Merge branch 'master' into lighting
Conflicts: chunk.py
This commit is contained in:
241
chunk.py
241
chunk.py
@@ -80,6 +80,21 @@ def get_blockdata_array(level):
|
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in a similar manner to skylight data"""
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return numpy.frombuffer(level['Data'], dtype=numpy.uint8).reshape((16,16,64))
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def iterate_chunkblocks(xoff,yoff):
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"""Iterates over the 16x16x128 blocks of a chunk in rendering order.
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Yields (x,y,z,imgx,imgy)
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x,y,z is the block coordinate in the chunk
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imgx,imgy is the image offset in the chunk image where that block should go
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"""
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for x in xrange(15,-1,-1):
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for y in xrange(16):
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imgx = xoff + x*12 + y*12
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imgy = yoff - x*6 + y*6 + 128*12 + 16*12//2
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for z in xrange(128):
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yield x,y,z,imgx,imgy
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imgy -= 12
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# This set holds blocks ids that can be seen through, for occlusion calculations
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transparent_blocks = set([0, 6, 8, 9, 18, 20, 37, 38, 39, 40, 44, 50, 51, 52, 53,
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59, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 74, 75, 76, 77, 78, 79, 81, 83, 85])
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@@ -456,132 +471,122 @@ class ChunkRenderer(object):
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if not img:
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img = Image.new("RGBA", (384, 1728), (38,92,255,0))
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for x in xrange(15,-1,-1):
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for y in xrange(16):
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imgx = xoff + x*12 + y*12
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imgy = yoff - x*6 + y*6 + 128*12 + 16*12//2
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for z in xrange(128):
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try:
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blockid = blocks[x,y,z]
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for x,y,z,imgx,imgy in iterate_chunkblocks(xoff,yoff):
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blockid = blocks[x,y,z]
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# the following blocks don't have textures that can be pre-computed from the blockid
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# alone. additional data is required.
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# TODO torches, redstone torches, crops, ladders, stairs,
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# levers, doors, buttons, and signs all need to be handled here (and in textures.py)
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# the following blocks don't have textures that can be pre-computed from the blockid
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# alone. additional data is required.
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# TODO torches, redstone torches, crops, ladders, stairs,
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# levers, doors, buttons, and signs all need to be handled here (and in textures.py)
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## minecart track, crops, ladder, doors, etc.
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if blockid in textures.special_blocks:
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# also handle furnaces here, since one side has a different texture than the other
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ancilData = blockData_expanded[x,y,z]
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try:
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t = textures.specialblockmap[(blockid, ancilData)]
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except KeyError:
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t = None
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## minecart track, crops, ladder, doors, etc.
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if blockid in textures.special_blocks:
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# also handle furnaces here, since one side has a different texture than the other
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ancilData = blockData_expanded[x,y,z]
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try:
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t = textures.specialblockmap[(blockid, ancilData)]
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except KeyError:
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t = None
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else:
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t = textures.blockmap[blockid]
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if not t:
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continue
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else:
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t = textures.blockmap[blockid]
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if not t:
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continue
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# Check if this block is occluded
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if cave and (
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x == 0 and y != 15 and z != 127
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):
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# If it's on the x face, only render if there's a
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# transparent block in the y+1 direction OR the z-1
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# direction
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if (
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blocks[x,y+1,z] not in transparent_blocks and
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blocks[x,y,z+1] not in transparent_blocks
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):
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continue
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elif cave and (
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y == 15 and x != 0 and z != 127
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):
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# If it's on the facing y face, only render if there's
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# a transparent block in the x-1 direction OR the z-1
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# direction
