This seems to fix lighting problems by ignoring chunks with no lighting (wiki suggests that "decorating" happens before "lighting")
1197 lines
49 KiB
Python
1197 lines
49 KiB
Python
# This file is part of the Minecraft Overviewer.
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#
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# Minecraft Overviewer is free software: you can redistribute it and/or
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# modify it under the terms of the GNU General Public License as published
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# by the Free Software Foundation, either version 3 of the License, or (at
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# your option) any later version.
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#
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# Minecraft Overviewer is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
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# Public License for more details.
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#
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# You should have received a copy of the GNU General Public License along
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# with the Overviewer. If not, see <http://www.gnu.org/licenses/>.
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import functools
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import os
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import os.path
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import logging
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import time
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import random
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import re
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import locale
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import numpy
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from . import nbt
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from . import cache
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"""
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This module has routines for extracting information about available worlds
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"""
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class ChunkDoesntExist(Exception):
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pass
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class UnsupportedVersion(Exception):
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pass
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def log_other_exceptions(func):
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"""A decorator that prints out any errors that are not
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ChunkDoesntExist errors. This should decorate any functions or
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methods called by the C code, such as get_chunk(), because the C
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code is likely to swallow exceptions. This will at least make them
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visible.
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"""
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functools.wraps(func)
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def newfunc(*args):
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try:
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return func(*args)
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except ChunkDoesntExist:
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raise
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except Exception, e:
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logging.exception("%s raised this exception", func.func_name)
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raise
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return newfunc
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class World(object):
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"""Encapsulates the concept of a Minecraft "world". A Minecraft world is a
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level.dat file, a players directory with info about each player, a data
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directory with info about that world's maps, and one or more "dimension"
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directories containing a set of region files with the actual world data.
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This class deals with reading all the metadata about the world. Reading
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the actual world data for each dimension from the region files is handled
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by a RegionSet object.
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Note that vanilla Minecraft servers and single player games have a single
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world with multiple dimensions: one for the overworld, the nether, etc.
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On Bukkit enabled servers, to support "multiworld," the server creates
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multiple Worlds, each with a single dimension.
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In this file, the World objects act as an interface for RegionSet objects.
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The RegionSet objects are what's really important and are used for reading
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block data for rendering. A RegionSet object will always correspond to a
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set of region files, or what is colloquially referred to as a "world," or
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more accurately as a dimension.
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The only thing this class actually stores is a list of RegionSet objects
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and the parsed level.dat data
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"""
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def __init__(self, worlddir):
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self.worlddir = worlddir
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# This list, populated below, will hold RegionSet files that are in
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# this world
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self.regionsets = []
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# The level.dat file defines a minecraft world, so assert that this
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# object corresponds to a world on disk
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if not os.path.exists(os.path.join(self.worlddir, "level.dat")):
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raise ValueError("level.dat not found in %s" % self.worlddir)
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data = nbt.load(os.path.join(self.worlddir, "level.dat"))[1]['Data']
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# it seems that reading a level.dat file is unstable, particularly with respect
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# to the spawnX,Y,Z variables. So we'll try a few times to get a good reading
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# empirically, it seems that 0,50,0 is a "bad" reading
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# update: 0,50,0 is the default spawn, and may be valid is some cases
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# more info is needed
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data = nbt.load(os.path.join(self.worlddir, "level.dat"))[1]['Data']
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# Hard-code this to only work with format version 19133, "Anvil"
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if not ('version' in data and data['version'] == 19133):
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if 'version' in data and data['version'] == 0:
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logging.debug("Note: Allowing a version of zero in level.dat!")
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## XXX temporary fix for #1194
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else:
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raise UnsupportedVersion(
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("Sorry, This version of Minecraft-Overviewer only works "
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"with the 'Anvil' chunk format\n"
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"World at %s is not compatible with Overviewer")
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% self.worlddir)
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# Check for versions of minecraft after the 17w47a changes
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if 'Version' in data:
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version = int(data['Version']["Id"])
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if version < 1519:
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raise UnsupportedVersion(
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"Sorry, This version of Minecraft-Overviewer only works "
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"with versions of Minecraft 1.13 and newer\n"
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"This is due to a change in the map chunk format and changes "
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"to texture names")
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# This isn't much data, around 15 keys and values for vanilla worlds.
