Aaron Griffith
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5ae843aa80
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fixed --list-rendermodes bug, and made sure custom modes show up
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2011-06-11 04:38:38 -04:00 |
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Aaron Griffith
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f5a187dad0
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bumped extension version, and added in a few new rendermode options
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2011-06-11 04:27:04 -04:00 |
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Aaron Griffith
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a37d0ce9bc
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added options metadata (and python accessor)
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2011-06-10 22:27:46 -04:00 |
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Aaron Griffith
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6d667cb262
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added (currently unchecked) global rendermode option support
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2011-06-09 23:28:29 -04:00 |
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Alejandro Aguilera
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57d2a525ff
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Add self.
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2011-06-09 01:11:38 +02:00 |
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Alejandro Aguilera
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bc51e6745f
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Improve the lighting of the stairs and double-blocks using the skylevel value of the upper block when posible.
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2011-06-08 16:20:50 +02:00 |
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Alejandro Aguilera
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9d4b48b5ae
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Add the agrif's fix for stairs. With 1.6 this is no more a quick fix (I think they are now as slabs are).
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2011-06-01 00:19:23 +02:00 |
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Alejandro Aguilera
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7ff6a4833b
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Add another element to the texture tuple with a mask for the lighting.
Make needed changes in textures.py.
Because some textures have garbage in the alpha channel, this new method has some problems.
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2011-05-29 23:31:04 +02:00 |
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Aaron Griffith
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5c3b3be418
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basic rendermode inheritance introspection (no more hacky overlay list)
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2011-04-16 20:08:38 -04:00 |
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Aaron Griffith
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5f0766839e
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added metadata to rendermodes, and python bindings for them
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2011-03-29 05:13:25 -04:00 |
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Aaron Griffith
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1f27ccb9be
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added overall_alpha parameter to alpha_over, speeding up lighting
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2011-03-26 21:52:16 -04:00 |
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Aaron Griffith
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d84af9fa4b
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changed lighting rendermode to use new state variables
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2011-03-24 19:44:21 -04:00 |
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Andrew Chin
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977bf09a12
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Bunch of changes to make VS happy
Mostly variable declarations moved to the top of blocks.
is_transparent can't be inline, since it's needed in several places
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2011-03-23 20:34:49 -04:00 |
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Aaron Griffith
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c18d6924ea
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fixed transparent block lighting
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2011-03-23 03:27:42 -04:00 |
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Aaron Griffith
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d36bd20e6a
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fixed lighting for half-step blocks
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2011-03-23 02:52:19 -04:00 |
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Aaron Griffith
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ccddba2d81
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ported spawn render mode to C
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2011-03-23 02:31:09 -04:00 |
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Aaron Griffith
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19a2eafcd5
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fixed black lines showing up on lit maps, at chunk boundaries
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2011-03-23 00:19:54 -04:00 |
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Aaron Griffith
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f5264e9306
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rewrote get_lighting_coefficient in C
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2011-03-23 00:03:26 -04:00 |
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Andrew Chin
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a885568d4e
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Added missing DECREF
memory usage is stable and constant over a 7 minute execution
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2011-03-21 23:23:35 -04:00 |
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Aaron Griffith
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b312cef52e
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put lighting render mode in its own file; it's about to get *way* more complicated
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2011-03-21 19:53:20 -04:00 |
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