#!/usr/bin/env python # This file is part of the Minecraft Overviewer. # # Minecraft Overviewer is free software: you can redistribute it and/or # modify it under the terms of the GNU General Public License as published # by the Free Software Foundation, either version 3 of the License, or (at # your option) any later version. # # Minecraft Overviewer is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General # Public License for more details. # # You should have received a copy of the GNU General Public License along # with the Overviewer. If not, see . import platform import sys # quick version check if not (sys.version_info[0] == 2 and sys.version_info[1] >= 6): print "Sorry, the Overviewer requires at least Python 2.6 to run" if sys.version_info[0] >= 3: print "and will not run on Python 3.0 or later" sys.exit(1) import os import os.path import re import subprocess import multiprocessing import time import logging from optparse import OptionParser from overviewer_core import util from overviewer_core import textures from overviewer_core import optimizeimages, world from overviewer_core import configParser, tileset, assetmanager, dispatcher helptext = """ %prog [--rendermodes=...] [options] %prog --config= [options]""" def configure_logger(loglevel=logging.INFO, verbose=False): """Configures the root logger to our liking For a non-standard loglevel, pass in the level with which to configure the handler. For a more verbose options line, pass in verbose=True This function may be called more than once. """ logger = logging.getLogger() outstream = sys.stderr if platform.system() == 'Windows': # Our custom output stream processor knows how to deal with select ANSI # color escape sequences outstream = util.WindowsOutputStream() formatter = util.ANSIColorFormatter(verbose) elif sys.stderr.isatty(): # terminal logging with ANSI color formatter = util.ANSIColorFormatter(verbose) else: # Let's not assume anything. Just text. formatter = util.DumbFormatter(verbose) if hasattr(logger, 'overviewerHandler'): # we have already set up logging so just replace the formatter # this time with the new values logger.overviewerHandler.setFormatter(formatter) logger.setLevel(loglevel) else: # Save our handler here so we can tell which handler was ours if the # function is called again logger.overviewerHandler = logging.StreamHandler(outstream) logger.overviewerHandler.setFormatter(formatter) logger.addHandler(logger.overviewerHandler) logger.setLevel(loglevel) def main(): # bootstrap the logger with defaults configure_logger() try: cpus = multiprocessing.cpu_count() except NotImplementedError: cpus = 1 #avail_rendermodes = c_overviewer.get_render_modes() avail_north_dirs = ['lower-left', 'upper-left', 'upper-right', 'lower-right', 'auto'] # Parse for basic options parser = OptionParser(usage=helptext) parser.add_option("--config", dest="config", action="store", help="Specify the config file to use.") parser.add_option("-p", "--processes", dest="procs", action="store", type="int", help="The number of local worker processes to spawn. Defaults to the number of CPU cores your computer has") # Options that only apply to the config-less render usage parser.add_option("--rendermodes", dest="rendermodes", action="store", help="If you're not using a config file, specify which rendermodes to render with this option. This is a comma-separated list.") # Useful one-time render modifiers: parser.add_option("--forcerender", dest="forcerender", action="store_true", help="Force re-rendering the entire map.") parser.add_option("--check-tiles", dest="checktiles", action="store_true", help="Check each tile on disk and re-render old tiles") parser.add_option("--no-tile-checks", dest="notilechecks", action="store_true", help="Only render tiles that come from chunks that have changed since the last render (the default)") # Useful one-time debugging options: parser.add_option("--check-terrain", dest="check_terrain", action="store_true", help="Prints the location and hash of terrain.png, useful for debugging terrain.png problems") parser.add_option("-V", "--version", dest="version", help="Displays version information and then exits", action="store_true") # Log level options: parser.add_option("-q", "--quiet", dest="quiet", action="count", default=0, help="Print less output. You can specify this option multiple times.") parser.add_option("-v", "--verbose", dest="verbose", action="count", default=0, help="Print more output. You can specify this option multiple times.") options, args = parser.parse_args() # re-configure the logger now that we've processed the command line options configure_logger(logging.INFO + 10*options.quiet - 10*options.verbose, options.verbose > 0) ########################################################################## # This section of main() runs in response to any one-time options we have, # such as -V for version reporting if options.version: print "Minecraft Overviewer %s" % util.findGitVersion(), print "(%s)" % util.findGitHash()[:7] try: import overviewer_core.overviewer_version as overviewer_version print "built on %s" % overviewer_version.BUILD_DATE