GNU Lesser General Public
# License as published by the Free Software Foundation; either
# version 2.1 of the License, or (at your option) any later version.
#
# This library is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
# Lesser General Public License for more details.
#
# You should have received a copy of the GNU Lesser General Public
# License along with this library; if not, write to the Free Software
# Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
"""Text progressbar library for python.
This library provides a text mode progressbar. This is tipically used
to display the progress of a long running operation, providing a
visual clue that processing is underway.
The ProgressBar class manages the progress, and the format of the line
is given by a number of widgets. A widget is an object that may
display diferently depending on the state of the progress. There are
three types of widget:
- a string, which always shows itself;
- a ProgressBarWidget, which may return a diferent value every time
it's update method is called; and
- a ProgressBarWidgetHFill, which is like ProgressBarWidget, except it
expands to fill the remaining width of the line.
The progressbar module is very easy to use, yet very powerful. And
automatically supports features like auto-resizing when available.
"""
__author__ = "Nilton Volpato"
__author_email__ = "first-name dot last-name @ gmail.com"
__date__ = "2006-05-07"
__version__ = "2.2"
# Changelog
#
# 2006-05-07: v2.2 fixed bug in windows
# 2005-12-04: v2.1 autodetect terminal width, added start method
# 2005-12-04: v2.0 everything is now a widget (wow!)
# 2005-12-03: v1.0 rewrite using widgets
# 2005-06-02: v0.5 rewrite
# 2004-??-??: v0.1 first version
import sys, time
from array import array
try:
from fcntl import ioctl
import termios
except ImportError:
pass
import signal
class ProgressBarWidget(object):
"""This is an element of ProgressBar formatting.
The ProgressBar object will call it's update value when an update
is needed. It's size may change between call, but the results will
not be good if the size changes drastically and repeatedly.
"""
def update(self, pbar):
"""Returns the string representing the widget.
The parameter pbar is a reference to the calling ProgressBar,
where one can access attributes of the class for knowing how
the update must be made.
At least this function must be overriden."""
pass
class ProgressBarWidgetHFill(object):
"""This is a variable width element of ProgressBar formatting.
The ProgressBar object will call it's update value, informing the
width this object must the made. This is like TeX \\hfill, it will
expand to fill the line. You can use more than one in the same
line, and they will all have the same width, and together will
fill the line.
"""
def update(self, pbar, width):
"""Returns the string representing the widget.
The parameter pbar is a reference to the calling ProgressBar,
where one can access attributes of the class for knowing how
the update must be made. The parameter width is the total
horizontal width the widget must have.
At least this function must be overriden."""
pass
class ETA(ProgressBarWidget):
"Widget for the Estimated Time of Arrival"
def __init__(self, prefix='ETA: ', format='%H:%M:%S'):
self.format = format
self.prefix = prefix
def format_time(self, seconds):
return time.strftime(self.format, time.gmtime(seconds))
def update(self, pbar):
if pbar.currval == 0:
return self.prefix + '-' * len(self.format)
elif pbar.finished:
return 'Time: %s' % self.format_time(pbar.seconds_elapsed)
else:
eta = pbar.seconds_elapsed * pbar.maxval / pbar.currval - pbar.seconds_elapsed
return self.prefix + self.format_time(eta)
class GenericSpeed(ProgressBarWidget):
"Widget for showing the values/s"
def __init__(self, format='%6.2f ?/s'):
if callable(format):
self.format = format
else:
self.format = lambda speed: format % speed
def update(self, pbar):
if pbar.seconds_elapsed < 2e-6:
speed = 0.0
else:
speed = float(pbar.currval) / pbar.seconds_elapsed
return self.format(speed)
class FileTransferSpeed(ProgressBarWidget):
"Widget for showing the transfer speed (useful for file transfers)."
def __init__(self):
self.fmt = '%6.2f %s'
self.units = ['B','K','M','G','T','P']
def update(self, pbar):
if pbar.seconds_elapsed < 2e-6:#== 0:
bps = 0.0
else:
bps = float(pbar.currval) / pbar.seconds_elapsed
spd = bps
for u in self.units:
if spd < 1000:
break
spd /= 1000
return self.fmt % (spd, u+'/s')
class RotatingMarker(ProgressBarWidget):
"A rotating marker for filling the bar of progress."
def __init__(self, markers='|/-\\'):
self.markers = markers
self.curmark = -1
def update(self, pbar):
if pbar.finished:
return self.markers[0]
self.curmark = (self.curmark + 1)%len(self.markers)
return self.markers[self.curmark]
class Percentage(ProgressBarWidget):
"Just the percentage done."
