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Commit Graph

11 Commits

Author SHA1 Message Date
Alejandro Aguilera
7ff6a4833b Add another element to the texture tuple with a mask for the lighting.
Make needed changes in textures.py.

Because some textures have garbage in the alpha channel, this new method has some problems.
2011-05-29 23:31:04 +02:00
Aaron Griffith
5f6ceebc81 fixed MIN/MAX mixup that prevented spawn overlay from working 2011-04-18 11:02:39 -07:00
Aaron Griffith
5c3b3be418 basic rendermode inheritance introspection (no more hacky overlay list) 2011-04-16 20:08:38 -04:00
Aaron Griffith
5294b88df9 more fixes for spawn overlay at z == 127 2011-04-16 19:33:21 -04:00
Aaron Griffith
ad358fa7fd fixed spawn mode for chunk tops 2011-04-15 21:44:59 -04:00
Aaron Griffith
7955092e66 Merge branch 'dtt-c-render' into overlays
Conflicts:
	overviewer.py
	setup.py
2011-03-29 05:57:56 -04:00
Aaron Griffith
5f0766839e added metadata to rendermodes, and python bindings for them 2011-03-29 05:13:25 -04:00
Aaron Griffith
f23d3ddac9 converted spawn into a overlay-based rendermode 2011-03-28 03:40:02 -04:00
Andrew Chin
977bf09a12 Bunch of changes to make VS happy
Mostly variable declarations moved to the top of blocks.
is_transparent can't be inline, since it's needed in several places
2011-03-23 20:34:49 -04:00
Aaron Griffith
d36bd20e6a fixed lighting for half-step blocks 2011-03-23 02:52:19 -04:00
Aaron Griffith
ccddba2d81 ported spawn render mode to C 2011-03-23 02:31:09 -04:00