if options.verbose > 0: print "Build machine: %s %s" % (overviewer_version.BUILD_PLATFORM, overviewer_version.BUILD_OS) except ImportError: print "(build info not found)" return 0 if options.check_terrain: import hashlib from overviewer_core.textures import Textures # TODO custom textures path? tex = Textures() try: f = tex.find_file("terrain.png", verbose=True) except IOError: logging.error("Could not find the file terrain.png") return 1 h = hashlib.sha1() h.update(f.read()) logging.info("Hash of terrain.png file is: `%s`", h.hexdigest()) return 0 # if no arguments are provided, print out a helpful message if len(args) == 0 and not options.config: # first provide an appropriate error for bare-console users # that don't provide any options if util.is_bare_console(): print "\n" print "The Overviewer is a console program. Please open a Windows command prompt" print "first and run Overviewer from there. Further documentation is available at" print "http://docs.overviewer.org/\n" else: # more helpful message for users who know what they're doing logging.error("You must either specify --config or give me a world directory and output directory") parser.print_help() list_worlds() return 1 ########################################################################## # This section does some sanity checking on the command line options passed # in. It checks to see if --config was given that no worldname/destdir were # given, and vice versa if options.config and args: print print "If you specify --config, you need to specify the world to render as well as" print "the destination in the config file, not on the command line." print "Put something like this in your config file:" print "worlds['myworld'] = %r" % args[0] print "outputdir = %r" % (args[1] if len(args) > 1 else "/path/to/output") print logging.error("Cannot specify both --config AND a world + output directory on the command line.") parser.print_help() return 1 if not options.config and len(args) < 2: logging.error("You must specify both the world directory and an output directory") parser.print_help() return 1 if not options.config and len(args) > 2: # it's possible the user has a space in one of their paths but didn't # properly escape it attempt to detect this case for start in range(len(args)): if not os.path.exists(args[start]): for end in range(start+1, len(args)+1): if os.path.exists(" ".join(args[start:end])): logging.warning("It looks like you meant to specify \"%s\" as your world dir or your output\n\ dir but you forgot to put quotes around the directory, since it contains spaces." % " ".join(args[start:end])) return 1 logging.error("Too many command line arguments") parser.print_help() return 1 ######################################################################### # These two halfs of this if statement unify config-file mode and # command-line mode. mw_parser = configParser.MultiWorldParser() if not options.config: # No config file mode. worldpath, destdir = map(os.path.expanduser, args) logging.debug("Using %r as the world directory", worldpath) logging.debug("Using %r as the output directory", destdir) mw_parser.set_config_item("worlds", {'world': worldpath}) mw_parser.set_config_item("outputdir", destdir) rendermodes = ['lighting'] if options.rendermodes: rendermodes = options.rendermodes.replace("-","_").split(",") # Now for some good defaults renders = {} for rm in rendermodes: renders["world-" + rm] = { "world": "world", "title": "Overviewer Render (%s)" % rm, "rendermode": rm, } mw_parser.set_config_item("renders", renders) else: if options.rendermodes: logging.error("You cannot specify --rendermodes if you give a config file. Configure your rendermodes in the config file instead") parser.print_help() return 1 # Parse the config file mw_parser = configParser.MultiWorldParser() mw_parser.parse(options.config) # Add in the command options here, perhaps overriding values specified in # the config if options.procs: mw_parser.set_config_item("processes", options.procs) # Now parse and return the validated config try: config = mw_parser.get_validated_config() except Exception: logging.exception("An error was encountered with your configuration. See the info below.") return 1 ############################################################ # Final validation steps and creation of the destination directory # Override some render configdict options depending on one-time command line # modifiers if ( bool(options.forcerender) + bool(options.checktiles) + bool(options.notilechecks) ) > 1: logging.error("You cannot specify more than one of --forcerender, "+ "--check-tiles, and --no-tile-checks. These options conflict.") parser.print_help() return 1 if options.forcerender: logging.info("Forcerender mode activated. ALL tiles will be rendered") for render in config['renders'].itervalues(): render['renderchecks'] = 2 elif options.checktiles: logging.info("Checking all tiles for updates manually.") for render in config['renders'].itervalues(): render['renderchecks'] = 1 elif options.notilechecks: logging.info("Disabling all tile mtime checks. Only rendering tiles "+ "that need