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self.leveldat = data
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# Scan worlddir to try to identify all region sets. Since different
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# server mods like to arrange regions differently and there does not
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# seem to be any set standard on what dimensions are in each world,
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# just scan the directory heirarchy to find a directory with .mca
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# files.
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for root, dirs, files in os.walk(self.worlddir, followlinks=True):
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# any .mcr files in this directory?
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mcas = [x for x in files if x.endswith(".mca")]
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if mcas:
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# construct a regionset object for this
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rel = os.path.relpath(root, self.worlddir)
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rset = RegionSet(root, rel)
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if root == os.path.join(self.worlddir, "region"):
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self.regionsets.insert(0, rset)
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else:
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self.regionsets.append(rset)
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# TODO move a lot of the following code into the RegionSet
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try:
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# level.dat should have the LevelName attribute so we'll use that
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self.name = data['LevelName']
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except KeyError:
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# but very old ones might not? so we'll just go with the world dir name if they don't
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self.name = os.path.basename(os.path.realpath(self.worlddir))
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try:
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# level.dat also has a RandomSeed attribute
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self.seed = data['RandomSeed']
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except KeyError:
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self.seed = 0 # oh well
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# TODO figure out where to handle regionlists
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def get_regionsets(self):
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return self.regionsets
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def get_regionset(self, index):
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if type(index) == int:
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return self.regionsets[index]
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else: # assume a get_type() value
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candids = [x for x in self.regionsets if x.get_type() == index]
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logging.debug("You asked for %r, and I found the following candids: %r", index, candids)
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if len(candids) > 0:
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return candids[0]
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else:
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return None
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def get_level_dat_data(self):
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# Return a copy
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return dict(self.data)
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def find_true_spawn(self):
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"""Returns the spawn point for this world. Since there is one spawn
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point for a world across all dimensions (RegionSets), this method makes
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sense as a member of the World class.
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Returns (x, y, z)
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"""
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# The spawn Y coordinate is almost always the default of 64. Find the
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# first air block above the stored spawn location for the true spawn
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# location
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## read spawn info from level.dat
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data = self.leveldat
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disp_spawnX = spawnX = data['SpawnX']
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spawnY = data['SpawnY']
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disp_spawnZ = spawnZ = data['SpawnZ']
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## The chunk that holds the spawn location
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chunkX = spawnX//16
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chunkZ = spawnZ//16
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## clamp spawnY to a sane value, in-chunk value
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if spawnY < 0:
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spawnY = 0
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if spawnY > 255:
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spawnY = 255
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# Open up the chunk that the spawn is in
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regionset = self.get_regionset(None)
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if not regionset:
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return None
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try:
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chunk = regionset.get_chunk(chunkX, chunkZ)
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except ChunkDoesntExist:
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return (spawnX, spawnY, spawnZ)
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def getBlock(y):
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"This is stupid and slow but I don't care"
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targetSection = spawnY//16
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for section in chunk['Sections']:
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if section['Y'] == targetSection:
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blockArray = section['Blocks']
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return blockArray[inChunkX, inChunkZ, y % 16]
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return 0
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## The block for spawn *within* the chunk
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inChunkX = spawnX - (chunkX*16)
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inChunkZ = spawnZ - (chunkZ*16)
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## find the first air block
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while (getBlock(spawnY) != 0) and spawnY < 256:
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spawnY += 1
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return spawnX, spawnY, spawnZ
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class RegionSet(object):
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"""This object is the gateway to a particular Minecraft dimension within a
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world. It corresponds to a set of region files containing the actual
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world data. This object has methods for parsing and returning data from the
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chunks from its regions.
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See the docs for the World object for more information on the difference
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between Worlds and RegionSets.
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"""
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def __init__(self, regiondir, rel):
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"""Initialize a new RegionSet to access the region files in the given
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directory.
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regiondir is a path to a directory containing region files.
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rel is the relative path of this directory, with respect to the
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world directory.
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cachesize, if specified, is the number of chunks to keep parsed and
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in-memory.
