Aaron Griffith
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c3e79459d4
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fix for running on PIL 1.1.5 and earlier
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2011-06-15 00:28:32 -04:00 |
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Aaron Griffith
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13c9750a43
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fixed crash when spawn point does not have an associated region file (closes issue #399)
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2011-06-11 05:01:19 -04:00 |
|
Andrew Chin
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b1ee31bffa
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Proper fix for build issue (Fixes #395)
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2011-06-09 11:50:09 -04:00 |
|
Andrew Chin
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56a2e1f834
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Move decl to top of block
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2011-06-09 11:45:36 -04:00 |
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Aaron Griffith
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5b25b3c597
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Merge branch 'styled-controls', remote-tracking branch 'fenixin/improve-tall-grass2'
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2011-06-08 20:16:54 -04:00 |
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Aaron Griffith
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512b2032b2
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finished styling controls
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2011-06-08 19:58:18 -04:00 |
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Alejandro Aguilera
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57d2a525ff
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Add self.
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2011-06-09 01:11:38 +02:00 |
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Alejandro Aguilera
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1a1e8b1239
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Delete false comment.
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2011-06-09 00:23:14 +02:00 |
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Alejandro Aguilera
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71d8da5f83
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Iprove tall-grass looking. Draw the sprite in the correct angle, and draw it at a random offset (as done in game).
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2011-06-09 00:23:14 +02:00 |
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Aaron Griffith
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6bb39a87ca
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basic styling for custom control buttons
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2011-06-08 16:48:29 -04:00 |
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Aaron Griffith
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71bd38a8aa
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Merge branch 'master' into py-package
Conflicts:
overviewer_core/googlemap.py
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2011-06-08 15:59:09 -04:00 |
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untergrundbiber
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e519aaa8a0
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Local time in timestamp
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2011-06-08 15:29:54 -04:00 |
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Aaron Griffith
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454c1537a6
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sign drop-down now only shows rules that actually match something
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2011-06-08 15:29:54 -04:00 |
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Aaron Griffith
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c2bf7ff34e
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added --no-signs option
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2011-06-08 15:29:54 -04:00 |
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Alejandro Aguilera
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bc51e6745f
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Improve the lighting of the stairs and double-blocks using the skylevel value of the upper block when posible.
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2011-06-08 16:20:50 +02:00 |
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Andrew Chin
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65086b8509
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Merge pull request #392 from Fenixin/update-settings
Update sample.settings.py with the new optimizeimg options.
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2011-06-07 15:46:33 -07:00 |
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Alejandro Aguilera
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ab1d444a46
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Update sample.settings.py with the new optimizeimg options.
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2011-06-08 00:28:58 +02:00 |
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Aaron Griffith
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f8457957f8
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Merge pull request #389 from Fenixin/opti-new
Change the optimizing programs. Add new value for the option optimizeimg.
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2011-06-05 16:58:04 -07:00 |
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Alejandro Aguilera
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89eb1939b1
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Change the optimizing programs. Add new value for the option optimizeimg.
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2011-06-06 00:08:31 +02:00 |
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Aaron Griffith
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c10074e87f
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Merge branch 'master' into py-package
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2011-06-04 20:05:31 -04:00 |
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Aaron Griffith
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ac91268c66
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added --forcerender option
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2011-06-04 20:05:09 -04:00 |
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TJ09
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36df63caa4
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Change ids to classes.
Fixes #387
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2011-06-04 13:28:24 -04:00 |
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Andrew Chin
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91c3e74ef2
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Updated sample settings file
* Causes Overviewer to exit if someone uses the sample settings file
directly
* Fixed up the regionlist example so it doesn't throw errors
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2011-06-03 22:17:51 -04:00 |
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Aaron Griffith
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9cdfe0e626
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Merge pull request #383 from Fenixin/opti-fix
Fix optimizeimg=2 transparency issue.
