Minecraft-Overviewer/test/test_tileobj.py

63 lines
1.8 KiB
Python

import unittest
from overviewer_core.tileset import iterate_base4, RenderTile
items = [
((-4,-8), (0,0)),
((-2,-8), (0,1)),
((0,-8), (1,0)),
((2,-8), (1,1)),
((-4,-4), (0,2)),
((-2,-4), (0,3)),
((0,-4), (1,2)),
((2,-4), (1,3)),
((-4,0), (2,0)),
((-2,0), (2,1)),
((0,0), (3,0)),
((2,0), (3,1)),
((-4,4), (2,2)),
((-2,4), (2,3)),
((0,4), (3,2)),
((2,4), (3,3)),
]
class TileTest(unittest.TestCase):
def test_compute_path(self):
"""Tests that the correct path is computed when a col,row,depth is
given to compute_path
"""
for path in iterate_base4(7):
t1 = RenderTile.from_path(path)
col = t1.col
row = t1.row
depth = len(path)
t2 = RenderTile.compute_path(col, row, depth)
self.assertEqual(t1, t2)
def test_equality(self):
t1 = RenderTile(-6, -20, (0,1,2,3))
self.assertEqual(t1, RenderTile(-6, -20, (0,1,2,3)))
self.assertNotEqual(t1, RenderTile(-4, -20, (0,1,2,3)))
self.assertNotEqual(t1, RenderTile(-6, -24, (0,1,2,3)))
self.assertNotEqual(t1, RenderTile(-6, -20, (0,1,2,0)))
def test_depth2_from_path(self):
"""Test frompath on all 16 tiles of a depth 2 tree"""
for (col, row), path in items:
t = RenderTile.from_path(path)
self.assertEqual(t.col, col)
self.assertEqual(t.row, row)
def test_depth2_compute_path(self):
"""Test comptue_path on all 16 tiles of a depth 2 tree"""
for (col, row), path in items:
t = RenderTile.compute_path(col, row, 2)
self.assertEqual(t.path, path)
if __name__ == "__main__":
unittest.main()