def __init__(self, format='%3d%%'):
self.format = format
def update(self, pbar):
return self.format % pbar.percentage()
class CounterWidget(ProgressBarWidget):
"Simple display of (just) the current value"
def update(self, pbar):
return str(pbar.currval)
class FractionWidget(ProgressBarWidget):
def __init__(self, sep=' / '):
self.sep = sep
def update(self, pbar):
return '%2d%s%2d' % (pbar.currval, self.sep, pbar.maxval)
class Bar(ProgressBarWidgetHFill):
"The bar of progress. It will strech to fill the line."
def __init__(self, marker='#', left='|', right='|'):
self.marker = marker
self.left = left
self.right = right
def _format_marker(self, pbar):
if isinstance(self.marker, (str, unicode)):
return self.marker
else:
return self.marker.update(pbar)
def update(self, pbar, width):
percent = pbar.percentage()
cwidth = width - len(self.left) - len(self.right)
marked_width = int(percent * cwidth / 100)
m = self._format_marker(pbar)
bar = (self.left + (m*marked_width).ljust(cwidth) + self.right)
return bar
class ReverseBar(Bar):
"The reverse bar of progress, or bar of regress. :)"
def update(self, pbar, width):
percent = pbar.percentage()
cwidth = width - len(self.left) - len(self.right)
marked_width = int(percent * cwidth / 100)
m = self._format_marker(pbar)
bar = (self.left + (m*marked_width).rjust(cwidth) + self.right)
return bar
default_widgets = [Percentage(), ' ', Bar()]
class ProgressBar(object):
"""This is the ProgressBar class, it updates and prints the bar.
The term_width parameter may be an integer. Or None, in which case
it will try to guess it, if it fails it will default to 80 columns.
The simple use is like this:
>>> pbar = ProgressBar().start()
>>> for i in xrange(100):
... # do something
... pbar.update(i+1)
...
>>> pbar.finish()
But anything you want to do is possible (well, almost anything).
You can supply different widgets of any type in any order. And you
can even write your own widgets! There are many widgets already
shipped and you should experiment with them.
When implementing a widget update method you may access any
attribute or function of the ProgressBar object calling the
widget's update method. The most important attributes you would
like to access are:
- currval: current value of the progress, 0 <= currval <= maxval
- maxval: maximum (and final) value of the progress
- finished: True if the bar is have finished (reached 100%), False o/w
- start_time: first time update() method of ProgressBar was called
- seconds_elapsed: seconds elapsed since start_time
- percentage(): percentage of the progress (this is a method)
"""
def __init__(self, maxval=100, widgets=default_widgets, term_width=None,
fd=sys.stderr):
assert maxval > 0
self.maxval = maxval
self.widgets = widgets
self.fd = fd
self.signal_set = False
if term_width is None:
try:
self.handle_resize(None,None)
signal.signal(signal.SIGWINCH, self.handle_resize)
self.signal_set = True
except:
self.term_width = 79
else:
self.term_width = term_width
self.currval = 0
self.finished = False
self.start_time = None
self.seconds_elapsed = 0
def handle_resize(self, signum, frame):
h,w=array('h', ioctl(self.fd,termios.TIOCGWINSZ,'\0'*8))[:2]
self.term_width = w
def percentage(self):
"Returns the percentage of the progress."
return self.currval*100.0 / self.maxval
def _format_widgets(self):
r = []
hfill_inds = []
num_hfill = 0
currwidth = 0
for i, w in enumerate(self.widgets):
if isinstance(w, ProgressBarWidgetHFill):
r.append(w)
hfill_inds.append(i)
num_hfill += 1
elif isinstance(w, (str, unicode)):
r.append(w)
currwidth += len(w)
else:
weval = w.update(self)
currwidth += len(weval)
r.append(weval)
for iw in hfill_inds:
r[iw] = r[iw].update(self, (self.term_width-currwidth)/num_hfill)
return r
def _format_line(self):
return ''.join(self._format_widgets()).ljust(self.term_width)
def _need_update(self):
return True
def update(self, value):
"Updates the progress bar to a new value."
assert 0 <= value <= self.maxval
self.currval = value
if not self._need_update() or self.finished:
return False
if not self.start_time:
self.start_time = time.time()
self.seconds_elapsed = time.time() - self.start_time
if value != self.maxval:
self.fd.write(self._format_line() + '\r')
else:
self.finished = True
self.fd.write(self._format_line() + '\n')
return True
def start(self):
"""Start measuring time, and prints the bar at 0%.