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if (
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blocks[x-1,y,z] not in transparent_blocks and
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blocks[x,y,z+1] not in transparent_blocks
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):
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continue
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elif cave and (
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y == 15 and x == 0
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):
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# If it's on the facing edge, only render if what's
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# above it is transparent
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if (
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blocks[x,y,z+1] not in transparent_blocks
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):
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continue
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elif (
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# Normal block or not cave mode, check sides for
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# transparentcy or render unconditionally if it's
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# on a shown face
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x != 0 and y != 15 and z != 127 and
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blocks[x-1,y,z] not in transparent_blocks and
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blocks[x,y+1,z] not in transparent_blocks and
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blocks[x,y,z+1] not in transparent_blocks
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):
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# Don't render if all sides aren't transparent and
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# we're not on the edge
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continue
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# Check if this block is occluded
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if cave and (
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x == 0 and y != 15 and z != 127
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):
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# If it's on the x face, only render if there's a
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# transparent block in the y+1 direction OR the z-1
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# direction
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if (
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blocks[x,y+1,z] not in transparent_blocks and
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blocks[x,y,z+1] not in transparent_blocks
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):
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continue
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elif cave and (
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y == 15 and x != 0 and z != 127
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):
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# If it's on the facing y face, only render if there's
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# a transparent block in the x-1 direction OR the z-1
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# direction
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if (
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blocks[x-1,y,z] not in transparent_blocks and
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blocks[x,y,z+1] not in transparent_blocks
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):
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continue
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elif cave and (
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y == 15 and x == 0
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):
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# If it's on the facing edge, only render if what's
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# above it is transparent
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if (
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blocks[x,y,z+1] not in transparent_blocks
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):
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continue
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elif (
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# Normal block or not cave mode, check sides for
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# transparentcy or render unconditionally if it's
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# on a shown face
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x != 0 and y != 15 and z != 127 and
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blocks[x-1,y,z] not in transparent_blocks and
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blocks[x,y+1,z] not in transparent_blocks and
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blocks[x,y,z+1] not in transparent_blocks
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):
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# Don't render if all sides aren't transparent and
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# we're not on the edge
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continue
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# Draw the actual block on the image. For cave images,
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# tint the block with a color proportional to its depth
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if cave:
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# no lighting for cave -- depth is probably more useful
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img.paste(Image.blend(t[0],depth_colors[z],0.3), (imgx, imgy), t[1])
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else:
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if not self.world.lighting:
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# no lighting at all
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img.paste(t[0], (imgx, imgy), t[1])
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elif blockid in transparent_blocks:
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# transparent means draw the whole
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# block shaded with the current
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# block's light
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black_coeff, _ = self.get_lighting_coefficient(x, y, z)
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img.paste(Image.blend(t[0], black_color, black_coeff), (imgx, imgy), t[1])
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else:
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# draw each face lit appropriately,
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# but first just draw the block
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img.paste(t[0], (imgx, imgy), t[1])
