more C code fixes. Activated caching.
Also removed some code that I accidentially left in. Also added a traceback printing decorator around get_chunk() because the C code can potentially swallow those exceptions.
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@@ -69,8 +69,8 @@ rendermode_spawn_start(void *data, RenderState *state, PyObject *options) {
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/* now do custom initializations */
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self = (RenderModeSpawn *)data;
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self->blocklight = get_chunk_data(state, CURRENT, BLOCKLIGHT);
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self->skylight = get_chunk_data(state, CURRENT, SKYLIGHT);
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self->blocklight = get_chunk_data(state, CURRENT, BLOCKLIGHT, 1);
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self->skylight = get_chunk_data(state, CURRENT, SKYLIGHT, 1);
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/* setup custom color */
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self->parent.get_color = get_color;
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