added label metadata to rendermodes (no more ugly map labels)
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@@ -114,7 +114,8 @@ rendermode_spawn_draw(void *data, RenderState *state, PyObject *src, PyObject *m
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}
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RenderModeInterface rendermode_spawn = {
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"spawn", "draws a red overlay where monsters can spawn at night",
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"spawn", "Spawn",
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"draws a red overlay where monsters can spawn at night",
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NULL,
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&rendermode_overlay,
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sizeof(RenderModeSpawn),
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