/* * This file is part of the Minecraft Overviewer. * * Minecraft Overviewer is free software: you can redistribute it and/or * modify it under the terms of the GNU General Public License as published * by the Free Software Foundation, either version 3 of the License, or (at * your option) any later version. * * Minecraft Overviewer is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General * Public License for more details. * * You should have received a copy of the GNU General Public License along * with the Overviewer. If not, see . */ #include "overlay.h" static void get_color(void *data, RenderState *state, unsigned char *r, unsigned char *g, unsigned char *b, unsigned char *a) { *r = 200; *g = 200; *b = 255; *a = 155; } static int overlay_start(void *data, RenderState *state, PyObject *support) { RenderPrimitiveOverlay *self = (RenderPrimitiveOverlay *)data; self->facemask_top = PyObject_GetAttrString(support, "facemask_top"); self->white_color = PyObject_GetAttrString(support, "whitecolor"); self->get_color = get_color; return 0; } static void overlay_finish(void *data, RenderState *state) { RenderPrimitiveOverlay *self = (RenderPrimitiveOverlay *)data; Py_DECREF(self->facemask_top); Py_DECREF(self->white_color); } void overlay_draw(void *data, RenderState *state, PyObject *src, PyObject *mask, PyObject *mask_light) { RenderPrimitiveOverlay *self = (RenderPrimitiveOverlay *)data; unsigned char r, g, b, a; unsigned short top_block; // exactly analogous to edge-line code for these special blocks int increment=0; if (state->block == 44) // half-step increment=6; else if (state->block == 78) // snow increment=9; /* skip rendering the overlay if we can't see it */ top_block = get_data(state, BLOCKS, state->x, state->y+1, state->z); if (!is_transparent(top_block)) { return; } /* check to be sure this block is solid/fluid */ if (block_has_property(top_block, SOLID) || block_has_property(top_block, FLUID)) { /* top block is fluid or solid, skip drawing */ return; } /* check to be sure this block is solid/fluid */ if (!block_has_property(state->block, SOLID) && !block_has_property(state->block, FLUID)) { /* not fluid or solid, skip drawing the overlay */ return; } /* get our color info */ self->get_color(data, state, &r, &g, &b, &a); /* do the overlay */ if (a > 0) { alpha_over(state->img, self->white_color, self->facemask_top, state->imgx, state->imgy + increment, 0, 0); tint_with_mask(state->img, r, g, b, a, self->facemask_top, state->imgx, state->imgy + increment, 0, 0); } } RenderPrimitiveInterface primitive_overlay = { "overlay", sizeof(RenderPrimitiveOverlay), overlay_start, overlay_finish, NULL, NULL, overlay_draw, };