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"""
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self.regiondir = os.path.normpath(regiondir)
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self.rel = os.path.normpath(rel)
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logging.debug("regiondir is %r" % self.regiondir)
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logging.debug("rel is %r" % self.rel)
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# we want to get rid of /regions, if it exists
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if self.rel.endswith(os.path.normpath("/region")):
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self.type = self.rel[0:-len(os.path.normpath("/region"))]
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elif self.rel == "region":
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# this is the main world
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self.type = None
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else:
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logging.warning("Unkown region type in %r", regiondir)
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self.type = "__unknown"
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logging.debug("Scanning regions. Type is %r" % self.type)
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# This is populated below. It is a mapping from (x,y) region coords to filename
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self.regionfiles = {}
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# This holds a cache of open regionfile objects
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self.regioncache = cache.LRUCache(size=16, destructor=lambda regionobj: regionobj.close())
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for x, y, regionfile in self._iterate_regionfiles():
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# regionfile is a pathname
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self.regionfiles[(x,y)] = (regionfile, os.path.getmtime(regionfile))
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self.empty_chunk = [None,None]
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logging.debug("Done scanning regions")
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self._blockmap = {
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'minecraft:air': (0, 0),
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'minecraft:cave_air': (0, 0),
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'minecraft:stone': (1, 0),
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'minecraft:granite': (1, 1),
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'minecraft:polished_granite': (1, 2),
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'minecraft:diorite': (1, 3),
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'minecraft:polished_diorite': (1, 4),
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'minecraft:andesite': (1, 5),
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'minecraft:polished_andesite': (1, 6),
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'minecraft:grass_block': (2, 0),
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'minecraft:dirt': (3, 0),
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'minecraft:coarse_dirt': (3, 1),
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'minecraft:podzol': (3, 2),
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'minecraft:cobblestone': (4, 0),
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'minecraft:oak_planks': (5, 0),
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'minecraft:spruce_planks': (5, 1),
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'minecraft:birch_planks': (5, 2),
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'minecraft:jungle_planks': (5, 3),
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'minecraft:acacia_planks': (5, 4),
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'minecraft:dark_oak_planks': (5, 5),
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'minecraft:oak_sapling': (6, 0),
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'minecraft:spruce_sapling': (6, 1),
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'minecraft:birch_sapling': (6, 2),
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'minecraft:jungle_sapling': (6, 3),
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'minecraft:acacia_sapling': (6, 4),
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'minecraft:dark_oak_sapling': (6, 5),
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'minecraft:bedrock': (7, 0),
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'minecraft:water': (8, 0),
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'minecraft:lava': (10, 0),
