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Commit Graph

30 Commits

Author SHA1 Message Date
Aaron Griffith
a5ae703258 added support for ploylines and polygons on the google map
Polygons and polylines are read from the new file "regions.js". Polylines
(entries with "closed" set to false) are just lines drawn on the map.
Polygons (entries with "closed" set to true) are closed loops that are
filled in with a transparent color.
2010-10-09 15:44:48 -04:00
Alex Jurkiewicz
c14740cbc6 Merge branch 'master' of git://github.com/brownan/Minecraft-Overviewer into logging 2010-10-01 09:51:49 +10:00
Alex Jurkiewicz
9f49bf3d77 Change logging to use the 'logging' module. 2010-09-30 14:35:37 +10:00
Stephen Fluin
5a14f1b486 Fixed scoping for imageformat 2010-09-29 21:17:22 -05:00
Andrew Chin
055e11719f Create the tiles dir, if necessary, before writing blank.png.
Otherwise an error is raised, since .save() won't create intermediate
directories
2010-09-29 10:05:46 -04:00
Andrew Brown
7a696fcee0 modified to support freezing 2010-09-28 23:04:21 -04:00
Andrew Brown
81d86d6b8b added the long awaited blank image to the output tiles. 2010-09-28 22:54:39 -04:00
Alex Jurkiewicz
1f8d8b1343 Disable jpeg image optimization to work around a PIL bug.
Ref: http://mail.python.org/pipermail/image-sig/1999-August/000816.html
2010-09-28 17:15:26 +10:00
Alex Jurkiewicz
59481969a9 Disable chroma subsampling when saving JPEGs. 2010-09-27 23:47:03 +10:00
Alex Jurkiewicz
e6bfcc3033 Write HTML file with appropriate extension config. 2010-09-27 22:10:23 +10:00
Alex Jurkiewicz
f0d6776ad9 Add JPEG output support. 2010-09-27 21:51:24 +10:00
Andrew Brown
c07ae135c1 catches all exceptions when loading a chunk image 2010-09-27 01:03:39 -04:00
Andrew Brown
458870510c Merge remote branch 'eminence/master' 2010-09-26 23:05:34 -04:00
Andrew Chin
0a73d3af56 Merge remote branch 'origin/master' 2010-09-26 01:32:16 -04:00
Andrew Brown
f5f572a92b fixed corrupt chunk handling code.
Instead of re-gening the chunk, it now removes it and leaves it alone.
The reason is that, now that the cache dir is separated from the chunk
data files, there's no way for that code to know where it came from. For
now, it's easier to just omit that one chunk, it'll be re-generated on
the next run anyways.
2010-09-25 23:10:49 -04:00
Andrew Brown
8d2c575758 properly loads the image and detects corrupted images 2010-09-25 15:07:41 -04:00
Andrew Chin
80c15a3910 Added initial work on a structure to allow map annocations
The spawn point is automatically added to the gmap as a marker.
Adding other markers (signs, mob spawners, etc) should be fairly
easy.  Note: the math that converts from in-game block coordinates
to pixel coordinates is iffy.  it requires a careful codereview
2010-09-24 23:26:43 -04:00
Andrew Brown
32b776e6cc Tile task pool gets a maximum of 10000 tasks at a time
This should help memory problems for really large maps. I haven't
extensively tested this yet, but I think it should do the trick.
2010-09-24 00:36:33 -04:00
Andrew Brown
b64ea5ad23 program is now completely single threaded/processed with -p1 2010-09-23 00:08:20 -04:00
Andrew Brown
0c803608f3 moved a bit of code to a generator function
This'll make it easier to incrementally add tasks to the queue. I would
have gone ahead and done that now, but I'm out of time for the night.
2010-09-22 00:06:48 -04:00
Andrew Brown
d6f5afc40f Added GPL license to all files.
If anyone is interested in using this software under different
conditions, contact me.
2010-09-21 22:51:12 -04:00
Andrew Brown
e0929d06f4 explicitly create dest dir to fix race condition 2010-09-18 11:37:03 -04:00
Andrew Brown
b12e2d1c8c fixed race condition in creating directories 2010-09-18 10:53:50 -04:00
Andrew Brown
430ee24830 added existance checks before moving dirs.
Also removed a debug print
2010-09-18 00:24:22 -04:00
Andrew Brown
c8c16d5fd3 big commits to a bunch of stuff. See expanded message
Added an option to enter your own zoom level. Use -z to set the map at a
particular zoom level. Zoom levels define the width and height in tiles
of the highest zoom level, each new zoom level is twice as wide and
tall. (z=6 -> 2^6 tiles wide and tall)

Implemented tile re-arrangement on map expansion. Now most tiles will
get re-used if your map needs another zoom level! No longer does it need
to re-generate everything.

No longer creates empty directories for tiles, only creates directories
if needed.

Fixed some minor off-by-one logic (and the code that canceled it out to
make it work)
2010-09-18 00:14:02 -04:00
Andrew Brown
7d11f4ecef Avoid a complete re-gen when world expands.
When the world expands and the Overviewer is forced to create a new zoom
level, use to be all tiles needed to be regenerated. Now that the world
center is always anchored, I can do some simple renaming of folders so
now when a world expands, tiles are re-used and it's very quick!
2010-09-16 23:41:07 -04:00
Andrew Brown
612307ff15 implemented hack to fix water grids. Water looks okay now! 2010-09-15 21:52:57 -04:00
Andrew Brown
b7ee3cb9e7 correct tiles dir 2010-09-15 00:03:34 -04:00
Andrew Brown
2d4f0cc082 I believe I now have a usable program again 2010-09-14 23:53:28 -04:00
Andrew Brown
230e6ad480 Re-wrote most of the quad-tree tile code and world code.
Doesn't work yet.
2010-09-14 22:55:27 -04:00