/* * This file is part of the Minecraft Overviewer. * * Minecraft Overviewer is free software: you can redistribute it and/or * modify it under the terms of the GNU General Public License as published * by the Free Software Foundation, either version 3 of the License, or (at * your option) any later version. * * Minecraft Overviewer is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General * Public License for more details. * * You should have received a copy of the GNU General Public License along * with the Overviewer. If not, see . */ #include "overlay.h" #include "../mc_id.h" static void get_color(void* data, RenderState* state, unsigned char* r, unsigned char* g, unsigned char* b, unsigned char* a) { RenderPrimitiveOverlay* self = (RenderPrimitiveOverlay*)data; *r = self->color->r; *g = self->color->g; *b = self->color->b; *a = self->color->a; } static int overlay_start(void* data, RenderState* state, PyObject* support) { PyObject* opt = NULL; OverlayColor* color = NULL; RenderPrimitiveOverlay* self = (RenderPrimitiveOverlay*)data; self->facemask_top = PyObject_GetAttrString(support, "facemask_top"); self->white_color = PyObject_GetAttrString(support, "whitecolor"); self->get_color = get_color; color = self->color = calloc(1, sizeof(OverlayColor)); if (color == NULL) { return 1; } self->default_color.r = 200; self->default_color.g = 200; self->default_color.b = 255; self->default_color.a = 155; if (!render_mode_parse_option(support, "overlay_color", "bbbb", &(color->r), &(color->g), &(color->b), &(color->a))) { if (PyErr_Occurred()) PyErr_Clear(); free(color); self->color = &self->default_color; // Check if it is None, if it is, continue and use the default, if it isn't, return an error if (render_mode_parse_option(support, "overlay_color", "O", &(opt))) { // If it is an object, check to see if it is None, if it is, use the default. if (opt && opt != Py_None) { return 1; } } } return 0; } static void overlay_finish(void* data, RenderState* state) { RenderPrimitiveOverlay* self = (RenderPrimitiveOverlay*)data; if (self->color && self->color != &self->default_color) { free(self->color); } Py_DECREF(self->facemask_top); Py_DECREF(self->white_color); } void overlay_draw(void* data, RenderState* state, PyObject* src, PyObject* mask, PyObject* mask_light) { RenderPrimitiveOverlay* self = (RenderPrimitiveOverlay*)data; unsigned char r, g, b, a; unsigned short top_block; // exactly analogous to edge-line code for these special blocks int increment = 0; if (state->block == block_stone_slab) // half-step increment = 6; else if (state->block == block_snow_layer) // snow increment = 9; /* skip rendering the overlay if we can't see it */ top_block = get_data(state, BLOCKS, state->x, state->y + 1, state->z); if (!is_transparent(top_block)) { return; } /* check to be sure this block is solid/fluid */ if (block_has_property(top_block, SOLID) || block_has_property(top_block, FLUID)) { /* top block is fluid or solid, skip drawing */ return; } /* check to be sure this block is solid/fluid */ if (!block_has_property(state->block, SOLID) && !block_has_property(state->block, FLUID)) { /* not fluid or solid, skip drawing the overlay */ return; } /* get our color info */ self->get_color(data, state, &r, &g, &b, &a); /* do the overlay */ if (a > 0) { alpha_over_full(state->img, self->white_color, self->facemask_top, a / 255.f, state->imgx, state->imgy + increment, 0, 0); tint_with_mask(state->img, r, g, b, 255, self->facemask_top, state->imgx, state->imgy + increment, 0, 0); } } RenderPrimitiveInterface primitive_overlay = { "overlay", sizeof(RenderPrimitiveOverlay), overlay_start, overlay_finish, NULL, NULL, overlay_draw, };