0

more C code fixes. Activated caching.

Also removed some code that I accidentially left in.
Also added a traceback printing decorator around get_chunk() because the
C code can potentially swallow those exceptions.
This commit is contained in:
Andrew Brown
2012-01-17 21:52:01 -05:00
parent 0d23adb237
commit ff3bfceef7
6 changed files with 58 additions and 120 deletions

View File

@@ -99,8 +99,11 @@ PyObject *init_chunk_render(void) {
/*
* Returns the requested chunk data from the requested chunk.
* Returns NULL with an exception set if the requested chunk doesn't exist.
* If clearexception is true, clears the exception before returning NULL (for
* soft failures)
*/
PyObject *get_chunk_data(RenderState *state, ChunkNeighborName neighbor, ChunkDataType type) {
PyObject *get_chunk_data(RenderState *state, ChunkNeighborName neighbor, ChunkDataType type,
unsigned char clearexception) {
int x = state->chunkx;
int z = state->chunkz;
PyObject *chunk = NULL;
@@ -127,6 +130,9 @@ PyObject *get_chunk_data(RenderState *state, ChunkNeighborName neighbor, ChunkDa
if (chunk == NULL) {
// An exception is already set. RegionSet.get_chunk sets
// ChunkDoesntExist
if (clearexception) {
PyErr_Clear();
}
return NULL;
}
@@ -439,28 +445,25 @@ chunk_render(PyObject *self, PyObject *args) {
Py_DECREF(imgsize1_py);
/* get the block data directly from numpy: */
blocks_py = get_chunk_data(&state, CURRENT, BLOCKS);
blocks_py = get_chunk_data(&state, CURRENT, BLOCKS, 0);
state.blocks = blocks_py;
if (blocks_py == NULL) {
return NULL;
}
state.blockdatas = get_chunk_data(&state, CURRENT, BLOCKDATA);
state.blockdatas = get_chunk_data(&state, CURRENT, BLOCKDATA, 1);
left_blocks_py = get_chunk_data(&state, DOWN_LEFT, BLOCKS);
left_blocks_py = get_chunk_data(&state, DOWN_LEFT, BLOCKS, 1);
state.left_blocks = left_blocks_py;
right_blocks_py = get_chunk_data(&state, DOWN_RIGHT, BLOCKS);
right_blocks_py = get_chunk_data(&state, DOWN_RIGHT, BLOCKS, 1);
state.right_blocks = right_blocks_py;
up_left_blocks_py = get_chunk_data(&state, UP_LEFT, BLOCKS);
up_left_blocks_py = get_chunk_data(&state, UP_LEFT, BLOCKS, 1);
state.up_left_blocks = up_left_blocks_py;
up_right_blocks_py = get_chunk_data(&state, UP_RIGHT, BLOCKS);
up_right_blocks_py = get_chunk_data(&state, UP_RIGHT, BLOCKS, 1);
state.up_right_blocks = up_right_blocks_py;
// Clear any error that was set by the above calls
PyErr_Clear();
/* set up the random number generator again for each chunk
so tallgrass is in the same place, no matter what mode is used */

View File

@@ -26,7 +26,7 @@
// increment this value if you've made a change to the c extesion
// and want to force users to rebuild
#define OVERVIEWER_EXTENSION_VERSION 15
#define OVERVIEWER_EXTENSION_VERSION 16
/* Python PIL, and numpy headers */
#include <Python.h>
@@ -137,7 +137,8 @@ typedef enum
UP_RIGHT, /* +1, 0 */
UP_LEFT, /* 0, -1 */
} ChunkNeighborName;
PyObject *get_chunk_data(RenderState *state, ChunkNeighborName neighbor, ChunkDataType type);
PyObject *get_chunk_data(RenderState *state, ChunkNeighborName neighbor, ChunkDataType type,
unsigned char clearexception);
/* pull in the rendermode info */
#include "rendermodes.h"