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'minecraft:sand': (12, 0),
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'minecraft:red_sand': (12, 1),
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'minecraft:gravel': (13, 0),
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'minecraft:gold_ore': (14, 0),
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'minecraft:iron_ore': (15, 0),
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'minecraft:coal_ore': (16, 0),
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'minecraft:oak_log': (17, 0),
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'minecraft:spruce_log': (17, 1),
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'minecraft:birch_log': (17, 2),
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'minecraft:jungle_log': (17, 3),
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'minecraft:oak_leaves': (18, 0),
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'minecraft:spruce_leaves': (18, 1),
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'minecraft:birch_leaves': (18, 2),
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'minecraft:jungle_leaves': (18, 3),
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'minecraft:acacia_leaves': (18, 4),
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'minecraft:dark_oak_leaves': (18, 5),
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'minecraft:glass': (20, 0),
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'minecraft:lapis_ore': (21, 0),
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'minecraft:sandstone': (24, 0),
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'minecraft:cut_sandstone': (24, 2),
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'minecraft:chiseled_sandstone': (24, 3),
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'minecraft:cobweb': (30, 0),
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'minecraft:dead_bush': (31, 0),
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'minecraft:grass': (31, 1),
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'minecraft:fern': (31, 2),
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'minecraft:poppy': (38, 0),
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'minecraft:blue_orchid': (38, 1),
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'minecraft:allium': (38, 2),
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'minecraft:azure_bluet': (38, 3),
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'minecraft:red_tulip': (38, 4),
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'minecraft:orange_tulip': (38, 5),
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'minecraft:white_tulip': (38, 6),
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'minecraft:pink_tulip': (38, 7),
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'minecraft:oxeye_daisy': (38, 8),
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'minecraft:dandelion': (38, 9),
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'minecraft:brown_mushroom': (39, 0),
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'minecraft:stone_slab': (44, 0),
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'minecraft:sandstone_slab': (44, 1),
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'minecraft:wood_slab': (44, 2),
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'minecraft:cobblestone_slab': (44, 3),
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'minecraft:brick_slab': (44, 4),
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'minecraft:stone_brick_slab': (44, 5),
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'minecraft:nether_brick_slab': (44, 6),
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'minecraft:quartz_slab': (44, 7),
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'minecraft:red_mushroom': (40, 0),
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'minecraft:obsidian': (49, 0),
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'minecraft:wall_torch': (50, 0),
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'minecraft:torch': (50, 5),
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'minecraft:fire': (51, 0),
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'minecraft:spawner': (52, 0),
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'minecraft:oak_stairs': (53, 0),
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'minecraft:chest': (54, 0),
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'minecraft:diamond_ore': (56, 0),
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'minecraft:crafting_table': (58, 0),
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'minecraft:wheat': (59, 0),
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'minecraft:farmland': (60, 0),
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'minecraft:furnace': (61, 0),
