Updated stone brick with mossy and cracked stone brick.
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@@ -438,7 +438,7 @@ def _build_blockimages():
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# 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95
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66, 69, 72, 73, 75, -1,102,103,104,105,-1, 102, -1, -1, -1, -1,
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# 96 97 98 99 100 101 102 103
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-1, -1, 54, -1, -1, -1, -1, 137,
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-1, -1, -1, -1, -1, -1, -1, 137,
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]
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# NOTE: For non-block textures, the sideid is ignored, but can't be -1
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@@ -457,7 +457,7 @@ def _build_blockimages():
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# 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95
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66, 70, 72, 73, 74,-1 ,118,103,104,105, -1, 118,-1, -1, -1, -1,
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# 96 97 98 99 100 101 102 103
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-1, -1, 54, -1, -1, -1, -1, 136,
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-1, -1, -1, -1, -1, -1, -1, 136,
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]
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# This maps block id to the texture that goes on the side of the block
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@@ -1693,6 +1693,18 @@ def generate_special_texture(blockID, data):
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return generate_texture_tuple(img, blockID)
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if blockID == 98: # normal, mossy and cracked stone brick
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if data == 0: # normal
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t = terrain_images[54]
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elif data == 1: # mossy
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t = terrain_images[100]
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else: # cracked
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t = terrain_images[101]
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img = _build_full_block(t, None, None, t, t)
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return generate_texture_tuple(img, blockID)
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if blockID == 99 or blockID == 100: # huge brown and red mushroom
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if blockID == 99: # brown
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cap = terrain_images[126]
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@@ -2126,7 +2138,7 @@ def getBiomeData(worlddir, chunkX, chunkY):
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special_blocks = set([ 2, 6, 9, 17, 18, 20, 26, 23, 27, 28, 29, 31, 33,
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34, 35, 43, 44, 50, 51, 53, 54, 55, 58, 59, 61, 62,
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63, 64, 65, 66, 67, 68, 71, 75, 76, 79, 85, 86, 90,
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91, 92, 93, 94, 96, 99, 100, 101, 102, 108, 109])
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91, 92, 93, 94, 96, 98, 99, 100, 101, 102, 108, 109])
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# this is a map of special blockIDs to a list of all
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# possible values for ancillary data that it might have.
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@@ -2174,6 +2186,7 @@ special_map[92] = range(6) # cake, eaten amount, (not implemented)
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special_map[93] = range(16) # OFF redstone repeater, orientation and delay
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special_map[94] = range(16) # ON redstone repeater, orientation and delay
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special_map[96] = range(8) # trapdoor, open, closed, orientation
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special_map[98] = range(3) # stone brick, normal, mossy and cracked
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special_map[99] = range(11) # huge brown mushroom, side, corner, etc, piece
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special_map[100] = range(11) # huge red mushroom, side, corner, etc, piece
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special_map[101]= range(16) # iron bars, all the possible combination, uses pseudo data
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