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initial C biome code

This commit is contained in:
Aaron Griffith
2011-03-27 05:49:57 -04:00
parent 310cb8a1f6
commit fc176206ff
7 changed files with 274 additions and 95 deletions

View File

@@ -633,15 +633,8 @@ def generate_special_texture(blockID, data):
return (img.convert("RGB"), img.split()[3])
if blockID == 2: # grass
top = transform_image(tintTexture(terrain_images[0],(115,175,71)))
side1 = transform_image_side(terrain_images[3])
side2 = transform_image_side(terrain_images[3]).transpose(Image.FLIP_LEFT_RIGHT)
img = Image.new("RGBA", (24,24), (38,92,255,0))
composite.alpha_over(img, side1, (0,6), side1)
composite.alpha_over(img, side2, (12,6), side2)
composite.alpha_over(img, top, (0,0), top)
top = tintTexture(terrain_images[0],(115,175,71))
img = _build_block(top, terrain_images[3], 2)
return (img.convert("RGB"), img.split()[3])
if blockID == 51: # fire
@@ -661,15 +654,7 @@ def generate_special_texture(blockID, data):
if blockID == 18: # leaves
t = tintTexture(terrain_images[52], (37, 118, 25))
top = transform_image(t)
side1 = transform_image_side(t)
side2 = transform_image_side(t).transpose(Image.FLIP_LEFT_RIGHT)
img = Image.new("RGBA", (24,24), (38,92,255,0))
composite.alpha_over(img, side1, (0,6), side1)
composite.alpha_over(img, side2, (12,6), side2)
composite.alpha_over(img, top, (0,0), top)
img = _build_block(t, t, 18)
return (img.convert("RGB"), img.split()[3])
if blockID == 17: # wood: normal, birch and pines
@@ -990,31 +975,9 @@ def tintTexture(im, c):
i.putalpha(im.split()[3]); # copy the alpha band back in. assuming RGBA
return i
grassSide1 = transform_image_side(terrain_images[3])
grassSide2 = transform_image_side(terrain_images[3]).transpose(Image.FLIP_LEFT_RIGHT)
def prepareGrassTexture(color):
top = transform_image(tintTexture(terrain_images[0],color))
img = Image.new("RGBA", (24,24), (38,92,255,0))
img.paste(grassSide1, (0,6), grassSide1)
img.paste(grassSide2, (12,6), grassSide2)
img.paste(top, (0,0), top)
return (img.convert("RGB"), img.split()[3])
def prepareLeafTexture(color):
t = tintTexture(terrain_images[52], color)
top = transform_image(t)
side1 = transform_image_side(t)
side2 = transform_image_side(t).transpose(Image.FLIP_LEFT_RIGHT)
img = Image.new("RGBA", (24,24), (38,92,255,0))
img.paste(side1, (0,6), side1)
img.paste(side2, (12,6), side2)
img.paste(top, (0,0), top)
return (img.convert("RGB"), img.split()[3])
# generate biome (still grayscale) leaf, grass textures
biome_grass_texture = _build_block(terrain_images[0], terrain_images[3], 2)
biome_leaf_texture = _build_block(terrain_images[52], terrain_images[52], 18)
currentBiomeFile = None