Aaron Griffith
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5f0766839e
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added metadata to rendermodes, and python bindings for them
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2011-03-29 05:13:25 -04:00 |
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Aaron Griffith
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1f27ccb9be
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added overall_alpha parameter to alpha_over, speeding up lighting
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2011-03-26 21:52:16 -04:00 |
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Aaron Griffith
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d84af9fa4b
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changed lighting rendermode to use new state variables
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2011-03-24 19:44:21 -04:00 |
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Andrew Chin
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977bf09a12
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Bunch of changes to make VS happy
Mostly variable declarations moved to the top of blocks.
is_transparent can't be inline, since it's needed in several places
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2011-03-23 20:34:49 -04:00 |
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Aaron Griffith
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c18d6924ea
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fixed transparent block lighting
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2011-03-23 03:27:42 -04:00 |
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Aaron Griffith
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d36bd20e6a
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fixed lighting for half-step blocks
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2011-03-23 02:52:19 -04:00 |
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Aaron Griffith
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ccddba2d81
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ported spawn render mode to C
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2011-03-23 02:31:09 -04:00 |
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Aaron Griffith
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19a2eafcd5
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fixed black lines showing up on lit maps, at chunk boundaries
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2011-03-23 00:19:54 -04:00 |
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Aaron Griffith
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f5264e9306
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rewrote get_lighting_coefficient in C
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2011-03-23 00:03:26 -04:00 |
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Andrew Chin
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a885568d4e
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Added missing DECREF
memory usage is stable and constant over a 7 minute execution
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2011-03-21 23:23:35 -04:00 |
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Aaron Griffith
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b312cef52e
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put lighting render mode in its own file; it's about to get *way* more complicated
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2011-03-21 19:53:20 -04:00 |
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