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# top face
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black_coeff, face_occlude = self.get_lighting_coefficient(x, y, z + 1)
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if not face_occlude:
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img.paste((0,0,0), (imgx, imgy), ImageEnhance.Brightness(facemasks[0]).enhance(black_coeff))
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# Draw the actual block on the image. For cave images,
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# tint the block with a color proportional to its depth
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if cave:
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# no lighting for cave -- depth is probably more useful
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img.paste(Image.blend(t[0],depth_colors[z],0.3), (imgx, imgy), t[1])
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else:
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if not self.world.lighting:
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# no lighting at all
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img.paste(t[0], (imgx, imgy), t[1])
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elif blockid in transparent_blocks:
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# transparent means draw the whole
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# block shaded with the current
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# block's light
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black_coeff, _ = self.get_lighting_coefficient(x, y, z)
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img.paste(Image.blend(t[0], black_color, black_coeff), (imgx, imgy), t[1])
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else:
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# draw each face lit appropriately,
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# but first just draw the block
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img.paste(t[0], (imgx, imgy), t[1])
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# top face
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black_coeff, face_occlude = self.get_lighting_coefficient(x, y, z + 1)
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if not face_occlude:
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img.paste((0,0,0), (imgx, imgy), ImageEnhance.Brightness(facemasks[0]).enhance(black_coeff))
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# left face
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black_coeff, face_occlude = self.get_lighting_coefficient(x - 1, y, z)
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if not face_occlude:
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img.paste((0,0,0), (imgx, imgy), ImageEnhance.Brightness(facemasks[1]).enhance(black_coeff))
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# left face
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black_coeff, face_occlude = self.get_lighting_coefficient(x - 1, y, z)
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if not face_occlude:
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img.paste((0,0,0), (imgx, imgy), ImageEnhance.Brightness(facemasks[1]).enhance(black_coeff))
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# right face
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black_coeff, face_occlude = self.get_lighting_coefficient(x, y + 1, z)
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if not face_occlude:
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img.paste((0,0,0), (imgx, imgy), ImageEnhance.Brightness(facemasks[2]).enhance(black_coeff))
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||||
# right face
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black_coeff, face_occlude = self.get_lighting_coefficient(x, y + 1, z)
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||||
if not face_occlude:
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img.paste((0,0,0), (imgx, imgy), ImageEnhance.Brightness(facemasks[2]).enhance(black_coeff))
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||||
# Draw edge lines
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||||
if blockid in (44,): # step block
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increment = 6
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elif blockid in (78,): # snow
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||||
increment = 9
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||||
else:
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||||
increment = 0
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||||
|
||||
# Draw edge lines
|
||||
if blockid in (44,): # step block
|
||||
increment = 6
|
||||
elif blockid in (78,): # snow
|
||||
increment = 9
|
||||
else:
|
||||
increment = 0
|
||||
|
||||
if blockid not in transparent_blocks or blockid in (78,): #special case snow so the outline is still drawn
|
||||
draw = ImageDraw.Draw(img)
|
||||
if x != 15 and blocks[x+1,y,z] == 0:
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||||
draw.line(((imgx+12,imgy+increment), (imgx+22,imgy+5+increment)), fill=(0,0,0), width=1)
|
||||
if y != 0 and blocks[x,y-1,z] == 0:
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||||
draw.line(((imgx,imgy+6+increment), (imgx+12,imgy+increment)), fill=(0,0,0), width=1)
|
||||
|
||||
|
||||
finally:
|
||||
# Do this no mater how the above block exits
|
||||
imgy -= 12
|
||||
if blockid not in transparent_blocks or blockid in (78,): #special case snow so the outline is still drawn
|
||||
draw = ImageDraw.Draw(img)
|
||||
if x != 15 and blocks[x+1,y,z] == 0:
|
||||
draw.line(((imgx+12,imgy+increment), (imgx+22,imgy+5+increment)), fill=(0,0,0), width=1)
|
||||
if y != 0 and blocks[x,y-1,z] == 0:
|
||||
draw.line(((imgx,imgy+6+increment), (imgx+12,imgy+increment)), fill=(0,0,0), width=1)
|
||||
|
||||
return img
|
||||
|
||||
|
||||
8
gmap.py
8
gmap.py
@@ -51,6 +51,7 @@ def main():
|
||||
parser.add_option("--lighting", dest="lighting", help="Renders shadows using light data from each chunk.", action="store_true")
|
||||
parser.add_option("--night", dest="night", help="Renders shadows using light data from each chunk, as if it were night. Implies --lighting.", action="store_true")
|
||||
parser.add_option("--imgformat", dest="imgformat", help="The image output format to use. Currently supported: png(default), jpg. NOTE: png will always be used as the intermediate image format.")
|
||||
parser.add_option("--optimize-img", dest="optimizeimg", help="If using png, perform image file size optimizations on the output. Specify 1 for pngcrush, 2 for pngcrush+optipng+advdef. This may double (or more) render times, but will produce up to 30% smaller images. NOTE: requires corresponding programs in $PATH or %PATH%")
|
||||
parser.add_option("-q", "--quiet", dest="quiet", action="count", default=0, help="Print less output. You can specify this option multiple times.")
|
||||
parser.add_option("-v", "--verbose", dest="verbose", action="count", default=0, help="Print more output. You can specify this option multiple times.")
