overviewer.util = {
/**
* General initialization function, called when the page is loaded.
* Probably shouldn't need changing unless some very different kind of new
* feature gets added.
*/
'initialize': function() {
overviewer.util.initializeClassPrototypes();
overviewer.collections.worlds = new overviewer.models.WorldCollection();
$.each(overviewerConfig.worlds, function(index, el) {
var n = new overviewer.models.WorldModel({name: el, id:el});
overviewer.collections.worlds.add(n);
});
$.each(overviewerConfig.tilesets, function(index, el) {
var newTset = new overviewer.models.TileSetModel(el);
overviewer.collections.worlds.get(el.world).get("tileSets").add(newTset);
});
overviewer.collections.worlds.each(function(world, index, list) {
var nv = new overviewer.views.WorldView({model: world});
overviewer.collections.worldViews.push(nv);
});
overviewer.mapModel = new overviewer.models.GoogleMapModel({});
overviewer.mapView = new overviewer.views.GoogleMapView({el: document.getElementById(overviewerConfig.CONST.mapDivId), model:overviewer.mapModel});
// any controls must be created after the GoogleMapView is created
// controls should be added in the order they should appear on screen,
// with controls on the outside of the page being added first
var compass = new overviewer.views.CompassView({tagName: 'DIV'});
compass.render();
var coordsdiv = new overviewer.views.CoordboxView({tagName: 'DIV'});
coordsdiv.render();
// Update coords on mousemove
google.maps.event.addListener(overviewer.map, 'mousemove', function (event) {
coordsdiv.updateCoords(event.latLng);
});
var worldSelector = new overviewer.views.WorldSelectorView({tagName:'DIV'});
overviewer.collections.worlds.bind("add", worldSelector.render, worldSelector);
// hook up some events
overviewer.mapModel.bind("change:currentWorldView", overviewer.mapView.render, overviewer.mapView);
overviewer.mapView.render();
/*
overviewer.util.initializeMapTypes();
overviewer.util.initializeMap();
overviewer.util.initializeMarkers();
overviewer.util.initializeRegions();
overviewer.util.createMapControls();
*/
},
/**
* This adds some methods to these classes because Javascript is stupid
* and this seems like the best way to avoid re-creating the same methods
* on each object at object creation time.
*/
'initializeClassPrototypes': function() {
overviewer.classes.MapProjection.prototype.fromLatLngToPoint = function(latLng) {
var x = latLng.lng() * overviewerConfig.CONST.tileSize;
var y = latLng.lat() * overviewerConfig.CONST.tileSize;
return new google.maps.Point(x, y);
};
overviewer.classes.MapProjection.prototype.fromPointToLatLng = function(point) {
var lng = point.x * this.inverseTileSize;
var lat = point.y * this.inverseTileSize;
return new google.maps.LatLng(lat, lng);
};
overviewer.classes.CoordMapType.prototype.getTile = function(coord, zoom, ownerDocument) {
var div = ownerDocument.createElement('DIV');
div.innerHTML = '(' + coord.x + ', ' + coord.y + ', ' + zoom +
')' + '
';
//TODO: figure out how to get the current mapType, I think this
//will add the maptile url to the grid thing once it works
//div.innerHTML += overviewer.collections.mapTypes[0].getTileUrl(coord, zoom);
//this should probably just have a css class
div.style.width = this.tileSize.width + 'px';
div.style.height = this.tileSize.height + 'px';
div.style.fontSize = '10px';
div.style.borderStyle = 'solid';
div.style.borderWidth = '1px';
div.style.borderColor = '#AAAAAA';
return div;
};
},
/**
* Quote an arbitrary string for use in a regex matcher.
* WTB parametized regexes, JavaScript...
*
* From http://kevin.vanzonneveld.net
* original by: booeyOH
* improved by: Ates Goral (http://magnetiq.com)
* improved by: Kevin van Zonneveld (http://kevin.vanzonneveld.net)
* bugfixed by: Onno Marsman
* example 1: preg_quote("$40");
* returns 1: '\$40'
* example 2: preg_quote("*RRRING* Hello?");
* returns 2: '\*RRRING\* Hello\?'
* example 3: preg_quote("\\.+*?[^]$(){}=!<>|:");
* returns 3: '\\\.\+\*\?\[\^\]\$\(\)\{\}\=\!\<\>\|\:'
*/
"pregQuote": function(str) {
return (str+'').replace(/([\\\.\+\*\?\[\^\]\$\(\)\{\}\=\!\<\>\|\:])/g, "\\$1");
},
/**
* Change the map's div's background color according to the mapType's bg_color setting
*
* @param string mapTypeId
* @return string
*/
'getMapTypeBackgroundColor': function(id) {
return overviewerConfig.tilesets[id].bgcolor;
},
/**
* Gee, I wonder what this does.
*
* @param string msg
*/
'debug': function(msg) {
if (overviewerConfig.map.debug) {
console.log(msg);
}
},
/**
* Simple helper function to split the query string into key/value
* pairs. Doesn't do any type conversion but both are lowercase'd.
