Aaron Griffith
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bd9b1873e3
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added support for "custom" rendermodes created in python
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2011-06-11 04:01:40 -04:00 |
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Aaron Griffith
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bfb92de7b7
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provided options are now checked against the available options
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2011-06-11 00:01:12 -04:00 |
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Aaron Griffith
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a37d0ce9bc
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added options metadata (and python accessor)
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2011-06-10 22:27:46 -04:00 |
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Aaron Griffith
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6d667cb262
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added (currently unchecked) global rendermode option support
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2011-06-09 23:28:29 -04:00 |
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Aaron Griffith
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b654f3169f
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cleaned up rendermode interface
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2011-06-09 21:00:24 -04:00 |
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Aaron Griffith
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c790ad5102
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windows build fixes
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2011-04-18 11:03:29 -04:00 |
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Aaron Griffith
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5c3b3be418
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basic rendermode inheritance introspection (no more hacky overlay list)
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2011-04-16 20:08:38 -04:00 |
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Alejandro Aguilera
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b89ea8db8c
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Working cave rendermode without tinting.
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2011-04-14 00:33:41 +02:00 |
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Aaron Griffith
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5f0766839e
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added metadata to rendermodes, and python bindings for them
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2011-03-29 05:13:25 -04:00 |
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Aaron Griffith
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ccddba2d81
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ported spawn render mode to C
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2011-03-23 02:31:09 -04:00 |
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Aaron Griffith
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69bb56dcb4
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added night rendermode
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2011-03-23 00:33:59 -04:00 |
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Aaron Griffith
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ff464bde3c
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removed lighting/night/spawn bools, now we just reference rendermode directly
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2011-03-23 00:13:17 -04:00 |
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Aaron Griffith
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24950f6024
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moved rendermode_normal into a separate file, like rendermode_lighting
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2011-03-22 23:09:12 -04:00 |
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Aaron Griffith
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b312cef52e
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put lighting render mode in its own file; it's about to get *way* more complicated
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2011-03-21 19:53:20 -04:00 |
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Aaron Griffith
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4a01a5fb7b
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separated normal and lighting render modes
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2011-03-21 19:53:20 -04:00 |
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Aaron Griffith
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b908c6e07c
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separated iterate and rendermode code, rendermodes are now defined by interface structs
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2011-03-21 07:41:10 -04:00 |
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