It returns self so you can use it like this:
>>> pbar = ProgressBar().start()
>>> for i in xrange(100):
... # do something
... pbar.update(i+1)
...
>>> pbar.finish()
"""
self.update(0)
return self
def finish(self):
"""Used to tell the progress is finished."""
self.update(self.maxval)
if self.signal_set:
signal.signal(signal.SIGWINCH, signal.SIG_DFL)
if __name__=='__main__':
import os
def example1():
widgets = ['Test: ', Percentage(), ' ', Bar(marker=RotatingMarker()),
' ', ETA(), ' ', FileTransferSpeed()]
pbar = ProgressBar(widgets=widgets, maxval=10000000).start()
for i in range(1000000):
# do something
pbar.update(10*i+1)
pbar.finish()
print
def example2():
class CrazyFileTransferSpeed(FileTransferSpeed):
"It's bigger between 45 and 80 percent"
def update(self, pbar):
if 45 < pbar.percentage() < 80:
return 'Bigger Now ' + FileTransferSpeed.update(self,pbar)
else:
return FileTransferSpeed.update(self,pbar)
widgets = [CrazyFileTransferSpeed(),' <<<', Bar(), '>>> ', Percentage(),' ', ETA()]
pbar = ProgressBar(widgets=widgets, maxval=10000000)
# maybe do something
pbar.start()
for i in range(2000000):
# do something
pbar.update(5*i+1)
pbar.finish()
print
def example3():
widgets = [Bar('>'), ' ', ETA(), ' ', ReverseBar('<')]
pbar = ProgressBar(widgets=widgets, maxval=10000000).start()
for i in range(1000000):
# do something
pbar.update(10*i+1)
pbar.finish()
print
def example4():
widgets = ['Test: ', Percentage(), ' ',
Bar(marker='0',left='[',right=']'),
' ', ETA(), ' ', FileTransferSpeed()]
pbar = ProgressBar(widgets=widgets, maxval=500)
pbar.start()
for i in range(100,500+1,50):
time.sleep(0.2)
pbar.update(i)
pbar.finish()
print
example1()
example2()
example3()
example4()

View File

@@ -45,6 +45,9 @@
from settingsValidators import *
import util
from observer import ProgressBarObserver, LoggingObserver
import platform
import sys
# renders is a dictionary mapping strings to dicts. These dicts describe the
# configuration for that render. Therefore, the validator for 'renders' is set
@@ -76,7 +79,7 @@ renders = Setting(required=True, default=util.OrderedDict(),
"crop": Setting(required=False, validator=validateCrop, default=None),
"changelist": Setting(required=False, validator=validateStr, default=None),
"markers": Setting(required=False, validator=validateMarkers, default=[]),
# Remove this eventually (once people update their configs)
"worldname": Setting(required=False, default=None,
validator=error("The option 'worldname' is now called 'world'. Please update your config files")),
@@ -93,3 +96,10 @@ processes = Setting(required=True, validator=int, default=-1)
# memcached is an option, but unless your IO costs are really high, it just
# ends up adding overhead and isn't worth it.
memcached_host = Setting(required=False, validator=str, default=None)
if platform.system() == 'Windows' or not sys.stderr.isatty():
obs = LoggingObserver()
else:
obs = ProgressBarObserver()
observer = Setting(required=True, validator=validateObserver, default=obs)

View File

@@ -71,7 +71,7 @@ def validateRenderMode(mode):
if isinstance(mode, rendermodes.RenderPrimitive):
mode = [mode]
if not isinstance(mode, list):
raise ValidationException("%r is not a valid list of rendermodes. It should be a list"% mode)
@@ -119,7 +119,7 @@ def validateImgQuality(qual):
def validateBGColor(color):
"""BG color must be an HTML color, with an option leading # (hash symbol)
returns an (r,b,g) 3-tuple
returns an (r,b,g) 3-tuple
"""
if type(color) == str:
if color[0] != "#":
@@ -182,13 +182,19 @@ def validateCrop(value):
value[1],value[3] = value[3],value[1]
return value
def validateObserver(observer):
if all(map(lambda m: hasattr(observer, m), ['start', 'add', 'update', 'finish'])):
return observer
else:
raise ValidationException("%r does not look like an observer" % repr(observer))
def make_dictValidator(keyvalidator, valuevalidator):
"""Compose and return a dict validator -- a validator that validates each
key and value in a dictionary.
The arguments are the validator function to use for the keys, and the
validator function to use for the values.
