# see settingsDefinition.py import os import os.path import rendermodes from world import UPPER_LEFT, UPPER_RIGHT, LOWER_LEFT, LOWER_RIGHT class ValidationException(Exception): pass def validateWorldPath(name, **kwargs): world = kwargs.get('world', dict()) if name not in world.keys(): raise ValidationException("bad world name") abs_path = os.path.abspath(world[name]) if not os.path.exists(os.path.join(abs_path, "level.dat")): raise ValidationException("No level.dat file in %r. Check the path for world %r" % (abs_path, name)) return abs_path def validateRenderMode(mode, **kwargs): # make sure that mode is a list of things that are all rendermode primative if type(mode) != list: raise ValidationException("%r is not a valid list of rendermodes. It should be a list"% mode) for m in mode: if not isinstance(m, rendermodes.RenderPrimitive): raise ValidationException("%r is not a valid rendermode primitive." % m) return mode def validateNorthDirection(direction, **kwargs): # normalize to integers intdir = 0 #default if type(direction) == int: intdir = direction else: if direction == "upper-left": intdir = UPPER_LEFT if direction == "upper-right": intdir = UPPER_RIGHT if direction == "lower-right": intdir = LOWER_RIGHT if direction == "lower-left": intdir = LOWER_LEFT if intdir < 0 or intdir > 3: raise ValidationException("%r is not a valid north direction" % direction) return intdir def validateRenderRange(r, **kwargs): raise NotImplementedError("render range") def validateStochastic(s, **kwargs): val = float(s) if val < 0 or val > 1: raise ValidationException("%r is not a valid stochastic value. Should be between 0.0 and 1.0" % s) return val def validateImgFormat(fmt, **kwargs): if fmt not in ("png", "jpg", "jpeg"): raise ValidationException("%r is not a valid image format" % fmt) if fmt == "jpeg": fmt = "jpg" return fmt def validateImgQuality(qual, **kwargs): intqual = int(qual) if (intqual < 0 or intqual > 100): raise ValidationException("%r is not a valid image quality" % intqual) return intqual def validateBGColor(color, **kwargs): """BG color must be an HTML color, with an option leading # (hash symbol) returns an (r,b,g) 3-tuple """ if type(color) == str: if color[0] != "#": color = "#" + color if len(color) != 7: raise ValidationException("%r is not a valid color. Expected HTML color syntax (i.e. #RRGGBB)" % color) try: r = int(color[1:3], 16) g = int(color[3:5], 16) b = int(color[5:7], 16) return (r,g,b,0) except ValueError: raise ValidationException("%r is not a valid color. Expected HTML color syntax (i.e. #RRGGBB)" % color) elif type(color) == tuple: if len(color) != 4: raise ValidationException("%r is not a valid color. Expected a 4-tuple" % (color,)) return color def validateOptImg(opt, **kwargs): return bool(opt) def validateTexturePath(path, **kwargs): # Expand user dir in directories strings path = os.path.expanduser(path) # TODO assert this path exists? return path def validateBool(b, **kwargs): return bool(b) def validateFloat(f, **kwargs): return float(f) def validateInt(i, **kwargs): return int(i) def validateStr(s, **kwargs): return str(s) def validateDimension(d, **kwargs): if d in ["nether", "overworld", "end", "default"]: return d raise ValidationException("%r is not a valid dimension" % d) def validateOutputDir(d, **kwargs): return os.path.abs(d)