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'minecraft:oak_door': (64, 0),
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'minecraft:ladder': (65, 3), # todo: incorporate facing
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'minecraft:rail': (66, 0),
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'minecraft:cobblestone_stairs': (67, 0),
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'minecraft:iron_door': (71, 0),
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|
'minecraft:redstone_ore': (73, 0),
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|
'minecraft:snow': (78, 0),
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|
'minecraft:ice': (79, 0),
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|
'minecraft:snow_block': (80, 0),
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|
'minecraft:cactus': (81, 0),
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|
'minecraft:clay': (82, 0),
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|
'minecraft:sugar_cane': (83, 0),
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|
'minecraft:oak_fence': (85, 0),
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|
'minecraft:pumpkin': (86, 0),
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|
'minecraft:netherrack': (87, 0),
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|
'minecraft:soul_sand': (88, 0),
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|
'minecraft:glowstone': (89, 0),
|
|
'minecraft:portal': (90, 0),
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|
'minecraft:jack_o_lantern': (91, 0),
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|
'minecraft:oak_trapdoor': (96, 0),
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|
'minecraft:spruce_trapdoor': (96, 0), #wrong
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'minecraft:birch_trapdoor': (96, 0),
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|
'minecraft:jungle_trapdoor': (96, 0),
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|
'minecraft:acacia_trapdoor': (96, 0),
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|
'minecraft:dark_oak_trapdoor': (96, 0),
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|
'minecraft:stone_bricks': (98, 0),
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|
'minecraft:infested_stone_bricks': (98, 0),
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|
'minecraft:mossy_stone_bricks': (98, 1),
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|
'minecraft:cracked_stone_bricks': (98, 2),
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|
'minecraft:chiseled_stone_bricks': (98, 3),
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|
'minecraft:infested_chiseled_stone_bricks': (98, 3),
|
|
'minecraft:glass_pane': (20, 0), # wrong
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|
'minecraft:attached_melon_stem': (104, 0),
|
|
'minecraft:vine': (106, 0),
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|
'minecraft:red_brick_stairs': (108, 0),
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|
'minecraft:stone_brick_stairs': (109, 0),
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|
'minecraft:lily_pad': (111, 0),
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|
'minecraft:nether_bricks': (112, 0),
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|
'minecraft:nether_brick_fence': (113, 0),
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|
'minecraft:nether_brick_stairs': (114, 0),
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|
'minecraft:nether_wart': (115, 0),
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|
'minecraft:brewing_stand': (117, 0),
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|
'minecraft:oak_slab': (126, 0),
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|
'minecraft:spruce_slab': (126, 1),
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'minecraft:birch_slab': (126, 2),
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'minecraft:jungle_slab': (126, 3),
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'minecraft:acacia_slab': (126, 4),
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'minecraft:dark_oak_slab': (126, 5),
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'minecraft:sandstone_stairs': (128, 0),
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'minecraft:spruce_stairs': (134, 0),
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'minecraft:birch_stairs': (135, 0),
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'minecraft:jungle_stairs': (136, 0),
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'minecraft:mossy_cobblestone': (139, 16),
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|
'minecraft:nether_quartz_ore': (153, 0),
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|
'minecraft:hopper': (154, 0),
