Alejandro Aguilera
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7ff6a4833b
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Add another element to the texture tuple with a mask for the lighting.
Make needed changes in textures.py.
Because some textures have garbage in the alpha channel, this new method has some problems.
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2011-05-29 23:31:04 +02:00 |
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Aaron Griffith
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5f6ceebc81
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fixed MIN/MAX mixup that prevented spawn overlay from working
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2011-04-18 11:02:39 -07:00 |
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Aaron Griffith
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5c3b3be418
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basic rendermode inheritance introspection (no more hacky overlay list)
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2011-04-16 20:08:38 -04:00 |
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Aaron Griffith
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5294b88df9
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more fixes for spawn overlay at z == 127
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2011-04-16 19:33:21 -04:00 |
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Aaron Griffith
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ad358fa7fd
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fixed spawn mode for chunk tops
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2011-04-15 21:44:59 -04:00 |
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Aaron Griffith
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7955092e66
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Merge branch 'dtt-c-render' into overlays
Conflicts:
overviewer.py
setup.py
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2011-03-29 05:57:56 -04:00 |
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Aaron Griffith
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5f0766839e
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added metadata to rendermodes, and python bindings for them
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2011-03-29 05:13:25 -04:00 |
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Aaron Griffith
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f23d3ddac9
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converted spawn into a overlay-based rendermode
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2011-03-28 03:40:02 -04:00 |
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Andrew Chin
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977bf09a12
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Bunch of changes to make VS happy
Mostly variable declarations moved to the top of blocks.
is_transparent can't be inline, since it's needed in several places
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2011-03-23 20:34:49 -04:00 |
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Aaron Griffith
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d36bd20e6a
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fixed lighting for half-step blocks
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2011-03-23 02:52:19 -04:00 |
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Aaron Griffith
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ccddba2d81
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ported spawn render mode to C
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2011-03-23 02:31:09 -04:00 |
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