added a Hide() render primitive
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@@ -560,6 +560,15 @@ Cave
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only_lit
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Only render lit caves. Default: False
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Hide
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Hide blocks based on blockid. Blocks hidden in this way will be
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treated exactly the same as air.
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**Options**
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minerals
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A list of block ids, or (blockid, data) tuples to hide.
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DepthTinting
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Tint blocks a color according to their depth (height) from bedrock. Useful
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mainly for cave renders.
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