/* * This file is part of the Minecraft Overviewer. * * Minecraft Overviewer is free software: you can redistribute it and/or * modify it under the terms of the GNU General Public License as published * by the Free Software Foundation, either version 3 of the License, or (at * your option) any later version. * * Minecraft Overviewer is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General * Public License for more details. * * You should have received a copy of the GNU General Public License along * with the Overviewer. If not, see . */ #include "overviewer.h" static void get_color(void *data, RenderState *state, unsigned char *r, unsigned char *g, unsigned char *b, unsigned char *a) { *r = 200; *g = 200; *b = 255; *a = 155; } static int rendermode_overlay_start(void *data, RenderState *state, PyObject *options) { PyObject *facemasks_py; RenderModeOverlay *self = (RenderModeOverlay *)data; facemasks_py = PyObject_GetAttrString(state->chunk, "facemasks"); /* borrowed reference, needs to be incref'd if we keep it */ self->facemask_top = PyTuple_GetItem(facemasks_py, 0); Py_INCREF(self->facemask_top); Py_DECREF(facemasks_py); self->white_color = PyObject_GetAttrString(state->chunk, "white_color"); self->get_color = get_color; return 0; } static void rendermode_overlay_finish(void *data, RenderState *state) { RenderModeOverlay *self = (RenderModeOverlay *)data; Py_DECREF(self->facemask_top); Py_DECREF(self->white_color); } static int rendermode_overlay_occluded(void *data, RenderState *state, int x, int y, int z) { if ( (x != 0) && (y != 15) && (z != 127) && !render_mode_hidden(state->rendermode, x-1, y, z) && !render_mode_hidden(state->rendermode, x, y, z+1) && !render_mode_hidden(state->rendermode, x, y+1, z) && !is_transparent(getArrayByte3D(state->blocks, x-1, y, z)) && !is_transparent(getArrayByte3D(state->blocks, x, y, z+1)) && !is_transparent(getArrayByte3D(state->blocks, x, y+1, z))) { return 1; } return 0; } static int rendermode_overlay_hidden(void *data, RenderState *state, int x, int y, int z) { /* overlays hide nothing by default */ return 0; } static void rendermode_overlay_draw(void *data, RenderState *state, PyObject *src, PyObject *mask, PyObject *mask_light) { RenderModeOverlay *self = (RenderModeOverlay *)data; unsigned char r, g, b, a; // exactly analogous to edge-line code for these special blocks int increment=0; if (state->block == 44) // half-step increment=6; else if (state->block == 78) // snow increment=9; /* clear the draw space -- set alpha to 0 within mask */ tint_with_mask(state->img, 255, 255, 255, 0, mask, state->imgx, state->imgy, 0, 0); /* skip rendering the overlay if we can't see it */ if (state->z != 127) { unsigned char top_block = getArrayByte3D(state->blocks, state->x, state->y, state->z+1); if (!is_transparent(top_block)) { return; } /* check to be sure this block is solid/fluid */ if (block_has_property(top_block, SOLID) || block_has_property(top_block, FLUID)) { /* top block is fluid or solid, skip drawing */ return; } } /* check to be sure this block is solid/fluid */ if (!block_has_property(state->block, SOLID) && !block_has_property(state->block, FLUID)) { /* not fluid or solid, skip drawing the overlay */ return; } /* get our color info */ self->get_color(data, state, &r, &g, &b, &a); /* do the overlay */ if (a > 0) { alpha_over(state->img, self->white_color, self->facemask_top, state->imgx, state->imgy + increment, 0, 0); tint_with_mask(state->img, r, g, b, a, self->facemask_top, state->imgx, state->imgy + increment, 0, 0); } } RenderModeInterface rendermode_overlay = { "overlay", "Overlay", "base rendermode for informational overlays", NULL, NULL, sizeof(RenderModeOverlay), rendermode_overlay_start, rendermode_overlay_finish, rendermode_overlay_occluded, rendermode_overlay_hidden, rendermode_overlay_draw, };