Aaron Griffith
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ae651b87ec
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Merge branch 'texture-packs'
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2011-11-09 13:59:11 -05:00 |
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Andrew Brown
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f6b7e1b501
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implemented forcerender and auto-detection of empty tiledirs
Also added a few debug lines during chunkscanning with timing info
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2011-11-08 16:02:15 -05:00 |
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Andrew Brown
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14ed48f975
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misc cleanup and minor optimizations
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2011-11-08 15:31:01 -05:00 |
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Andrew Brown
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75070f817f
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fixes so the last commit runs on maps that need work
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2011-11-07 23:18:38 -05:00 |
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Andrew Brown
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13f3ba90ab
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preliminary chunk-scan algorithm activated.
forcerender and stochastic are currently broken.
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2011-11-07 22:18:51 -05:00 |
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Andrew Chin
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d18df1e694
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Don't print scary bug warning on ctrl-c
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2011-11-07 21:49:00 -05:00 |
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Andrew Brown
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636913af57
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Merge remote-tracking branch 'origin/master' into brownan-chunkscan
Conflicts:
overviewer.py
overviewer_core/quadtree.py
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2011-11-07 21:04:01 -05:00 |
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Andrew Chin
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d59410123d
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New table format to list detected worlds
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2011-11-07 20:52:30 -05:00 |
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Andrew Brown
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d589369ea3
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catch-all exceptions and print a more colorful message
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2011-11-07 20:36:00 -05:00 |
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Andrew Brown
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49f8e1a09f
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configure_logger() takes a loglevel and verbose flag now
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2011-11-07 20:11:10 -05:00 |
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Aaron Griffith
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acbf87db3f
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bumped extension version for new smooth-lighting mode
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2011-11-07 19:50:55 -05:00 |
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Aaron Griffith
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9b39a96fef
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Merge branch 'smooth-lighting'
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2011-11-07 19:46:10 -05:00 |
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Aaron Griffith
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c0d37004cc
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now using MCPatcher animated water/lava textures, if present
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2011-11-07 16:57:34 -05:00 |
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Aaron Griffith
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bca4b9b011
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added support for loading textures directly out of texture packs
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2011-11-07 16:57:34 -05:00 |
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Aaron Griffith
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0d656e274f
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added Jason Scheirer to CONTRIBUTORS.rst
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2011-11-07 16:57:34 -05:00 |
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Alejandro Aguilera
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e2dde5e6e0
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Add lily pads to biome tinting. Fix pumpkin and melon stem.
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2011-11-07 16:21:03 +01:00 |
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Alejandro Aguilera
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29bc7fa0ba
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Update iterate.c for nether brick fences and update the way glass panes and iron bars stick.
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2011-11-07 15:41:55 +01:00 |
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Alejandro Aguilera
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25493c071f
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Add place holders for levers and buttons so the block is transparent.
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2011-11-07 15:20:43 +01:00 |
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Alejandro Aguilera
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6dbac888d2
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Fix holes in stairs.
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2011-11-07 13:26:22 +01:00 |
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Alejandro Aguilera
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3f628dcc1b
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Add all the 1.9 pre-release blocks.
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2011-11-07 13:16:35 +01:00 |
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Alejandro Aguilera
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1cfe21153a
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All blocks before 1.9pre added.
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2011-11-07 11:56:35 +01:00 |
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Andrew Brown
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b1c38a56f2
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scan_chunks() works according to preliminary tests \o/
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2011-11-06 23:25:47 -05:00 |
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Andrew Brown
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6c0ab7e48c
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moved tile filepath calculation to Tile object
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2011-11-06 21:12:11 -05:00 |
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Andrew Brown
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2e28375786
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damn semicolons!
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2011-11-06 20:58:50 -05:00 |
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Andrew Brown
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33667093a3
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added the default value for bgcolor and imgformat in QuadtreeGen constructor
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2011-11-06 20:46:05 -05:00 |
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Andrew Brown
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6e2d52ceee
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This should really raise an error if file not found
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2011-11-06 20:35:11 -05:00 |
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Aaron Griffith
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4de9ba3b6e
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added docs for lighting and smooth-lighting
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2011-11-06 20:34:06 -05:00 |
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Andrew Brown
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3f54347735
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cleaned up some mess, clarified some things in comments
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2011-11-06 18:27:37 -05:00 |
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Andrew Brown
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30e7083cd0
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Tile.compute_path implemented and exhaustively tested
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2011-11-06 10:01:44 -05:00 |
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Andrew Brown
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13bca41192
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docs: illustration of quadtree paths
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2011-11-06 09:38:19 -05:00 |
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Aaron Griffith
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53dbdc98c6
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added special smooth-lighting exception for water
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2011-11-05 23:29:51 -04:00 |
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Andrew Brown
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c460b0747d
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added more docs on tile layout and addressing
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2011-11-05 12:04:00 -04:00 |
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Andrew Brown
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5d8daabe05
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re-named variables for increased accuracy
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2011-11-04 18:34:08 -04:00 |
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Andrew Brown
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5d26d3e5f6
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added repr, eq, neq methods to Tile class
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2011-11-04 18:33:27 -04:00 |
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Andrew Brown
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c56c39fac7
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Added note to -v option in docs
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2011-11-03 21:36:38 -04:00 |
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Andrew Chin
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42593bab58
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Use a terse logging line if --verbose is not specified
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2011-11-03 21:29:27 -04:00 |
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Aaron Griffith
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c1fdcffad7
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fixed rendering error in snow and half-steps
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2011-11-03 16:07:56 -04:00 |
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Aaron Griffith
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acb2d159f5
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filled in simpler blocks between id 50 and 85
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2011-11-03 16:05:25 -04:00 |
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Andrew Chin
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eb1f79ddf1
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Fixed typo
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2011-11-03 11:44:36 -03:00 |
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Andrew Chin
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2dc1496432
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Fix typo ._.
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2011-11-03 10:40:43 -03:00 |
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Alejandro Aguilera
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2cc160bcaa
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Add up to blockid 85.
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2011-11-03 13:52:02 +01:00 |
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Andrew Chin
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09303de945
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Added note about range accepted by --stochastic
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2011-11-02 12:48:02 -04:00 |
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Aaron Griffith
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cc4877f149
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fixed stochastic_render and regionlists working together
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2011-11-01 23:43:05 -04:00 |
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Aaron Griffith
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4d5f19b081
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Merge branch 'agrif-stochastic'
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2011-11-01 23:20:05 -04:00 |
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Aaron Griffith
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d8455804e9
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added docs for --stochastic-render (woops)
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2011-11-01 23:19:27 -04:00 |
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Andrew Brown
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665472814b
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wrote a bit of docs about quadtrees
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2011-11-01 22:52:22 -04:00 |
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Andrew Brown
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72681a36cb
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re-factored the way tiles are passed from quadtree through rendernode
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2011-11-01 22:32:34 -04:00 |
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Aaron Griffith
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c9fc7eba62
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textures added back for blocks up to id 50
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2011-11-01 21:10:11 -04:00 |
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Aaron Griffith
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da142dfb7a
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textures re-implemented for blocks up to id 25
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2011-11-01 18:18:29 -04:00 |
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Andrew Brown
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ab53a9bd3e
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added a tree class to keep track of dirty tiles
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2011-11-01 17:10:41 -04:00 |
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