|
||||
|
||||
@@ -100,6 +101,11 @@ def main():
|
||||
else:
|
||||
imgformat = 'png'
|
||||
|
||||
if options.optimizeimg:
|
||||
optimizeimg = options.optimizeimg
|
||||
else:
|
||||
optimizeimg = None
|
||||
|
||||
logging.getLogger().setLevel(
|
||||
logging.getLogger().level + 10*options.quiet)
|
||||
logging.getLogger().setLevel(
|
||||
@@ -113,7 +119,7 @@ def main():
|
||||
w.go(options.procs)
|
||||
|
||||
# Now generate the tiles
|
||||
q = quadtree.QuadtreeGen(w, destdir, depth=options.zoom, imgformat=imgformat)
|
||||
q = quadtree.QuadtreeGen(w, destdir, depth=options.zoom, imgformat=imgformat, optimizeimg=optimizeimg)
|
||||
q.go(options.procs)
|
||||
|
||||
def delete_all(worlddir, tiledir):
|
||||
|
||||
36
optimizeimages.py
Normal file
36
optimizeimages.py
Normal file
@@ -0,0 +1,36 @@
|
||||
# This file is part of the Minecraft Overviewer.
|
||||
#
|
||||
# Minecraft Overviewer is free software: you can redistribute it and/or
|
||||
# modify it under the terms of the GNU General Public License as published
|
||||
# by the Free Software Foundation, either version 3 of the License, or (at
|
||||
# your option) any later version.
|
||||
#
|
||||
# Minecraft Overviewer is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
|
||||
# Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License along
|
||||
# with the Overviewer. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
import os
|
||||
import subprocess
|
||||
import shlex
|
||||
|
||||
def optimize_image(imgpath, imgformat, optimizeimg):
|
||||
if imgformat == 'png':
|
||||
if optimizeimg == "1" or optimizeimg == "2":
|
||||
# we can't do an atomic replace here because windows is terrible
|
||||
# so instead, we make temp files, delete the old ones, and rename
|
||||
# the temp files. go windows!
|
||||
subprocess.Popen(shlex.split("pngcrush " + imgpath + " " + imgpath + ".tmp"),
|
||||
stderr=subprocess.STDOUT, stdout=subprocess.PIPE).communicate()[0]
|
||||
os.remove(imgpath)
|
||||
os.rename(imgpath+".tmp", imgpath)
|
||||
|
||||
if optimizeimg == "2":
|
||||
subprocess.Popen(shlex.split("optipng " + imgpath), stderr=subprocess.STDOUT,
|
||||
stdout=subprocess.PIPE).communicate()[0]
|
||||
subprocess.Popen(shlex.split("advdef -z4 " + imgpath), stderr=subprocess.STDOUT,
|
||||
stdout=subprocess.PIPE).communicate()[0]
|
||||
|
||||
38
quadtree.py
38
quadtree.py
@@ -24,10 +24,12 @@ import shutil
|
||||
import collections
|
||||
import json
|
||||
import logging
|
||||
import util
|
||||
|
||||
from PIL import Image
|
||||
|
||||
import util
|
||||
from optimizeimages import optimize_image
|
||||
|
||||
|
||||
"""
|
||||
This module has routines related to generating a quadtree of tiles
|
||||
@@ -55,7 +57,7 @@ def catch_keyboardinterrupt(func):
|
||||
return newfunc
|
||||
|
||||
class QuadtreeGen(object):
|
||||
def __init__(self, worldobj, destdir, depth=None, imgformat=None):
|
||||
def __init__(self, worldobj, destdir, depth=None, imgformat=None, optimizeimg=None):
|
||||
"""Generates a quadtree from the world given into the
|
||||
given dest directory
|
||||
|
||||
@@ -67,6 +69,7 @@ class QuadtreeGen(object):
|
||||
"""
|
||||
assert(imgformat)
|
||||
self.imgformat = imgformat
|
||||
self.optimizeimg = optimizeimg
|
||||
|
||||
if depth is None:
|
||||
# Determine quadtree depth (midpoint is always 0,0)
|
||||
@@ -128,11 +131,20 @@ class QuadtreeGen(object):
|
||||
