/*
* This file is part of the Minecraft Overviewer.
*
* Minecraft Overviewer is free software: you can redistribute it and/or
* modify it under the terms of the GNU General Public License as published
* by the Free Software Foundation, either version 3 of the License, or (at
* your option) any later version.
*
* Minecraft Overviewer is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
* Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with the Overviewer. If not, see .
*/
/*
* This is a general include file for the Overviewer C extension. It
* lists useful, defined functions as well as those that are exported
* to python, so all files can use them.
*/
#ifndef __OVERVIEWER_H_INCLUDED__
#define __OVERVIEWER_H_INCLUDED__
/* Python PIL, and numpy headers */
#include
#include
#include
/* macro for getting a value out of a 3D numpy byte array */
#define getArrayByte3D(array, x,y,z) (*(unsigned char *)(PyArray_GETPTR3((array), (x), (y), (z))))
/* generally useful MAX / MIN macros */
#define MAX(a, b) ((a) > (b) ? (a) : (b))
#define MIN(a, b) ((a) < (b) ? (a) : (b))
/* in composite.c */
Imaging imaging_python_to_c(PyObject *obj);
PyObject *alpha_over(PyObject *dest, PyObject *src, PyObject *mask, int dx,
int dy, int xsize, int ysize);
PyObject *alpha_over_wrap(PyObject *self, PyObject *args);
PyObject *brightness(PyObject *img, float factor);
/* in iterate.c */
typedef struct {
/* the ChunkRenderer object */
PyObject *self;
/* important modules, for convenience */
PyObject *textures;
PyObject *chunk;
/* the rest only make sense for occluded() and draw() !! */
/* the tile image and destination */
PyObject *img;
int imgx, imgy;
/* the block position and type, and the block array */
int x, y, z;
unsigned char block;
PyObject *blocks;
PyObject *up_left_blocks;
PyObject *up_right_blocks;
PyObject *left_blocks;
PyObject *right_blocks;
} RenderState;
int init_chunk_render(void);
int is_transparent(unsigned char b);
PyObject *chunk_render(PyObject *self, PyObject *args);
/* pull in the rendermode info */
#include "rendermodes.h"
#endif /* __OVERVIEWER_H_INCLUDED__ */