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Commit Graph

5 Commits

Author SHA1 Message Date
Andrew Brown
7d11f4ecef Avoid a complete re-gen when world expands.
When the world expands and the Overviewer is forced to create a new zoom
level, use to be all tiles needed to be regenerated. Now that the world
center is always anchored, I can do some simple renaming of folders so
now when a world expands, tiles are re-used and it's very quick!
2010-09-16 23:41:07 -04:00
Andrew Brown
612307ff15 implemented hack to fix water grids. Water looks okay now! 2010-09-15 21:52:57 -04:00
Andrew Brown
b7ee3cb9e7 correct tiles dir 2010-09-15 00:03:34 -04:00
Andrew Brown
2d4f0cc082 I believe I now have a usable program again 2010-09-14 23:53:28 -04:00
Andrew Brown
230e6ad480 Re-wrote most of the quad-tree tile code and world code.
Doesn't work yet.
2010-09-14 22:55:27 -04:00