0

more C code fixes. Activated caching.

Also removed some code that I accidentially left in.
Also added a traceback printing decorator around get_chunk() because the
C code can potentially swallow those exceptions.
This commit is contained in:
Andrew Brown
2012-01-17 21:52:01 -05:00
parent 0d23adb237
commit ff3bfceef7
6 changed files with 58 additions and 120 deletions

View File

@@ -99,8 +99,11 @@ PyObject *init_chunk_render(void) {
/*
* Returns the requested chunk data from the requested chunk.
* Returns NULL with an exception set if the requested chunk doesn't exist.
* If clearexception is true, clears the exception before returning NULL (for
* soft failures)
*/
PyObject *get_chunk_data(RenderState *state, ChunkNeighborName neighbor, ChunkDataType type) {
PyObject *get_chunk_data(RenderState *state, ChunkNeighborName neighbor, ChunkDataType type,
unsigned char clearexception) {
int x = state->chunkx;
int z = state->chunkz;
PyObject *chunk = NULL;
@@ -127,6 +130,9 @@ PyObject *get_chunk_data(RenderState *state, ChunkNeighborName neighbor, ChunkDa
if (chunk == NULL) {
// An exception is already set. RegionSet.get_chunk sets
// ChunkDoesntExist
if (clearexception) {
PyErr_Clear();
}
return NULL;
}
@@ -439,29 +445,26 @@ chunk_render(PyObject *self, PyObject *args) {
Py_DECREF(imgsize1_py);
/* get the block data directly from numpy: */
blocks_py = get_chunk_data(&state, CURRENT, BLOCKS);
blocks_py = get_chunk_data(&state, CURRENT, BLOCKS, 0);
state.blocks = blocks_py;
if (blocks_py == NULL) {
return NULL;
}
state.blockdatas = get_chunk_data(&state, CURRENT, BLOCKDATA);
state.blockdatas = get_chunk_data(&state, CURRENT, BLOCKDATA, 1);
left_blocks_py = get_chunk_data(&state, DOWN_LEFT, BLOCKS);
left_blocks_py = get_chunk_data(&state, DOWN_LEFT, BLOCKS, 1);
state.left_blocks = left_blocks_py;
right_blocks_py = get_chunk_data(&state, DOWN_RIGHT, BLOCKS);
right_blocks_py = get_chunk_data(&state, DOWN_RIGHT, BLOCKS, 1);
state.right_blocks = right_blocks_py;
up_left_blocks_py = get_chunk_data(&state, UP_LEFT, BLOCKS);
up_left_blocks_py = get_chunk_data(&state, UP_LEFT, BLOCKS, 1);
state.up_left_blocks = up_left_blocks_py;
up_right_blocks_py = get_chunk_data(&state, UP_RIGHT, BLOCKS);
up_right_blocks_py = get_chunk_data(&state, UP_RIGHT, BLOCKS, 1);
state.up_right_blocks = up_right_blocks_py;
// Clear any error that was set by the above calls
PyErr_Clear();
/* set up the random number generator again for each chunk
so tallgrass is in the same place, no matter what mode is used */
srand(1);

View File

@@ -26,7 +26,7 @@
// increment this value if you've made a change to the c extesion
// and want to force users to rebuild
#define OVERVIEWER_EXTENSION_VERSION 15
#define OVERVIEWER_EXTENSION_VERSION 16
/* Python PIL, and numpy headers */
#include <Python.h>
@@ -137,7 +137,8 @@ typedef enum
UP_RIGHT, /* +1, 0 */
UP_LEFT, /* 0, -1 */
} ChunkNeighborName;
PyObject *get_chunk_data(RenderState *state, ChunkNeighborName neighbor, ChunkDataType type);
PyObject *get_chunk_data(RenderState *state, ChunkNeighborName neighbor, ChunkDataType type,
unsigned char clearexception);
/* pull in the rendermode info */
#include "rendermodes.h"