updating since last render") for render in config['renders'].itervalues(): render['renderchecks'] = 0 if not config['renders']: logging.error("You must specify at least one render in your config file. See the docs if you're having trouble") return 1 for rname, render in config['renders'].iteritems(): # Convert render['world'] to the world path, and store the original # in render['worldname_orig'] try: worldpath = config['worlds'][render['world']] except KeyError: logging.error("Render %s's world is '%s', but I could not find a corresponding entry in the worlds dictionary.", rname, render['world']) return 1 render['worldname_orig'] = render['world'] render['world'] = worldpath destdir = config['outputdir'] if not destdir: logging.error("You must specify the output directory in your config file.") logging.error("e.g. outputdir = '/path/to/outputdir'") return 1 if not os.path.exists(destdir): try: os.mkdir(destdir) except OSError: logging.exception("Could not create the output directory.") return 1 ######################################################################## # Now we start the actual processing, now that all the configuration has # been gathered and validated logging.info("Welcome to Minecraft Overviewer!") logging.debug("Current log level: {0}".format(logging.getLogger().level)) # create our asset manager... ASSMAN assetMrg = assetmanager.AssetManager(destdir) tilesets = [] # saves us from creating the same World object over and over again worldcache = {} # same for textures texcache = {} renders = config['renders'] for render_name, render in renders.iteritems(): logging.debug("Found the following render thing: %r", render) # find or create the world object if (render['world'] not in worldcache): w = world.World(render['world']) worldcache[render['world']] = w else: w = worldcache[render['world']] # find or create the textures object texopts = util.dict_subset(render, ["texturepath", "bgcolor", "northdirection"]) texopts_key = tuple(texopts.items()) if texopts_key not in texcache: tex = textures.Textures(**texopts) tex.generate() texcache[texopts_key] = tex else: tex = texcache[texopts_key] rset = w.get_regionset(render['dimension']) if rset == None: # indicates no such dimension was found: logging.error("Sorry, you requested dimension '%s' for %s, but I couldn't find it", render['dimension'], render_name) return 1 if (render['northdirection'] > 0): rset = rset.rotate(render['northdirection']) logging.debug("Using RegionSet %r", rset) # create our TileSet from this RegionSet tileset_dir = os.path.abspath(os.path.join(destdir, render_name)) if not os.path.exists(tileset_dir): os.mkdir(tileset_dir) # only pass to the TileSet the options it really cares about render['name'] = render_name # perhaps a hack. This is stored here for the asset manager tileSetOpts = util.dict_subset(render, ["name", "imgformat", "renderchecks", "rerenderprob", "bgcolor", "imgquality", "optimizeimg", "rendermode", "worldname_orig", "title", "dimension"]) tset = tileset.TileSet(rset, assetMrg, tex, tileSetOpts, tileset_dir) tilesets.append(tset) # multiprocessing dispatcher if config['processes'] == 1: dispatch = dispatcher.Dispatcher() else: dispatch = dispatcher.MultiprocessingDispatcher(local_procs=config['processes']) last_status_print = time.time() def print_status(phase, completed, total): # phase is ignored. it's always zero? if (total == 0): percent = 100 logging.info("Rendered %d of %d tiles. %d%% complete", completed, total, percent) elif total == None: logging.info("Rendered %d tiles.", completed) else: percent = int(100* completed/total) logging.info("Rendered %d of %d. %d%% complete", completed, total, percent) dispatch.render_all(tilesets, print_status) dispatch.close() assetMrg.finalize(tilesets) return 0 def list_worlds(): "Prints out a brief summary of saves found in the default directory" print worlds = world.get_worlds() if not worlds: print 'No world saves found in the usual place' return print "Detected saves:" # get max length of world name worldNameLen = max([len(str(x)) for x in worlds] + [len("World")]) formatString = "%-" + str(worldNameLen) + "s | %-8s | %-8s | %-16s " print formatString % ("World", "Size", "Playtime", "Modified") print formatString % ("-"*worldNameLen, "-"*8, "-"*8, '-'*16) for name, info in sorted(worlds.iteritems()): if isinstance(name, basestring) and name.startswith("World") and len(name) == 6: try: world_n = int(name[-1]) # we'll catch this one later, when it shows up as an # integer key continue except ValueError: pass timestamp = time.strftime("%Y-%m-%d %H:%M", time.localtime(info['LastPlayed'] / 1000)) playtime = info['Time'] / 20 playstamp = '%d:%02d' % (playtime / 3600, playtime / 60 % 60) size = "%.2fMB" % (info['SizeOnDisk'] / 1024. / 1024.) print formatString % (name, size, playstamp, timestamp) if __name__ == "__main__": multiprocessing.freeze_support() try: ret = main() util.exit(ret) except Exception, e: logging.exception("""An error has occurred. This may be a bug. Please let us know! See http://docs.overviewer.org/en/latest/index.html#help This is the error that occurred:""") util.exit(1)