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Commit Graph

14 Commits

Author SHA1 Message Date
Aaron Griffith
94c1e2980a Fixed ocean biomes being needlessly dark
partial fix for issue #676; thanks @contre
2012-05-11 22:09:10 -03:00
Aaron Griffith
34e5ddf620 biomes are now murky *and* smooth
closes issue #708

Props to mkor for taking advantage of the existing average loop, and
CounterPillow for sussing out the correct biome multiplication
color. This commit is just a teensy bit more future-proof.
2012-05-06 20:22:31 -04:00
CounterPillow
c5af1c81fc Added a special case for the swamp biome.
Addresses issue #708.
2012-04-29 02:26:14 +02:00
Aaron Griffith
9ba3cbabc8 fixed biomes to use z/x instead of x/z indexing
reference: Issue #644
2012-03-15 05:12:01 -04:00
Aaron Griffith
9be414e540 added biomes option to Base primitive (default: True)
fixes Issue #644
2012-03-15 04:54:20 -04:00
Andrew Chin
935d221886 Revert "Clean up build warnings on Windows"
This was causing segfaults, reason unknown

This reverts commit 868256b538.
2012-03-02 17:45:24 -05:00
Andrew Chin
868256b538 Clean up build warnings on Windows 2012-03-02 13:40:58 -05:00
Aaron Griffith
6f1ccb6a53 fixed clamping, jungles are now the proper shade of green 2012-03-01 17:25:45 -05:00
Aaron Griffith
9f90c02297 removed another bit of code that assumes the ceiling is at 128 2012-02-26 09:18:39 -05:00
Aaron Griffith
414b754e24 biomes now work, still no swamp purple though 2012-02-22 04:14:44 -05:00
Aaron Griffith
a0d584bba6 Base render primitive now draws correctly (no biomes yet though) 2012-02-21 02:42:42 -05:00
Aaron Griffith
a1dacfa994 added back biome colors, and misc. cleanup in world.py 2012-02-08 15:25:22 -05:00
Aaron Griffith
a682b8a689 broke out nether, heightfading, depth, and edgelines from base primitive 2012-01-08 00:08:16 -05:00
Aaron Griffith
e3610f8ac5 moved to a layer-based rendermode system, moved normal mode to base primitive
options are now handled partially in the python side, in rendermodes.py
2012-01-08 00:08:16 -05:00