"""
def v(d):
newd = util.OrderedDict()

View File

@@ -100,10 +100,10 @@ Bounds = namedtuple("Bounds", ("mincol", "maxcol", "minrow", "maxrow"))
# 0
# Only render tiles that have chunks with a greater mtime than the last
# render timestamp, and their ancestors.
#
#
# In other words, only renders parts of the map that have changed since
# last render, nothing more, nothing less.
#
#
# This is the fastest option, but will not detect tiles that have e.g.
# been deleted from the directory tree, or pick up where a partial
# interrupted render left off.
@@ -111,10 +111,10 @@ Bounds = namedtuple("Bounds", ("mincol", "maxcol", "minrow", "maxrow"))
# 1
# For render-tiles, render all whose chunks have an mtime greater than
# the mtime of the tile on disk, and their composite-tile ancestors.
#
#
# Also check all other composite-tiles and render any that have children
# with more rencent mtimes than itself.
#
#
# This is slower due to stat calls to determine tile mtimes, but safe if
# the last render was interrupted.
@@ -180,7 +180,7 @@ class TileSet(object):
outputdir is the absolute path to the tile output directory where the
tiles are saved. It is created if it doesn't exist
Current valid options for the options dictionary are shown below. All
the options must be specified unless they are not relevant. If the
given options do not conform to the specifications, behavior is
@@ -200,10 +200,10 @@ class TileSet(object):
0
Only render tiles that have chunks with a greater mtime than
the last render timestamp, and their ancestors.
In other words, only renders parts of the map that have changed
since last render, nothing more, nothing less.
This is the fastest option, but will not detect tiles that have
e.g. been deleted from the directory tree, or pick up where a
partial interrupted render left off.
@@ -212,13 +212,13 @@ class TileSet(object):
"check-tiles" mode. For render-tiles, render all whose chunks
have an mtime greater than the mtime of the tile on disk, and
their upper-tile ancestors.
Also check all other upper-tiles and render any that have
children with more rencent mtimes than itself.
Also remove tiles and directory trees that do exist but
shouldn't.
This is slower due to stat calls to determine tile mtimes, but
safe if the last render was interrupted.
@@ -247,7 +247,7 @@ class TileSet(object):
rendermode
Perhaps the most important/relevant option: a string indicating the
render mode to render. This rendermode must have already been
registered with the C extension module.
registered with the C extension module.
rerenderprob
A floating point number between 0 and 1 indicating the probability
@@ -319,9 +319,9 @@ class TileSet(object):
"to date.",
self.options['name'],
)
logging.warning("You won't get percentage progress for "+
"this run only, because I don't know how many tiles "+
"need rendering. I'll be checking them as I go")
logging.warning("The total tile count will be (possibly "+
"wildly) inaccurate, because I don't know how many "+
"tiles need rendering. I'll be checking them as I go")
self.options['renderchecks'] = 1
else:
logging.debug("No rendercheck mode specified for %s. "+
@@ -389,7 +389,7 @@ class TileSet(object):
"""
return 1
def get_phase_length(self, phase):
"""Returns the number of work items in a given phase, or None if there
is no good estimate.
@@ -397,7 +397,8 @@ class TileSet(object):
