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Add trapdoors.

This commit is contained in:
Alejandro Aguilera
2011-05-31 17:03:18 +02:00
parent 87cd001b91
commit fcd29234ff
2 changed files with 21 additions and 2 deletions

View File

@@ -1506,6 +1506,24 @@ def generate_special_texture(blockID, data):
composite.alpha_over(img, torch, moving_torch, torch)
return generate_texture_tuple(img, blockID)
if blockID == 96: # trapdoor
texture = terrain_images[84]
if data & 0x4 == 0x4: # opened trapdoor
if data & 0x3 == 0: # west
img = _build_full_block(None, None, None, None, texture)
if data & 0x3 == 1: # east
img = _build_full_block(None, texture, None, None, None)
if data & 0x3 == 2: # south
img = _build_full_block(None, None, texture, None, None)
if data & 0x3 == 3: # north
img = _build_full_block(None, None, None, texture, None)
elif data & 0x4 == 0: # closed trapdoor
img = _build_full_block((texture, 9), None, None, texture, texture)
return generate_texture_tuple(img, blockID)
return None
@@ -1582,7 +1600,7 @@ def getBiomeData(worlddir, chunkX, chunkY):
special_blocks = set([ 2, 6, 9, 17, 18, 26, 23, 27, 28, 31, 35, 43, 44,
50, 51, 53, 54, 55, 58, 59, 61, 62, 63, 64, 65, 66,
67, 68, 71, 75, 76, 85, 86, 90, 91, 92, 93, 94])
67, 68, 71, 75, 76, 85, 86, 90, 91, 92, 93, 94, 96])
# this is a map of special blockIDs to a list of all
# possible values for ancillary data that it might have.
@@ -1624,6 +1642,7 @@ special_map[91] = range(5) # jack-o-lantern, orientation
special_map[92] = range(6) # cake!
special_map[93] = range(16) # OFF redstone repeater, orientation and delay (delay not implemented)
special_map[94] = range(16) # ON redstone repeater, orientation and delay (delay not implemented)
special_map[96] = range(8) # trapdoor, open, closed, orientation
# grass and leaves are graysacle in terrain.png
# we treat them as special so we can manually tint them