/* * This file is part of the Minecraft Overviewer. * * Minecraft Overviewer is free software: you can redistribute it and/or * modify it under the terms of the GNU General Public License as published * by the Free Software Foundation, either version 3 of the License, or (at * your option) any later version. * * Minecraft Overviewer is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General * Public License for more details. * * You should have received a copy of the GNU General Public License along * with the Overviewer. If not, see . */ #include "overviewer.h" struct MineralColor { unsigned char blockid; unsigned char r, g, b; }; /* put more valuable ores first -- they take precedence */ static struct MineralColor default_minerals[] = { {48 /* Mossy Stone */, 31, 153, 9}, {56 /* Diamond Ore */, 32, 230, 220}, {21 /* Lapis Lazuli */, 0, 23, 176}, {14 /* Gold Ore */, 255, 234, 0}, {15 /* Iron Ore */, 204, 204, 204}, {73 /* Redstone */, 186, 0, 0}, {74 /* Lit Redstone */, 186, 0, 0}, {16 /* Coal Ore */, 54, 54, 54}, /* end of list marker */ {0, 0, 0, 0} }; static void get_color(void *data, RenderState *state, unsigned char *r, unsigned char *g, unsigned char *b, unsigned char *a) { int x = state->x, y = state->y, z_max = state->z + 1, z; int max_i = -1; RenderModeMineral* self = (RenderModeMineral *)data; struct MineralColor *minerals = (struct MineralColor *)(self->minerals); *a = 0; for (z = 0; z <= z_max; z++) { int i, tmp; unsigned char blockid = getArrayByte3D(state->blocks, x, y, z); for (i = 0; (max_i == -1 || i < max_i) && minerals[i].blockid != 0; i++) { if (minerals[i].blockid == blockid) { *r = minerals[i].r; *g = minerals[i].g; *b = minerals[i].b; tmp = (128 - z_max + z) * 2 - 40; *a = MIN(MAX(0, tmp), 255); max_i = i; break; } } } } static int rendermode_mineral_start(void *data, RenderState *state, PyObject *options) { PyObject *opt; RenderModeMineral* self; /* first, chain up */ int ret = rendermode_overlay.start(data, state, options); if (ret != 0) return ret; /* now do custom initializations */ self = (RenderModeMineral *)data; opt = PyDict_GetItemString(options, "minerals"); if (opt) { struct MineralColor *minerals = NULL; Py_ssize_t minerals_size = 0, i; /* create custom minerals */ if (!PyList_Check(opt)) { PyErr_SetString(PyExc_TypeError, "'minerals' must be a list"); return 1; } minerals_size = PyList_GET_SIZE(opt); minerals = self->minerals = calloc(minerals_size + 1, sizeof(struct MineralColor)); if (minerals == NULL) { return 1; } for (i = 0; i < minerals_size; i++) { PyObject *mineral = PyList_GET_ITEM(opt, i); if (!PyArg_ParseTuple(mineral, "b(bbb)", &(minerals[i].blockid), &(minerals[i].r), &(minerals[i].g), &(minerals[i].b))) { free(minerals); self->minerals = NULL; return 1; } } } else { self->minerals = default_minerals; } /* setup custom color */ self->parent.get_color = get_color; return 0; } static void rendermode_mineral_finish(void *data, RenderState *state) { /* first free all *our* stuff */ RenderModeMineral* self = (RenderModeMineral *)data; if (self->minerals && self->minerals != default_minerals) { free(self->minerals); } /* now, chain up */ rendermode_overlay.finish(data, state); } static int rendermode_mineral_occluded(void *data, RenderState *state, int x, int y, int z) { /* no special occlusion here */ return rendermode_overlay.occluded(data, state, x, y, z); } static int rendermode_mineral_hidden(void *data, RenderState *state, int x, int y, int z) { /* no special hiding here */ return rendermode_overlay.hidden(data, state, x, y, z); } static void rendermode_mineral_draw(void *data, RenderState *state, PyObject *src, PyObject *mask, PyObject *mask_light) { /* draw normally */ rendermode_overlay.draw(data, state, src, mask, mask_light); } const RenderModeOption rendermode_mineral_options[] = { {"minerals", "a list of (blockid, (r, g, b)) tuples for coloring minerals"}, {NULL, NULL} }; RenderModeInterface rendermode_mineral = { "mineral", "Mineral", "draws a colored overlay showing where ores are located", rendermode_mineral_options, &rendermode_overlay, sizeof(RenderModeMineral), rendermode_mineral_start, rendermode_mineral_finish, rendermode_mineral_occluded, rendermode_mineral_hidden, rendermode_mineral_draw, };