# Yeah functional programming!
return {
0: lambda: self.dirtytree.count_all(),
1: lambda: None,
#there is no good way to guess this so just give total count
1: lambda: (4**(self.treedepth+1)-1)/3,
2: lambda: self.dirtytree.count_all(),
}[self.options['renderchecks']]()
@@ -514,7 +515,7 @@ class TileSet(object):
path = self.options.get('name'),
base = '',
bgcolor = bgcolorformat(self.options.get('bgcolor')),
world = self.options.get('worldname_orig') +
world = self.options.get('worldname_orig') +
(" - " + self.options.get('dimension') if self.options.get('dimension') != 'default' else ''),
last_rendertime = self.max_chunk_mtime,
imgextension = self.imgextension,
@@ -586,7 +587,7 @@ class TileSet(object):
curdepth = self.config['zoomLevels']
except KeyError:
return
if curdepth == 1:
# Skip a depth 1 tree. A depth 1 tree pretty much can't happen, so
# when we detect this it usually means the tree is actually empty
@@ -726,7 +727,7 @@ class TileSet(object):
if chunkmtime > max_chunk_mtime:
max_chunk_mtime = chunkmtime
# Convert to diagonal coordinates
chunkcol, chunkrow = convert_coords(chunkx, chunkz)
@@ -774,7 +775,7 @@ class TileSet(object):
dirty.add(tile.path)
t = int(time.time()-stime)
logging.debug("Finished chunk scan for %s. %s chunks scanned in %s second%s",
logging.debug("Finished chunk scan for %s. %s chunks scanned in %s second%s",
self.options['name'], chunkcount, t,
"s" if t != 1 else "")
@@ -844,10 +845,10 @@ class TileSet(object):
# Create the actual image now
img = Image.new("RGBA", (384, 384), self.options['bgcolor'])
# we'll use paste (NOT alpha_over) for quadtree generation because
# this is just straight image stitching, not alpha blending
for path in quadPath_filtered:
try:
quad = Image.open(path[1]).resize((192,192), Image.ANTIALIAS)
@@ -866,7 +867,7 @@ class TileSet(object):
img.save(tmppath, "jpeg", quality=self.options['imgquality'], subsampling=0)
else: # png
img.save(tmppath, "png")
if self.options['optimizeimg']:
optimize_image(tmppath, imgformat, self.options['optimizeimg'])
@@ -962,7 +963,7 @@ class TileSet(object):
## Which chunk this is:
#draw.text((96,48), "C: %s,%s" % (chunkx, chunkz), fill='red')
#draw.text((96,96), "c,r: %s,%s" % (col, row), fill='red')
# Save them
with FileReplacer(imgpath) as tmppath:
if self.imgextension == 'jpg':
@@ -1015,7 +1016,7 @@ class TileSet(object):
if e.errno != errno.ENOENT:
raise
tile_mtime = 0
max_chunk_mtime = max(c[5] for c in get_chunks_by_tile(tileobj, self.regionset))
if tile_mtime > 120 + max_chunk_mtime:
@@ -1041,7 +1042,7 @@ class TileSet(object):
# This doesn't need rendering. Return mtime to parent in case
# its mtime is less, indicating the parent DOES need a render
yield path, max_chunk_mtime, False
else:
# A composite-tile.
render_me = False
@@ -1134,7 +1135,7 @@ def convert_coords(chunkx, chunkz):
"""Takes a coordinate (chunkx, chunkz) where chunkx and chunkz are
in the chunk coordinate system, and figures out the row and column
in the image each one should be. Returns (col, row)."""
# columns are determined by the sum of the chunk coords, rows are the
# difference
# change this function, and you MUST change unconvert_coords
@@ -1142,7 +1143,7 @@ def convert_coords(chunkx, chunkz):
def unconvert_coords(col, row):
"""Undoes what convert_coords does. Returns (chunkx, chunkz)."""
# col + row = chunkz + chunkz => (col + row)/2 = chunkz
# col - row = chunkx + chunkx => (col - row)/2 = chunkx
return ((col - row) / 2, (col + row) / 2)
@@ -1156,7 +1157,7 @@ def unconvert_coords(col, row):
def get_tiles_by_chunk(chunkcol, chunkrow):
"""For the given chunk, returns an iterator over Render Tiles that this
chunk touches. Iterates over (tilecol, tilerow)
"""
# find tile coordinates. Remember tiles are identified by the
# address of the chunk in their upper left corner.
@@ -1187,7 +1188,7 @@ def get_chunks_by_tile(tile, regionset):
This function is expected to return the chunk sections in the correct order
for rendering, i.e. back to front.
Returns an iterator over chunks tuples where each item is
(col, row, chunkx, chunky, chunkz, mtime)
"""
@@ -1238,7 +1239,7 @@ class RendertileSet(object):
"""This object holds a set of render-tiles using a quadtree data structure.
It is typically used to hold tiles that need rendering. This implementation
collapses subtrees that are completely in or out of the set to save memory.
Each instance of this class is a node in the tree, and therefore each
instance is the root of a subtree.
@@ -1251,7 +1252,7 @@ class RendertileSet(object):
level; level 1 nodes keep track of leaf image state. Level 2 nodes keep
track of level 1 state, and so fourth.
"""
__slots__ = ("depth", "children")
def __init__(self, depth):
@@ -1323,10 +1324,10 @@ class RendertileSet(object):
def add(self, path):
"""Marks the requested leaf node as in this set
Path is an iterable of integers representing the path to the leaf node
that is to be added to the set
"""
path = list(path)
assert len(path) == self.depth
@@ -1591,7 +1592,7 @@ class RenderTile(object):
@classmethod
def compute_path(cls, col, row, depth):
"""Constructor that takes a col,row of a tile and computes the path.
"""Constructor that takes a col,row of a tile and computes the path.
"""
assert col % 2 == 0