with open(os.path.join(self.destdir, "index.html"), 'w') as output:
|
||||
output.write(html)
|
||||
|
||||
|
||||
|
||||
# write out the default marker table
|
||||
with open(os.path.join(self.destdir, "markers.js"), 'w') as output:
|
||||
output.write("var markerData=%s" % json.dumps(self.world.POI))
|
||||
|
||||
# write out the default (empty, but documented) region table
|
||||
with open(os.path.join(self.destdir, "regions.js"), 'w') as output:
|
||||
output.write('var regionData=[\n')
|
||||
output.write(' // {"color": "#FFAA00", "opacity": 0.5, "closed": true, "path": [\n')
|
||||
output.write(' // {"x": 0, "y": 0, "z": 0},\n')
|
||||
output.write(' // {"x": 0, "y": 10, "z": 0},\n')
|
||||
output.write(' // {"x": 0, "y": 0, "z": 10}\n')
|
||||
output.write(' // ]},\n')
|
||||
output.write('];')
|
||||
|
||||
# Write a blank image
|
||||
blank = Image.new("RGBA", (1,1))
|
||||
tileDir = os.path.join(self.destdir, "tiles")
|
||||
@@ -235,7 +247,8 @@ class QuadtreeGen(object):
|
||||
# (even if tilechunks is empty, render_worldtile will delete
|
||||
# existing images if appropriate)
|
||||
yield pool.apply_async(func=render_worldtile, args= (tilechunks,
|
||||
colstart, colend, rowstart, rowend, dest, self.imgformat))
|
||||
colstart, colend, rowstart, rowend, dest, self.imgformat,
|
||||
self.optimizeimg))
|
||||
|
||||
def _apply_render_inntertile(self, pool, zoom):
|
||||
"""Same as _apply_render_worltiles but for the inntertile routine.
|
||||
@@ -247,7 +260,7 @@ class QuadtreeGen(object):
|
||||
dest = os.path.join(self.destdir, "tiles", *(str(x) for x in path[:-1]))
|
||||
name = str(path[-1])
|
||||
|
||||
yield pool.apply_async(func=render_innertile, args= (dest, name, self.imgformat))
|
||||
yield pool.apply_async(func=render_innertile, args= (dest, name, self.imgformat, self.optimizeimg))
|
||||
|
||||
def go(self, procs):
|
||||
"""Renders all tiles"""
|
||||
@@ -331,7 +344,7 @@ class QuadtreeGen(object):
|
||||
pool.join()
|
||||
|
||||
# Do the final one right here:
|
||||
render_innertile(os.path.join(self.destdir, "tiles"), "base", self.imgformat)
|
||||
render_innertile(os.path.join(self.destdir, "tiles"), "base", self.imgformat, self.optimizeimg)
|
||||
|
||||
def _get_range_by_path(self, path):
|
||||
"""Returns the x, y chunk coordinates of this tile"""
|
||||
@@ -362,7 +375,7 @@ class QuadtreeGen(object):
|
||||
return chunklist
|
||||
|
||||
@catch_keyboardinterrupt
|
||||
def render_innertile(dest, name, imgformat):
|
||||
def render_innertile(dest, name, imgformat, optimizeimg):
|
||||
"""
|
||||
Renders a tile at os.path.join(dest, name)+".ext" by taking tiles from
|
||||
os.path.join(dest, name, "{0,1,2,3}.png")
|
||||
@@ -452,12 +465,15 @@ def render_innertile(dest, name, imgformat):
|
||||
img.save(imgpath, quality=95, subsampling=0)
|
||||
else: # png
|
||||
img.save(imgpath)
|
||||
if optimizeimg:
|
||||
optimize_image(imgpath, imgformat, optimizeimg)
|
||||
|
||||
with open(hashpath, "wb") as hashout:
|
||||
hashout.write(newhash)
|
||||
|
||||
|
||||
@catch_keyboardinterrupt
|
||||
def render_worldtile(chunks, colstart, colend, rowstart, rowend, path, imgformat):
|
||||
def render_worldtile(chunks, colstart, colend, rowstart, rowend, path, imgformat, optimizeimg):
|
||||
"""Renders just the specified chunks into a tile and save it. Unlike usual
|
||||
python conventions, rowend and colend are inclusive. Additionally, the
|
||||
