# This file is part of the Minecraft Overviewer. # # Minecraft Overviewer is free software: you can redistribute it and/or # modify it under the terms of the GNU General Public License as published # by the Free Software Foundation, either version 3 of the License, or (at # your option) any later version. # # Minecraft Overviewer is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General # Public License for more details. # # You should have received a copy of the GNU General Public License along # with the Overviewer. If not, see . import functools import os import os.path import multiprocessing from PIL import Image import chunk import nbt """ This module has routines related to generating all the chunks for a world and for extracting information about available worlds """ base36decode = functools.partial(int, base=36) def _convert_coords(chunks): """Takes the list of (chunkx, chunky, chunkfile) where chunkx and chunky are in the chunk coordinate system, and figures out the row and column in the image each one should be. returns mincol, maxcol, minrow, maxrow, chunks_translated chunks_translated is a list of (col, row, filename) """ chunks_translated = [] # columns are determined by the sum of the chunk coords, rows are the # difference item = chunks[0] mincol = maxcol = item[0] + item[1] minrow = maxrow = item[1] - item[0] for c in chunks: col = c[0] + c[1] mincol = min(mincol, col) maxcol = max(maxcol, col) row = c[1] - c[0] minrow = min(minrow, row) maxrow = max(maxrow, row) chunks_translated.append((col, row, c[2])) return mincol, maxcol, minrow, maxrow, chunks_translated class WorldRenderer(object): """Renders a world's worth of chunks. worlddir is the path to the minecraft world cachedir is the path to a directory that should hold the resulting images. It may be the same as worlddir (which used to be the default)""" def __init__(self, worlddir, cachedir): self.worlddir = worlddir self.caves = False self.cachedir = cachedir def go(self, procs): """Starts the render. This returns when it is finished""" print "Scanning chunks" raw_chunks = self._find_chunkfiles() # Translate chunks to our diagonal coordinate system mincol, maxcol, minrow, maxrow, chunks = _convert_coords(raw_chunks) self.chunkmap = self._render_chunks_async(chunks, procs) self.mincol = mincol self.maxcol = maxcol self.minrow = minrow self.maxrow = maxrow def _find_chunkfiles(self): """Returns a list of all the chunk file locations, and the file they correspond to. Returns a list of (chunkx, chunky, filename) where chunkx and chunky are given in chunk coordinates. Use convert_coords() to turn the resulting list into an oblique coordinate system""" all_chunks = [] for dirpath, dirnames, filenames in os.walk(self.worlddir): if not dirnames and filenames: for f in filenames: if f.startswith("c.") and f.endswith(".dat"): p = f.split(".") all_chunks.append((base36decode(p[1]), base36decode(p[2]), os.path.join(dirpath, f))) return all_chunks def _render_chunks_async(self, chunks, processes): """Starts up a process pool and renders all the chunks asynchronously. chunks is a list of (col, row, chunkfile) Returns a dictionary mapping (col, row) to the file where that chunk is rendered as an image """ results = {} if processes == 1: # Skip the multiprocessing stuff print "Rendering chunks synchronously since you requested 1 process" for i, (col, row, chunkfile) in enumerate(chunks): result = chunk.render_and_save(chunkfile, self.cachedir, cave=self.caves) results[(col, row)] = result if i > 0: if 1000 % i == 0 or i % 1000 == 0: print "{0}/{1} chunks rendered".format(i, len(chunks)) else: print "Rendering chunks in {0} processes".format(processes) pool = multiprocessing.Pool(processes=processes) asyncresults = [] for col, row, chunkfile in chunks: result = pool.apply_async(chunk.render_and_save, args=(chunkfile,self.cachedir), kwds=dict(cave=self.caves)) asyncresults.append((col, row, result)) pool.close() for i, (col, row, result) in enumerate(asyncresults): results[(col, row)] = result.get() if i > 0: if 1000 % i == 0 or i % 1000 == 0: print "{0}/{1} chunks rendered".format(i, len(chunks)) pool.join() print "Done!" return results def get_save_dir(): """Returns the path to the local saves directory * On Windows, at %APPDATA%/.minecraft/saves/ * On Darwin, at $HOME/Library/Application Support/minecraft/saves/ * at $HOME/.minecraft/saves/ """ savepaths = [] if "APPDATA" in os.environ: savepaths += [os.path.join(os.environ['APPDATA'], ".minecraft", "saves")] if "HOME" in os.environ: savepaths += [os.path.join(os.environ['HOME'], "Library", "Application Support", "minecraft", "saves")] savepaths += [os.path.join(os.environ['HOME'], ".minecraft", "saves")] for path in savepaths: if os.path.exists(path): return path def get_worlds(): "Returns {world # : level.dat information}" ret = {} save_dir = get_save_dir() for dir in os.listdir(save_dir): if dir.startswith("World") and len(dir) == 6: world_n = int(dir[-1]) info = nbt.load(os.path.join(save_dir, dir, "level.dat"))[1] info['Data']['path'] = os.path.join(save_dir, dir) ret[world_n] = info['Data'] return ret