added a Hide() render primitive
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@@ -188,6 +188,12 @@ class MineralOverlay(Overlay):
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'minerals' : ('a list of (blockid, (r, g, b)) tuples for coloring minerals', None),
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}
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class Hide(RenderPrimitive):
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name = "hide"
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options = {
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'blocks' : ('a list of blockids or (blockid, data) tuples of blocks to hide', []),
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}
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# Built-in rendermodes for your convenience!
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normal = [Base(), EdgeLines()]
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lighting = [Base(), EdgeLines(), Lighting()]
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