chunks around the edges are half-way cut off (so that neighboring tiles
|
||||
@@ -586,6 +602,10 @@ def render_worldtile(chunks, colstart, colend, rowstart, rowend, path, imgformat
|
||||
|
||||
# Save them
|
||||
tileimg.save(imgpath)
|
||||
|
||||
if optimizeimg:
|
||||
optimize_image(imgpath, imgformat, optimizeimg)
|
||||
|
||||
with open(hashpath, "wb") as hashout:
|
||||
hashout.write(digest)
|
||||
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
#mcmap { height: 100% }
|
||||
</style>
|
||||
<script type="text/javascript" src="markers.js"></script>
|
||||
<script type="text/javascript" src="regions.js"></script>
|
||||
<script type="text/javascript"
|
||||
src="http://maps.google.com/maps/api/js?sensor=false">
|
||||
</script>
|
||||
@@ -155,6 +156,48 @@
|
||||
}
|
||||
}
|
||||
|
||||
var regionsInit = false;
|
||||
function initRegions() {
|
||||
if (regionsInit) { return; }
|
||||
|
||||
regionsInit = true;
|
||||
|
||||
for (i in regionData) {
|
||||
var region = regionData[i];
|
||||
var converted = new google.maps.MVCArray();
|
||||
for (j in region.path) {
|
||||
var point = region.path[j];
|
||||
converted.push(fromWorldToLatLng(point.x, point.y, point.z));
|
||||
}
|
||||
|
||||
if (region.closed) {
|
||||
new google.maps.Polygon({
|
||||
clickable: false,
|
||||
geodesic: false,
|
||||
map: map,
|
||||
strokeColor: region.color,
|
||||
strokeOpacity: region.opacity,
|
||||
strokeWeight: 2,
|
||||
fillColor: region.color,
|
||||
fillOpacity: region.opacity * 0.25,
|
||||
zIndex: i,
|
||||
paths: converted
|
||||
});
|
||||
} else {
|
||||
new google.maps.Polyline({
|
||||
clickable: false,
|
||||
geodesic: false,
|
||||
map: map,
|
||||
strokeColor: region.color,
|
||||
strokeOpacity: region.opacity,
|
||||
strokeWeight: 2,
|
||||
zIndex: i,
|
||||
path: converted
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function initialize() {
|
||||
var mapOptions = {
|
||||
zoom: config.defaultZoom,
|
||||
@@ -162,6 +205,7 @@
|
||||
navigationControl: true,
|
||||
scaleControl: false,
|
||||
mapTypeControl: false,
|
||||
streetViewControl: false,
|
||||
mapTypeId: 'mcmap'
|
||||
};
|
||||
map = new google.maps.Map(document.getElementById("mcmap"), mapOptions);
|
||||
@@ -187,8 +231,9 @@
|
||||
// We can now set the map to use the 'coordinate' map type
|
||||
map.setMapTypeId('mcmap');
|
||||
|
||||
// initialize the markers
|
||||
// initialize the markers and regions
|
||||
initMarkers();
|
||||
initRegions();
|
||||
}
|
||||
</script>
|
||||
</head>
|
||||
|
||||
7
world.py
7
world.py
@@ -123,6 +123,11 @@ class WorldRenderer(object):
|
||||
chunklist.append((base36decode(p[1]), base36decode(p[2]),
|
||||
path))
|
||||
|
||||
if not chunklist:
|
||||
logging.error("No valid chunks specified in your chunklist!")
|
||||
logging.error("HINT: chunks are in your world directory and have names of the form 'c.*.*.dat'")
|
||||
sys.exit(1)
|
||||
|
||||
# Translate to col, row coordinates
|
||||
_, _, _, _, chunklist = _convert_coords(chunklist)
|
||||
|
||||
@@ -216,8 +221,6 @@ class WorldRenderer(object):
|
||||
p = f.split(".")
|
||||
all_chunks.append((base36decode(p[1]), base36decode(p[2]),
|
||||
os.path.join(dirpath, f)))
|
||||
logging.debug((base36decode(p[1]), base36decode(p[2]),
|
||||
os.path.join(dirpath, f)))
|
||||
|
||||
if not all_chunks:
|
||||
logging.error("Error: No chunks found!")
|
||||
|
||||
Reference in New Issue
Block a user