View File

@@ -214,21 +214,19 @@ cave_start(void *data, RenderState *state, PyObject *support) {
return 1;
/* if there's skylight we are in the surface! */
self->skylight = get_chunk_data(state, CURRENT, SKYLIGHT);
self->left_skylight = get_chunk_data(state, DOWN_LEFT, SKYLIGHT);
self->right_skylight = get_chunk_data(state, DOWN_RIGHT, SKYLIGHT);
self->up_left_skylight = get_chunk_data(state, UP_LEFT, SKYLIGHT);
self->up_right_skylight = get_chunk_data(state, UP_RIGHT, SKYLIGHT);
self->skylight = get_chunk_data(state, CURRENT, SKYLIGHT, 1);
self->left_skylight = get_chunk_data(state, DOWN_LEFT, SKYLIGHT, 1);
self->right_skylight = get_chunk_data(state, DOWN_RIGHT, SKYLIGHT, 1);
self->up_left_skylight = get_chunk_data(state, UP_LEFT, SKYLIGHT, 1);
self->up_right_skylight = get_chunk_data(state, UP_RIGHT, SKYLIGHT, 1);
if (self->only_lit) {
self->blocklight = get_chunk_data(state, CURRENT, BLOCKLIGHT);
self->left_blocklight = get_chunk_data(state, DOWN_LEFT, BLOCKLIGHT);
self->right_blocklight = get_chunk_data(state, DOWN_RIGHT, BLOCKLIGHT);
self->up_left_blocklight = get_chunk_data(state, UP_LEFT, BLOCKLIGHT);
self->up_right_blocklight = get_chunk_data(state, UP_RIGHT, BLOCKLIGHT);
self->blocklight = get_chunk_data(state, CURRENT, BLOCKLIGHT, 1);
self->left_blocklight = get_chunk_data(state, DOWN_LEFT, BLOCKLIGHT, 1);
self->right_blocklight = get_chunk_data(state, DOWN_RIGHT, BLOCKLIGHT, 1);
self->up_left_blocklight = get_chunk_data(state, UP_LEFT, BLOCKLIGHT, 1);
self->up_right_blocklight = get_chunk_data(state, UP_RIGHT, BLOCKLIGHT, 1);
}
// Non-existant neighboring blocks is not an error
PyErr_Clear();
return 0;
}

View File

@@ -359,19 +359,16 @@ lighting_start(void *data, RenderState *state, PyObject *support) {
self->facemasks[1] = PyTuple_GetItem(self->facemasks_py, 1);
self->facemasks[2] = PyTuple_GetItem(self->facemasks_py, 2);
self->skylight = get_chunk_data(state, CURRENT, SKYLIGHT);
self->blocklight = get_chunk_data(state, CURRENT, BLOCKLIGHT);
self->left_skylight = get_chunk_data(state, DOWN_LEFT, SKYLIGHT);
self->left_blocklight = get_chunk_data(state, DOWN_LEFT, BLOCKLIGHT);
self->right_skylight = get_chunk_data(state, DOWN_RIGHT, SKYLIGHT);
self->right_blocklight = get_chunk_data(state, DOWN_RIGHT, BLOCKLIGHT);
self->up_left_skylight = get_chunk_data(state, UP_LEFT, SKYLIGHT);
self->up_left_blocklight = get_chunk_data(state, UP_LEFT, BLOCKLIGHT);
self->up_right_skylight = get_chunk_data(state, UP_RIGHT, SKYLIGHT);
self->up_right_blocklight = get_chunk_data(state, UP_RIGHT, BLOCKLIGHT);
// Non-existant neighbor block is not an error
PyErr_Clear();
self->skylight = get_chunk_data(state, CURRENT, SKYLIGHT, 1);
self->blocklight = get_chunk_data(state, CURRENT, BLOCKLIGHT, 1);
self->left_skylight = get_chunk_data(state, DOWN_LEFT, SKYLIGHT, 1);
self->left_blocklight = get_chunk_data(state, DOWN_LEFT, BLOCKLIGHT, 1);
self->right_skylight = get_chunk_data(state, DOWN_RIGHT, SKYLIGHT, 1);
self->right_blocklight = get_chunk_data(state, DOWN_RIGHT, BLOCKLIGHT, 1);
self->up_left_skylight = get_chunk_data(state, UP_LEFT, SKYLIGHT, 1);
self->up_left_blocklight = get_chunk_data(state, UP_LEFT, BLOCKLIGHT, 1);
self->up_right_skylight = get_chunk_data(state, UP_RIGHT, SKYLIGHT, 1);
self->up_right_blocklight = get_chunk_data(state, UP_RIGHT, BLOCKLIGHT, 1);
if (self->night) {
self->calculate_light_color = calculate_light_color_night;