View File

@@ -214,21 +214,19 @@ cave_start(void *data, RenderState *state, PyObject *support) {
return 1;
/* if there's skylight we are in the surface! */
self->skylight = get_chunk_data(state, CURRENT, SKYLIGHT);
self->left_skylight = get_chunk_data(state, DOWN_LEFT, SKYLIGHT);
self->right_skylight = get_chunk_data(state, DOWN_RIGHT, SKYLIGHT);
self->up_left_skylight = get_chunk_data(state, UP_LEFT, SKYLIGHT);
self->up_right_skylight = get_chunk_data(state, UP_RIGHT, SKYLIGHT);
self->skylight = get_chunk_data(state, CURRENT, SKYLIGHT, 1);
self->left_skylight = get_chunk_data(state, DOWN_LEFT, SKYLIGHT, 1);
self->right_skylight = get_chunk_data(state, DOWN_RIGHT, SKYLIGHT, 1);
self->up_left_skylight = get_chunk_data(state, UP_LEFT, SKYLIGHT, 1);
self->up_right_skylight = get_chunk_data(state, UP_RIGHT, SKYLIGHT, 1);
if (self->only_lit) {
self->blocklight = get_chunk_data(state, CURRENT, BLOCKLIGHT);
self->left_blocklight = get_chunk_data(state, DOWN_LEFT, BLOCKLIGHT);
self->right_blocklight = get_chunk_data(state, DOWN_RIGHT, BLOCKLIGHT);
self->up_left_blocklight = get_chunk_data(state, UP_LEFT, BLOCKLIGHT);
self->up_right_blocklight = get_chunk_data(state, UP_RIGHT, BLOCKLIGHT);
self->blocklight = get_chunk_data(state, CURRENT, BLOCKLIGHT, 1);
self->left_blocklight = get_chunk_data(state, DOWN_LEFT, BLOCKLIGHT, 1);
self->right_blocklight = get_chunk_data(state, DOWN_RIGHT, BLOCKLIGHT, 1);
self->up_left_blocklight = get_chunk_data(state, UP_LEFT, BLOCKLIGHT, 1);
self->up_right_blocklight = get_chunk_data(state, UP_RIGHT, BLOCKLIGHT, 1);
}
// Non-existant neighboring blocks is not an error
PyErr_Clear();
return 0;
}

View File

@@ -359,20 +359,17 @@ lighting_start(void *data, RenderState *state, PyObject *support) {
self->facemasks[1] = PyTuple_GetItem(self->facemasks_py, 1);
self->facemasks[2] = PyTuple_GetItem(self->facemasks_py, 2);
self->skylight = get_chunk_data(state, CURRENT, SKYLIGHT);
self->blocklight = get_chunk_data(state, CURRENT, BLOCKLIGHT);
self->left_skylight = get_chunk_data(state, DOWN_LEFT, SKYLIGHT);
self->left_blocklight = get_chunk_data(state, DOWN_LEFT, BLOCKLIGHT);
self->right_skylight = get_chunk_data(state, DOWN_RIGHT, SKYLIGHT);
self->right_blocklight = get_chunk_data(state, DOWN_RIGHT, BLOCKLIGHT);
self->up_left_skylight = get_chunk_data(state, UP_LEFT, SKYLIGHT);
self->up_left_blocklight = get_chunk_data(state, UP_LEFT, BLOCKLIGHT);
self->up_right_skylight = get_chunk_data(state, UP_RIGHT, SKYLIGHT);
self->up_right_blocklight = get_chunk_data(state, UP_RIGHT, BLOCKLIGHT);
self->skylight = get_chunk_data(state, CURRENT, SKYLIGHT, 1);
self->blocklight = get_chunk_data(state, CURRENT, BLOCKLIGHT, 1);
self->left_skylight = get_chunk_data(state, DOWN_LEFT, SKYLIGHT, 1);
self->left_blocklight = get_chunk_data(state, DOWN_LEFT, BLOCKLIGHT, 1);
self->right_skylight = get_chunk_data(state, DOWN_RIGHT, SKYLIGHT, 1);
self->right_blocklight = get_chunk_data(state, DOWN_RIGHT, BLOCKLIGHT, 1);
self->up_left_skylight = get_chunk_data(state, UP_LEFT, SKYLIGHT, 1);
self->up_left_blocklight = get_chunk_data(state, UP_LEFT, BLOCKLIGHT, 1);
self->up_right_skylight = get_chunk_data(state, UP_RIGHT, SKYLIGHT, 1);
self->up_right_blocklight = get_chunk_data(state, UP_RIGHT, BLOCKLIGHT, 1);
// Non-existant neighbor block is not an error
PyErr_Clear();
if (self->night) {
self->calculate_light_color = calculate_light_color_night;
} else {

View File

@@ -69,8 +69,8 @@ rendermode_spawn_start(void *data, RenderState *state, PyObject *options) {
/* now do custom initializations */
self = (RenderModeSpawn *)data;
self->blocklight = get_chunk_data(state, CURRENT, BLOCKLIGHT);
self->skylight = get_chunk_data(state, CURRENT, SKYLIGHT);
self->blocklight = get_chunk_data(state, CURRENT, BLOCKLIGHT, 1);
self->skylight = get_chunk_data(state, CURRENT, SKYLIGHT, 1);
/* setup custom color */
self->parent.get_color = get_color;