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Commit Graph

1455 Commits

Author SHA1 Message Date
Andrew Brown
14ed48f975 misc cleanup and minor optimizations 2011-11-08 15:31:01 -05:00
Andrew Brown
75070f817f fixes so the last commit runs on maps that need work 2011-11-07 23:18:38 -05:00
Andrew Brown
13f3ba90ab preliminary chunk-scan algorithm activated.
forcerender and stochastic are currently broken.
2011-11-07 22:18:51 -05:00
Andrew Brown
636913af57 Merge remote-tracking branch 'origin/master' into brownan-chunkscan
Conflicts:
	overviewer.py
	overviewer_core/quadtree.py
2011-11-07 21:04:01 -05:00
Aaron Griffith
acbf87db3f bumped extension version for new smooth-lighting mode 2011-11-07 19:50:55 -05:00
Aaron Griffith
9b39a96fef Merge branch 'smooth-lighting' 2011-11-07 19:46:10 -05:00
Aaron Griffith
c0d37004cc now using MCPatcher animated water/lava textures, if present 2011-11-07 16:57:34 -05:00
Aaron Griffith
bca4b9b011 added support for loading textures directly out of texture packs 2011-11-07 16:57:34 -05:00
Alejandro Aguilera
e2dde5e6e0 Add lily pads to biome tinting. Fix pumpkin and melon stem. 2011-11-07 16:21:03 +01:00
Alejandro Aguilera
29bc7fa0ba Update iterate.c for nether brick fences and update the way glass panes and iron bars stick. 2011-11-07 15:41:55 +01:00
Alejandro Aguilera
25493c071f Add place holders for levers and buttons so the block is transparent. 2011-11-07 15:20:43 +01:00
Alejandro Aguilera
6dbac888d2 Fix holes in stairs. 2011-11-07 13:26:22 +01:00
Alejandro Aguilera
3f628dcc1b Add all the 1.9 pre-release blocks. 2011-11-07 13:16:35 +01:00
Alejandro Aguilera
1cfe21153a All blocks before 1.9pre added. 2011-11-07 11:56:35 +01:00
Andrew Brown
b1c38a56f2 scan_chunks() works according to preliminary tests \o/ 2011-11-06 23:25:47 -05:00
Andrew Brown
6c0ab7e48c moved tile filepath calculation to Tile object 2011-11-06 21:12:11 -05:00
Andrew Brown
2e28375786 damn semicolons! 2011-11-06 20:58:50 -05:00
Andrew Brown
33667093a3 added the default value for bgcolor and imgformat in QuadtreeGen constructor 2011-11-06 20:46:05 -05:00
Andrew Brown
6e2d52ceee This should really raise an error if file not found 2011-11-06 20:35:11 -05:00
Andrew Brown
3f54347735 cleaned up some mess, clarified some things in comments 2011-11-06 18:27:37 -05:00
Andrew Brown
30e7083cd0 Tile.compute_path implemented and exhaustively tested 2011-11-06 10:01:44 -05:00
Aaron Griffith
53dbdc98c6 added special smooth-lighting exception for water 2011-11-05 23:29:51 -04:00
Andrew Brown
5d8daabe05 re-named variables for increased accuracy 2011-11-04 18:34:08 -04:00
Andrew Brown
5d26d3e5f6 added repr, eq, neq methods to Tile class 2011-11-04 18:33:27 -04:00
Andrew Chin
42593bab58 Use a terse logging line if --verbose is not specified 2011-11-03 21:29:27 -04:00
Aaron Griffith
c1fdcffad7 fixed rendering error in snow and half-steps 2011-11-03 16:07:56 -04:00
Aaron Griffith
acb2d159f5 filled in simpler blocks between id 50 and 85 2011-11-03 16:05:25 -04:00
Andrew Chin
eb1f79ddf1 Fixed typo 2011-11-03 11:44:36 -03:00
Alejandro Aguilera
2cc160bcaa Add up to blockid 85. 2011-11-03 13:52:02 +01:00
Aaron Griffith
cc4877f149 fixed stochastic_render and regionlists working together 2011-11-01 23:43:05 -04:00
Aaron Griffith
4d5f19b081 Merge branch 'agrif-stochastic' 2011-11-01 23:20:05 -04:00
Andrew Brown
72681a36cb re-factored the way tiles are passed from quadtree through rendernode 2011-11-01 22:32:34 -04:00
Aaron Griffith
c9fc7eba62 textures added back for blocks up to id 50 2011-11-01 21:10:11 -04:00
Aaron Griffith
da142dfb7a textures re-implemented for blocks up to id 25 2011-11-01 18:18:29 -04:00
Andrew Brown
ab53a9bd3e added a tree class to keep track of dirty tiles 2011-11-01 17:10:41 -04:00
Andrew Brown
96cf62bd14 changed "go" methods in world and quadtree to something more descriptive 2011-11-01 17:10:41 -04:00
Andrew Brown
996b299c79 On map shrink, delete top files to ensure they get regen'd 2011-11-01 17:10:41 -04:00
Andrew Brown
55adc75d31 minor cleanup, comments/docstring adjustment 2011-11-01 17:10:41 -04:00
Aaron Griffith
670a458ec1 made sure smooth-lighting honors the shade_strength option 2011-11-01 15:59:03 -04:00
Aaron Griffith
7a92343bb8 @material and block have been made more verbose (Issue #516) 2011-11-01 15:51:10 -04:00
Andrew Brown
bcec6529d5 Merge pull request #524 from overviewer/fancylogging
Fancylogging for all!
2011-11-01 11:23:35 -07:00
Andrew Chin
1b9a40e183 Removed extra newline 2011-11-01 10:29:58 -04:00
Andrew Brown
470440563c changed windows logging to be a special output stream 2011-11-01 00:11:13 -04:00
Andrew Chin
6a67841b44 Windows code for fancy colors 2011-10-31 22:38:11 -04:00
Aaron Griffith
4b905685eb major textures.py restructuring, not all textures implemented (Issue #516)
Be careful -- the build_* and transform_* functions no longer have a
blockID argument, because that made no sense.
2011-10-31 20:57:05 -04:00
Andrew Brown
1d077fe34e better logging formatter with support for color 2011-10-31 19:01:39 -04:00
Aaron Griffith
8e0a82ba62 unified blockmap and specialblockmap (Issue #516) 2011-10-31 13:58:25 -04:00
Aaron Griffith
75858f2df8 removed historical, seperate mask from texture tuples (Issue #516) 2011-10-31 13:40:38 -04:00
Aaron Griffith
69c109fc05 moved trasparent_blocks, etc. into textures.py (Issue #516) 2011-10-31 13:28:28 -04:00
Jason Scheirer
8a925ecc52 Handle minecraft.jar if it's a directory (if you've installed mods etc.) 2011-10-31 01:34:48 -07:00