#!/usr/bin/python2 ''' genPOI.py Scans regionsets for TileEntities and Entities, filters them, and writes out POI/marker info. A markerSet is list of POIs to display on a tileset. It has a display name, and a group name. markersDB.js holds a list of POIs in each group markers.js holds a list of which markerSets are attached to each tileSet ''' import os import logging import json from optparse import OptionParser from overviewer_core import logger from overviewer_core import nbt from overviewer_core import configParser, world helptext = """ %prog --config=""" logger.configure() def handleSigns(rset, outputdir, render, rname): if hasattr(rset, "_pois"): return logging.info("Looking for entities in %r", rset) filters = render['markers'] rset._pois = dict(TileEntities=[], Entities=[]) for (x,z,mtime) in rset.iterate_chunks(): data = rset.get_chunk(x,z) rset._pois['TileEntities'] += data['TileEntities'] rset._pois['Entities'] += data['Entities'] def main(): parser = OptionParser(usage=helptext) parser.add_option("--config", dest="config", action="store", help="Specify the config file to use.") options, args = parser.parse_args() if not options.config: parser.print_help() return # Parse the config file mw_parser = configParser.MultiWorldParser() mw_parser.parse(options.config) try: config = mw_parser.get_validated_config() except Exception: logging.exception("An error was encountered with your configuration. See the info below.") return 1 destdir = config['outputdir'] # saves us from creating the same World object over and over again worldcache = {} markersets = set() markers = dict() for rname, render in config['renders'].iteritems(): try: worldpath = config['worlds'][render['world']] except KeyError: logging.error("Render %s's world is '%s', but I could not find a corresponding entry in the worlds dictionary.", rname, render['world']) return 1 render['worldname_orig'] = render['world'] render['world'] = worldpath # find or create the world object if (render['world'] not in worldcache): w = world.World(render['world']) worldcache[render['world']] = w else: w = worldcache[render['world']] rset = w.get_regionset(render['dimension']) if rset == None: # indicates no such dimension was found: logging.error("Sorry, you requested dimension '%s' for %s, but I couldn't find it", render['dimension'], render_name) return 1 for f in render['markers']: markersets.add((f, rset)) name = f.__name__ + hex(hash(f))[-4:] + "_" + hex(hash(rset))[-4:] try: l = markers[rname] l.append(dict(groupName=name, displayName = f.__doc__)) except KeyError: markers[rname] = [dict(groupName=name, displayName=f.__doc__),] handleSigns(rset, os.path.join(destdir, rname), render, rname) logging.info("Done scanning regions") logging.info("Writing out javascript files") markerSetDict = dict() for (flter, rset) in markersets: # generate a unique name for this markerset. it will not be user visible name = flter.__name__ + hex(hash(flter))[-4:] + "_" + hex(hash(rset))[-4:] markerSetDict[name] = dict(created=False, raw=[]) for poi in rset._pois['TileEntities']: if flter(poi): markerSetDict[name]['raw'].append(poi) #print markerSetDict with open(os.path.join(destdir, "markersDB.js"), "w") as output: output.write("var markersDB=") json.dump(markerSetDict, output, indent=2) output.write(";\n"); with open(os.path.join(destdir, "markers.js"), "w") as output: output.write("var markers=") json.dump(markers, output, indent=2) output.write(";\n"); with open(os.path.join(destdir, "baseMarkers.js"), "w") as output: output.write("overviewer.util.injectMarkerScript('markersDB.js');\n") output.write("overviewer.util.injectMarkerScript('markers.js');\n") output.write("overviewer.collections.haveSigns=true;\n") logging.info("Done") if __name__ == "__main__": main()