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2011-06-02 10:16:38 -07:00 |
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Andrew Chin
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f47e7fe406
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Fixed rerenderBlocks contrib script
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2011-06-02 13:06:12 -04:00 |
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Andrew Chin
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5249aca936
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Tweak fromLatLngToWorld to fix issue #381
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2011-06-01 23:15:45 -04:00 |
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Alejandro Aguilera
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e65b77ac57
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Fix optimizeimg=2 transparency issue not messing with the color type in optipng.
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2011-06-02 00:57:43 +02:00 |
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Aaron Griffith
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317f7794fe
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Merge branch 'master' into py-package
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2011-05-31 20:26:00 -04:00 |
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Aaron Griffith
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733e816dbc
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fixed biome loading order
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2011-05-31 20:06:54 -04:00 |
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Aaron Griffith
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8565919c89
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fixed uninitialized texture pointer, and bumped extension version
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2011-05-31 20:05:45 -04:00 |
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Alejandro Aguilera
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9d4b48b5ae
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Add the agrif's fix for stairs. With 1.6 this is no more a quick fix (I think they are now as slabs are).
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2011-06-01 00:19:23 +02:00 |
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Alejandro Aguilera
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d95ae73286
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Tall grass is now biome tinted.
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2011-05-31 18:21:47 +02:00 |
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Alejandro Aguilera
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fcd29234ff
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Add trapdoors.
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2011-05-31 17:03:18 +02:00 |
|
Alejandro Aguilera
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87cd001b91
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Add tall grass and dead shrubs.
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2011-05-31 16:01:54 +02:00 |
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Alejandro Aguilera
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490e1f2610
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Clean and comment.
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2011-05-31 15:24:07 +02:00 |
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Andrew Chin
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b2aa0dc59c
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Merge remote-tracking branch 'upstream/master'
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2011-05-30 16:02:52 -04:00 |
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Alejandro Aguilera
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4cc957c16b
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Fix problem with fence textures.
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2011-05-30 00:48:58 +02:00 |
|
Alejandro Aguilera
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fb0a393c14
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Delete saving image...
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2011-05-29 23:46:22 +02:00 |
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Alejandro Aguilera
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7ff6a4833b
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Add another element to the texture tuple with a mask for the lighting.
Make needed changes in textures.py.
Because some textures have garbage in the alpha channel, this new method has some problems.
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2011-05-29 23:31:04 +02:00 |
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Aaron Griffith
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387f97d64d
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initial work on py2app for OSX
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2011-05-28 19:07:05 -04:00 |
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Aaron Griffith
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2b7fce9bce
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Merge branch 'master' into py-package
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2011-05-28 15:15:06 -04:00 |
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Aaron Griffith
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561bb64c7c
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fixes for py2exe/windows
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2011-05-28 15:05:52 -04:00 |
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Alejandro Aguilera
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e0a3f0c4ce
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Make seas more like in-game (draw only the top surface).
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2011-05-28 01:08:55 +02:00 |
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Alejandro Aguilera
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a58f23d128
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Fix bad looking waterfalls.
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2011-05-28 01:02:33 +02:00 |
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Andrew Chin
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d3551324b7
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--regionlist should be working now
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2011-05-26 21:57:59 -04:00 |
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Aaron Griffith
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a2a84161be
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Merge pull request #370 from CounterPillow/master
maptype live hash updating
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2011-05-26 14:56:41 -07:00 |
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Andrew Chin
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ed56b056e4
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Merge pull request #376 from aheadley/comma-fix
fixed issue #374
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2011-05-26 13:45:11 -07:00 |
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aheadley
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dc12ba2751
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fixed issue #374
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2011-05-26 16:35:47 -04:00 |
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Aaron Griffith
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f82911e04e
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added overview map control (tiny, zoomed out map in corner) (hidden by default)
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2011-05-24 18:22:08 -04:00 |
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CounterPillow
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7c5a809e71
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Added maptypes to live hash updating, implemented some checks to catch incomplete hashes
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2011-05-20 14:18:05 +02:00 |
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