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|
'minecraft:quartz_stairs': (156, 0),
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'minecraft:acacia_log': (162, 0),
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'minecraft:dark_oak_log': (162, 1),
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|
'minecraft:acacia_stairs': (163, 0),
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|
'minecraft:dark_oak_stairs': (164, 0),
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'minecraft:iron_trapdoor': (167, 0),
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'minecraft:terracotta': (172, 0),
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'minecraft:packed_ice': (174, 0),
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'minecraft:blue_ice': (174, 0), # close enough
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'minecraft:sunflower': (175, 0),
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|
'minecraft:lilac': (175, 1),
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'minecraft:tall_grass': (175, 2),
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'minecraft:large_fern': (175, 3),
|
|
'minecraft:rose_bush': (175, 4),
|
|
'minecraft:peony': (175, 5),
|
|
'minecraft:red_sandstone': (179, 0),
|
|
'minecraft:red_sandstone_stairs': (180, 0),
|
|
'minecraft:spruce_fence': (188, 0),
|
|
'minecraft:birch_fence': (189, 0),
|
|
'minecraft:jungle_fence': (190, 0),
|
|
'minecraft:dark_oak_fence': (191, 0),
|
|
'minecraft:acacia_fence': (192, 0),
|
|
'minecraft:spruce_door': (193, 0),
|
|
'minecraft:birch_door': (194, 0),
|
|
'minecraft:jungle_door': (195, 0),
|
|
'minecraft:acacia_door': (196, 0),
|
|
'minecraft:dark_oak_door': (197, 0),
|
|
'minecraft:purpur_stairs': (203, 0),
|
|
'minecraft:grass_path': (208, 0),
|
|
'minecraft:magma_block': (213, 0),
|
|
'minecraft:red_nether_bricks': (215, 0),
|
|
}
|
|
|
|
|
|
# The following blocks are underwater and are not yet rendered.
|
|
# To avoid spurious warnings, we'll treat them as water for now.
|
|
treat_as_water = [
|
|
'brain_coral', 'brain_coral_block', 'brain_coral_fan', 'brain_coral_wall_fan',
|
|
'bubble_coral', 'bubble_coral_block', 'bubble_coral_fan', 'bubble_coral_wall_fan',
|
|
'fire_coral', 'fire_coral_block', 'fire_coral_fan', 'fire_coral_wall_fan',
|
|
'horn_coral', 'horn_coral_block', 'horn_coral_fan', 'horn_coral_wall_fan',
|
|
'tube_coral', 'tube_coral_block', 'tube_coral_fan', 'tube_coral_wall_fan',
|
|
'kelp', 'kelp_plant', 'sea_pickle', 'seagrass', 'tall_seagrass',
|
|
'bubble_column',
|
|
]
|
|
for t in treat_as_water:
|
|
self._blockmap['minecraft:%s' % t] = (8, 0)
|
|
|
|
colors = [ 'white', 'orange', 'magenta', 'light_blue',
|
|
'yellow', 'lime', 'pink', 'gray',
|
|
'light_gray', 'cyan', 'purple', 'blue',
|
|
'brown', 'green', 'red', 'black']
|
|
for i in range(len(colors)):
|
|
self._blockmap['minecraft:%s_terracotta' % colors[i]] = (159, i)
|
|
self._blockmap['minecraft:%s_concrete' % colors[i]] = (251, i)
|
|
|
|
# Re-initialize upon unpickling
|
|
def __getstate__(self):
|
|
return (self.regiondir, self.rel)
|
|
def __setstate__(self, state):
|
|
return self.__init__(*state)
|
|
|
|
def __repr__(self):
|
|
return "<RegionSet regiondir=%r>" % self.regiondir
|
|
|
|
def _get_block(self, palette_entry):
|
|
key = palette_entry['Name']
|
|
(block, data) = self._blockmap[key]
|
|
if key == 'minecraft:redstone_ore':
|
|
if palette_entry['Properties']['lit']:
|
|
block += 1
|
|
elif key == 'minecraft:grass_block':
|
|
if palette_entry['Properties']['snowy']:
|
|
data = 0x10
|
|
elif key in ('minecraft:sunflower', 'minecraft:lilac', 'minecraft:tall_grass', 'minecraft:large_fern', 'minecraft:rose_bush', 'minecraft:peony'):
|
|
if palette_entry['Properties']['half'] == 'upper':
|
|
data |= 0x08
|
|
elif key == 'minecraft_wheat':
|
|
data = int(palette_entry['Properties']['age'])
|
|
elif key == 'minecraft:wall_torch':
|
|
facing = palette_entry['Properties']['facing']
|
|
data = {'south': 1, 'north': 2, 'west': 3, 'east': 4}[facing]
|
|
elif key == 'minecraft:nether_wart':
|
|
data = int(palette_entry['Properties']['age'])
|
|
elif key.endswith('_log'):
|
|
axis = palette_entry['Properties']['axis']
|
|
if axis == 'x':
|
|
data |= 4
|
|
elif axis == 'z':
|
|
data |= 8
|
|
elif key == 'minecraft:vine':
|
|
p = palette_entry['Properties']
|
|
if p['south'] == 'true': data |= 1
|
|
if p['west'] == 'true': data |= 2
|
|
if p['north'] == 'true': data |= 4
|
|
if p['east'] == 'true': data |= 8
|
|
elif key.endswith('_fence'):
|
|
p = palette_entry['Properties']
|
|
if p['north'] == 'true': data |= 1
|
|
if p['west'] == 'true': data |= 2
|
|
if p['south'] == 'true': data |= 4
|
|
if p['east'] == 'true': data |= 8
|
|
elif key.endswith('_stairs'):
|
|
facing = palette_entry['Properties']['facing']
|
|
if facing == 'south': data |= 0x60
