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added a Hide() render primitive

This commit is contained in:
Aaron Griffith
2012-04-12 15:16:19 -04:00
parent db0a1d3415
commit f5797dd8a0
3 changed files with 126 additions and 0 deletions

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@@ -560,6 +560,15 @@ Cave
only_lit
Only render lit caves. Default: False
Hide
Hide blocks based on blockid. Blocks hidden in this way will be
treated exactly the same as air.
**Options**
minerals
A list of block ids, or (blockid, data) tuples to hide.
DepthTinting
Tint blocks a color according to their depth (height) from bedrock. Useful
mainly for cave renders.