*
* @return Object
*/
'parseQueryString': function() {
var results = {};
var queryString = location.search.substring(1);
var pairs = queryString.split('&');
for (i in pairs) {
var pos = pairs[i].indexOf('=');
var key = pairs[i].substring(0,pos).toLowerCase();
var value = pairs[i].substring(pos+1).toLowerCase();
overviewer.util.debug( 'Found GET paramter: ' + key + ' = ' + value);
results[key] = value;
}
return results;
},
'getDefaultMapTypeId': function() {
return overviewer.collections.mapTypeIds[0];
},
/**
* helper to get map LatLng from world coordinates takes arguments in
* X, Y, Z order (arguments are *out of order*, because within the
* function we use the axes like the rest of Minecraft Overviewer --
* with the Z and Y flipped from normal minecraft usage.)
*
* @param int x
* @param int z
* @param int y
*
* @return google.maps.LatLng
*/
'fromWorldToLatLng': function(x, z, y, zoomLevels) {
// the width and height of all the highest-zoom tiles combined,
// inverted
var perPixel = 1.0 / (overviewerConfig.CONST.tileSize *
Math.pow(2, zoomLevels));
if(overviewerConfig.map.north_direction == 'upper-left'){
temp = x;
x = -y-1;
y = temp;
} else if(overviewerConfig.map.north_direction == 'upper-right'){
x = -x-1;
y = -y-1;
} else if(overviewerConfig.map.north_direction == 'lower-right'){
temp = x;
x = y;
y = -temp-1;
}
// This information about where the center column is may change with
// a different drawing implementation -- check it again after any
// drawing overhauls!
// point (0, 0, 127) is at (0.5, 0.0) of tile (tiles/2 - 1, tiles/2)
// so the Y coordinate is at 0.5, and the X is at 0.5 -
// ((tileSize / 2) / (tileSize * 2^zoomLevels))
// or equivalently, 0.5 - (1 / 2^(zoomLevels + 1))
var lng = 0.5 - (1.0 / Math.pow(2, zoomLevels + 1));
var lat = 0.5;
// the following metrics mimic those in
// chunk_render in src/iterate.c
// each block on X axis adds 12px to x and subtracts 6px from y
lng += 12 * x * perPixel;
lat -= 6 * x * perPixel;
// each block on Y axis adds 12px to x and adds 6px to y
lng += 12 * y * perPixel;
lat += 6 * y * perPixel;
// each block down along Z adds 12px to y
lat += 12 * (128 - z) * perPixel;
// add on 12 px to the X coordinate to center our point
lng += 12 * perPixel;
return new google.maps.LatLng(lat, lng);
},
/**
* The opposite of fromWorldToLatLng
* NOTE: X, Y and Z in this function are Minecraft world definitions
* (that is, X is horizontal, Y is altitude and Z is vertical).
*
* @param float lat
* @param float lng
*
* @return Array
*/
'fromLatLngToWorld': function(lat, lng, zoomLevels) {
// Initialize world x/y/z object to be returned
var point = Array();
point.x = 0;
point.y = 64;
point.z = 0;
// the width and height of all the highest-zoom tiles combined,
// inverted
var perPixel = 1.0 / (overviewerConfig.CONST.tileSize *
Math.pow(2, zoomLevels));
// Revert base positioning
// See equivalent code in fromWorldToLatLng()
lng -= 0.5 - (1.0 / Math.pow(2, zoomLevels + 1));
lat -= 0.5;
// I'll admit, I plugged this into Wolfram Alpha:
// a = (x * 12 * r) + (z * 12 * r), b = (z * 6 * r) - (x * 6 * r)
// And I don't know the math behind solving for for X and Z given
// A (lng) and B (lat). But Wolfram Alpha did. :) I'd welcome
// suggestions for splitting this up into long form and documenting
// it. -RF
point.x = (lng - 2 * lat) / (24 * perPixel)
point.z = (lng + 2 * lat) / (24 * perPixel)
// Adjust for the fact that we we can't figure out what Y is given
// only latitude and longitude, so assume Y=64.
point.x += 64;
point.z -= 64;
if(overviewerConfig.map.north_direction == 'upper-left'){
temp = point.z;
point.z = -point.x;
point.x = temp;
} else if(overviewerConfig.map.north_direction == 'upper-right'){
point.x = -point.x;
point.z = -point.z;
} else if(overviewerConfig.map.north_direction == 'lower-right'){
temp = point.z;
point.z = point.x;
point.x = -temp;
}
return point;
},
/**
* Create the pop-up infobox for when you click on a region, this can't
* be done in-line because of stupid Javascript scoping problems with
* closures or something.
*
* @param google.maps.Polygon|google.maps.Polyline shape
*/
'createRegionInfoWindow': function(shape) {
var infowindow = new google.maps.InfoWindow();
google.maps.event.addListener(shape, 'click', function(event, i) {
if (overviewer.collections.infoWindow) {
overviewer.collections.infoWindow.close();
}
// Replace our Info Window's content and position
var point = overviewer.util.fromLatLngToWorld(event.latLng.lat(),event.latLng.lng());
var contentString = 'Region: ' + shape.name + '
' +
'Clicked Location:
' + Math.round(point.x,1) + ', ' + point.y
+ ', ' + Math.round(point.z,1)
+ '
';
infowindow.setContent(contentString);
infowindow.setPosition(event.latLng);
infowindow.open(overviewer.map);
overviewer.collections.infoWindow = infowindow;
});
},
/**
* Same as createRegionInfoWindow()
*
* @param google.maps.Marker marker
*/
'createMarkerInfoWindow': function(marker) {
var windowContent = '
' + marker.title.replace(/\n/g,'
') + '