View File

@@ -69,8 +69,8 @@ rendermode_spawn_start(void *data, RenderState *state, PyObject *options) {
/* now do custom initializations */
self = (RenderModeSpawn *)data;
self->blocklight = get_chunk_data(state, CURRENT, BLOCKLIGHT);
self->skylight = get_chunk_data(state, CURRENT, SKYLIGHT);
self->blocklight = get_chunk_data(state, CURRENT, BLOCKLIGHT, 1);
self->skylight = get_chunk_data(state, CURRENT, SKYLIGHT, 1);
/* setup custom color */
self->parent.get_color = get_color;

View File

@@ -55,6 +55,24 @@ def base36encode(number, alphabet='0123456789abcdefghijklmnopqrstuvwxyz'):
return "-" + base36
return base36
def log_other_exceptions(func):
"""A decorator that prints out any errors that are not ChunkDoesntExist
errors. This decorates get_chunk because the C code is likely to swallow
exceptions, so this will at least make them visible.
"""
functools.wraps(func)
def newfunc(*args):
try:
return func(*args)
except ChunkDoesntExist:
raise
except Exception, e:
logging.exception("%s raised this exception", func.func_name)
raise
return newfunc
class World(object):
"""Encapsulates the concept of a Minecraft "world". A Minecraft world is a
level.dat file, a players directory with info about each player, a data
@@ -237,7 +255,7 @@ class RegionSet(object):
# Caching implementaiton: a simple LRU cache
# Decorate the get_chunk method with the cache decorator
#self.get_chunk = cache.lru_cache(cachesize)(self.get_chunk)
self.get_chunk = cache.lru_cache(cachesize)(self.get_chunk)
# Re-initialize upon unpickling
def __getstate__(self):
@@ -247,6 +265,7 @@ class RegionSet(object):
def __repr__(self):
return "<RegionSet regiondir=%r>" % self.regiondir
@log_other_exceptions
def get_chunk(self, x, z):
"""Returns a dictionary object representing the "Level" NBT Compound
structure for a chunk given its x, z coordinates. The coordinates are
@@ -434,83 +453,3 @@ def get_worlds():
ret[info['Data']['LevelName']] = info['Data']
return ret
def lru_cache(maxsize=100):
'''Generalized Least-recently-used cache decorator.
Arguments to the cached function must be hashable.
Cache performance statistics stored in f.hits and f.misses.
Clear the cache with f.clear().
http://en.wikipedia.org/wiki/Cache_algorithms#Least_Recently_Used
This snippet is from
http://code.activestate.com/recipes/498245-lru-and-lfu-cache-decorators/
'''
maxqueue = maxsize * 10
def decorating_function(user_function,
len=len, iter=iter, tuple=tuple, sorted=sorted, KeyError=KeyError):
cache = {} # mapping of args to results
queue = collections.deque() # order that keys have been used
refcount = collections.defaultdict(int)# times each key is in the queue
sentinel = object() # marker for looping around the queue
kwd_mark = object() # separate positional and keyword args
# lookup optimizations (ugly but fast)
queue_append, queue_popleft = queue.append, queue.popleft
queue_appendleft, queue_pop = queue.appendleft, queue.pop
@functools.wraps(user_function)
def wrapper(*args, **kwds):
# cache key records both positional and keyword args
key = args
if kwds:
key += (kwd_mark,) + tuple(sorted(kwds.items()))
# record recent use of this key
queue_append(key)
refcount[key] += 1
# get cache entry or compute if not found
try:
result = cache[key]
wrapper.hits += 1
except KeyError:
result = user_function(*args, **kwds)
cache[key] = result
wrapper.misses += 1
# purge least recently used cache entry
if len(cache) > maxsize:
key = queue_popleft()
refcount[key] -= 1
while refcount[key]:
key = queue_popleft()
refcount[key] -= 1
del cache[key], refcount[key]
# periodically compact the queue by eliminating duplicate keys
# while preserving order of most recent access
if len(queue) > maxqueue:
refcount.clear()
queue_appendleft(sentinel)
for key in ifilterfalse(refcount.__contains__,
iter(queue_pop, sentinel)):
queue_appendleft(key)
refcount[key] = 1
return result
def clear():
cache.clear()
queue.clear()
refcount.clear()
wrapper.hits = wrapper.misses = 0
wrapper.hits = wrapper.misses = 0
wrapper.clear = clear
return wrapper
return decorating_function