0
Commit Graph

1611 Commits

Author SHA1 Message Date
Andrew Brown
f6b7e1b501 implemented forcerender and auto-detection of empty tiledirs
Also added a few debug lines during chunkscanning with timing info
2011-11-08 16:02:15 -05:00
Andrew Brown
14ed48f975 misc cleanup and minor optimizations 2011-11-08 15:31:01 -05:00
Andrew Brown
75070f817f fixes so the last commit runs on maps that need work 2011-11-07 23:18:38 -05:00
Andrew Brown
13f3ba90ab preliminary chunk-scan algorithm activated.
forcerender and stochastic are currently broken.
2011-11-07 22:18:51 -05:00
Andrew Chin
d18df1e694 Don't print scary bug warning on ctrl-c 2011-11-07 21:49:00 -05:00
Andrew Brown
636913af57 Merge remote-tracking branch 'origin/master' into brownan-chunkscan
Conflicts:
	overviewer.py
	overviewer_core/quadtree.py
2011-11-07 21:04:01 -05:00
Andrew Chin
d59410123d New table format to list detected worlds 2011-11-07 20:52:30 -05:00
Andrew Brown
d589369ea3 catch-all exceptions and print a more colorful message 2011-11-07 20:36:00 -05:00
Andrew Brown
49f8e1a09f configure_logger() takes a loglevel and verbose flag now 2011-11-07 20:11:10 -05:00
Aaron Griffith
acbf87db3f bumped extension version for new smooth-lighting mode 2011-11-07 19:50:55 -05:00
Aaron Griffith
9b39a96fef Merge branch 'smooth-lighting' 2011-11-07 19:46:10 -05:00
Aaron Griffith
c0d37004cc now using MCPatcher animated water/lava textures, if present 2011-11-07 16:57:34 -05:00
Aaron Griffith
bca4b9b011 added support for loading textures directly out of texture packs 2011-11-07 16:57:34 -05:00
Aaron Griffith
0d656e274f added Jason Scheirer to CONTRIBUTORS.rst 2011-11-07 16:57:34 -05:00
Alejandro Aguilera
e2dde5e6e0 Add lily pads to biome tinting. Fix pumpkin and melon stem. 2011-11-07 16:21:03 +01:00
Alejandro Aguilera
29bc7fa0ba Update iterate.c for nether brick fences and update the way glass panes and iron bars stick. 2011-11-07 15:41:55 +01:00
Alejandro Aguilera
25493c071f Add place holders for levers and buttons so the block is transparent. 2011-11-07 15:20:43 +01:00
Alejandro Aguilera
6dbac888d2 Fix holes in stairs. 2011-11-07 13:26:22 +01:00
Alejandro Aguilera
3f628dcc1b Add all the 1.9 pre-release blocks. 2011-11-07 13:16:35 +01:00
Alejandro Aguilera
1cfe21153a All blocks before 1.9pre added. 2011-11-07 11:56:35 +01:00
Andrew Brown
b1c38a56f2 scan_chunks() works according to preliminary tests \o/ 2011-11-06 23:25:47 -05:00
Andrew Brown
6c0ab7e48c moved tile filepath calculation to Tile object 2011-11-06 21:12:11 -05:00
Andrew Brown
2e28375786 damn semicolons! 2011-11-06 20:58:50 -05:00
Andrew Brown
33667093a3 added the default value for bgcolor and imgformat in QuadtreeGen constructor 2011-11-06 20:46:05 -05:00
Andrew Brown
6e2d52ceee This should really raise an error if file not found 2011-11-06 20:35:11 -05:00
Aaron Griffith
4de9ba3b6e added docs for lighting and smooth-lighting 2011-11-06 20:34:06 -05:00
Andrew Brown
3f54347735 cleaned up some mess, clarified some things in comments 2011-11-06 18:27:37 -05:00
Andrew Brown
30e7083cd0 Tile.compute_path implemented and exhaustively tested 2011-11-06 10:01:44 -05:00
Andrew Brown
13bca41192 docs: illustration of quadtree paths 2011-11-06 09:38:19 -05:00
Aaron Griffith
53dbdc98c6 added special smooth-lighting exception for water 2011-11-05 23:29:51 -04:00
Andrew Brown
c460b0747d added more docs on tile layout and addressing 2011-11-05 12:04:00 -04:00
Andrew Brown
5d8daabe05 re-named variables for increased accuracy 2011-11-04 18:34:08 -04:00
Andrew Brown
5d26d3e5f6 added repr, eq, neq methods to Tile class 2011-11-04 18:33:27 -04:00
Andrew Brown
c56c39fac7 Added note to -v option in docs 2011-11-03 21:36:38 -04:00
Andrew Chin
42593bab58 Use a terse logging line if --verbose is not specified 2011-11-03 21:29:27 -04:00
Aaron Griffith
c1fdcffad7 fixed rendering error in snow and half-steps 2011-11-03 16:07:56 -04:00
Aaron Griffith
acb2d159f5 filled in simpler blocks between id 50 and 85 2011-11-03 16:05:25 -04:00
Andrew Chin
eb1f79ddf1 Fixed typo 2011-11-03 11:44:36 -03:00
Andrew Chin
2dc1496432 Fix typo ._. 2011-11-03 10:40:43 -03:00
Alejandro Aguilera
2cc160bcaa Add up to blockid 85. 2011-11-03 13:52:02 +01:00
Andrew Chin
09303de945 Added note about range accepted by --stochastic 2011-11-02 12:48:02 -04:00
Aaron Griffith
cc4877f149 fixed stochastic_render and regionlists working together 2011-11-01 23:43:05 -04:00
Aaron Griffith
4d5f19b081 Merge branch 'agrif-stochastic' 2011-11-01 23:20:05 -04:00
Aaron Griffith
d8455804e9 added docs for --stochastic-render (woops) 2011-11-01 23:19:27 -04:00
Andrew Brown
665472814b wrote a bit of docs about quadtrees 2011-11-01 22:52:22 -04:00
Andrew Brown
72681a36cb re-factored the way tiles are passed from quadtree through rendernode 2011-11-01 22:32:34 -04:00
Aaron Griffith
c9fc7eba62 textures added back for blocks up to id 50 2011-11-01 21:10:11 -04:00
Aaron Griffith
da142dfb7a textures re-implemented for blocks up to id 25 2011-11-01 18:18:29 -04:00
Andrew Brown
ab53a9bd3e added a tree class to keep track of dirty tiles 2011-11-01 17:10:41 -04:00
Andrew Brown
96cf62bd14 changed "go" methods in world and quadtree to something more descriptive 2011-11-01 17:10:41 -04:00