forgot another thing sorry
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@@ -595,8 +595,8 @@ class TileSet(object):
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# Computes the path in the quadtree from the col,row coordinates
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# Computes the path in the quadtree from the col,row coordinates
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tile = RenderTile.compute_path(c, r, depth)
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tile = RenderTile.compute_path(c, r, depth)
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if forcerender:
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if markall:
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# forcerender mode: Skip all other checks, mark tiles
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# markall mode: Skip all other checks, mark tiles
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# as dirty unconditionally
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# as dirty unconditionally
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dirty.add(tile.path)
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dirty.add(tile.path)
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continue
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continue
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