forgot another thing sorry
This commit is contained in:
@@ -595,8 +595,8 @@ class TileSet(object):
|
||||
# Computes the path in the quadtree from the col,row coordinates
|
||||
tile = RenderTile.compute_path(c, r, depth)
|
||||
|
||||
if forcerender:
|
||||
# forcerender mode: Skip all other checks, mark tiles
|
||||
if markall:
|
||||
# markall mode: Skip all other checks, mark tiles
|
||||
# as dirty unconditionally
|
||||
dirty.add(tile.path)
|
||||
continue
|
||||
|
||||
Reference in New Issue
Block a user