|
|
elif facing == 'east': data |= 0x30
|
|
elif facing == 'north': data |= 0x18
|
|
elif facing == 'west': data |= 0x48
|
|
elif key.endswith('_door'):
|
|
p = palette_entry['Properties']
|
|
if p['hinge'] == 'left': data |= 0x10
|
|
if p['half'] == 'upper': data |= 0x08
|
|
data |= {
|
|
'north': 0x01,
|
|
'west': 0x04,
|
|
'south': 0x03,
|
|
'east': 0x02,
|
|
}[p['facing']]
|
|
|
|
return (block, data)
|
|
|
|
def get_type(self):
|
|
"""Attempts to return a string describing the dimension
|
|
represented by this regionset. Usually this is the relative
|
|
path of the regionset within the world, minus the suffix
|
|
/region, but for the main world it's None.
|
|
"""
|
|
# path will be normalized in __init__
|
|
return self.type
|
|
|
|
def _get_regionobj(self, regionfilename):
|
|
# Check the cache first. If it's not there, create the
|
|
# nbt.MCRFileReader object, cache it, and return it
|
|
# May raise an nbt.CorruptRegionError
|
|
try:
|
|
return self.regioncache[regionfilename]
|
|
except KeyError:
|
|
region = nbt.load_region(regionfilename)
|
|
self.regioncache[regionfilename] = region
|
|
return region
|
|
|
|
def _packed_longarray_to_shorts(self, long_array, n):
|
|
bits_per_value = (len(long_array) * 64) / n
|
|
if bits_per_value < 4 or 12 < bits_per_value:
|
|
raise nbt.CorruptChunkError()
|
|
b = numpy.frombuffer(numpy.asarray(long_array, dtype=numpy.uint64), dtype=numpy.uint8)
|
|
if bits_per_value == 8:
|
|
result = b.astype(numpy.uint16)
|
|
else:
|
|
result = []
|
|
i = 0
|
|
# We will consume the byte array in chunks equal to bits_per_value.
|
|
while i < len(b):
|
|
if bits_per_value == 4:
|
|
for k in range(0, 4):
|
|
result.extend([
|
|
b[i + k] & 0x0f,
|
|
(b[i + k] & 0xf0) >> 4,
|
|
])
|
|
i += 4
|
|
elif bits_per_value == 5:
|
|
result.extend([
|
|
b[i] & 0x1f,
|
|
((b[i+1] & 0x03) << 3) | ((b[i] & 0xe0) >> 5),
|
|
(b[i+1] & 0x7c) >> 2,
|
|
((b[i+2] & 0x0f) << 1) | ((b[i+1] & 0x80) >> 7),
|
|
((b[i+3] & 0x01) << 4) | ((b[i+2] & 0xf0) >> 4),
|
|
(b[i+3] & 0x3e) >> 1,
|
|
((b[i+4] & 0x07) << 2) | ((b[i+3] & 0xc0) >> 6),
|
|
(b[i+4] & 0xf8) >> 3,
|
|
])
|
|
i += 5
|
|
elif bits_per_value == 6:
|
|
result.extend([
|
|
b[i] & 0x3f,
|
|
((b[i+1] & 0x0f) << 2) | ((b[i] & 0xc0) >> 6),
|
|
((b[i+2] & 0x03) << 4) | ((b[i+1] & 0xf0) >> 4),
|
|
(b[i+2] & 0xfc) >> 2,
|
|
])
|
|
i += 3
|
|
elif bits_per_value == 7:
|
|
result.extend([
|
|
b[i] & 0x7f,
|
|
((b[i+1] & 0x3f) << 1) | ((b[i] & 0x80) >> 7),
|
|
((b[i+2] & 0x1f) << 2) | ((b[i+1] & 0xc0) >> 6),
|
|
((b[i+3] & 0x0f) << 3) | ((b[i+2] & 0xe0) >> 5),
|
|
((b[i+4] & 0x07) << 4) | ((b[i+3] & 0xf0) >> 4),
|
|
((b[i+5] & 0x03) << 5) | ((b[i+4] & 0xf8) >> 3),
|
|
((b[i+6] & 0x01) << 6) | ((b[i+5] & 0xfc) >> 2),
|
|
(b[i+6] & 0xfc) >> 1,
|
|
])
|
|
i += 7
|
|
elif bits_per_value == 9:
|
|
result.extend([
|
|
((b[i+1] & 0x01) << 8) | b[0],
|
|
((b[i+2] & 0x03) << 7) | ((b[i+1] & 0xfe) >> 1),
|
|
((b[i+3] & 0x07) << 6) | ((b[i+2] & 0xfc) >> 2),
|
|
((b[i+4] & 0x0f) << 5) | ((b[i+3] & 0xf8) >> 3),
|
|
((b[i+5] & 0x1f) << 4) | ((b[i+4] & 0xf0) >> 4),
|
|
((b[i+6] & 0x3f) << 3) | ((b[i+5] & 0xe0) >> 5),
|
|
((b[i+7] & 0x7f) << 2) | ((b[i+6] & 0xc0) >> 6),
|
|
(b[i+8] << 1) | ((b[i+7] & 0x80) >> 7),
|
|
])
|
|
i += 9
|
|
elif bits_per_value == 10:
|
|
result.extend([
|
|
((b[i+1] & 0x03) << 8) | b[0],
|
|
((b[i+2] & 0x0f) << 6) | ((b[i+1] & 0xfc) >> 2),
|
|
((b[i+3] & 0x3f) << 4) | ((b[i+2] & 0xf0) >> 4),
|
|
(b[i+4] << 2) | ((b[i+3] & 0xc0) >> 6),
|
|
])
|
|
i += 5
|
|
elif bits_per_value == 11:
|
|
result.extend([
|
|
((b[i+1] & 0x07) << 8) | b[0],
|
|
((b[i+2] & 0x3f) << 5) | ((b[i+1] & 0xf8) >> 3),
|
|
((b[i+4] & 0x01) << 10)| (b[i+3] << 2) | ((b[i+2] & 0xc0) >> 6),
|
|
((b[i+5] & 0x0f) << 7) | ((b[i+4] & 0xfe) >> 1),
|
|
((b[i+6] & 0x7f) << 4) | ((b[i+5] & 0xf0) >> 4),
|
|
((b[i+8] & 0x03) << 9) | (b[i+7] << 1) | ((b[i+6] & 0x80) >> 7),
|
|
((b[i+9] & 0x1f) << 2) | ((b[i+8] & 0xfc) >> 2),
|
|
(b[i+10] << 3) | ((b[i+9] & 0xe0) >> 5),
|
|
])
|
|
i += 11
|
|
elif bits_per_value == 12:
|
|
result.extend([
|
|
((b[i+1] & 0x0f) << 8) | b[0],
|
|
(b[i+2] << 4) | ((b[i+1] & 0xf0) >> 4),
|
|
])
|
|
i += 3
|
|
result = numpy.asarray(result, numpy.uint16)
|
|
return result
|
|
|
|
#@log_other_exceptions
|
|
def get_chunk(self, x, z):
|
|
"""Returns a dictionary object representing the "Level" NBT Compound
|
|
structure for a chunk given its x, z coordinates. The coordinates given
|
|
are chunk coordinates. Raises ChunkDoesntExist exception if the given
|
|
chunk does not exist.
|
|
|
|
The returned dictionary corresponds to the "Level" structure in the
|
|
chunk file, with a few changes:
|
|
|
|
* The Biomes array is transformed into a 16x16 numpy array
|
|
|
|
* For each chunk section:
|
|
|
|
* The "Blocks" byte string is transformed into a 16x16x16 numpy array
|
|
* The Add array, if it exists, is bitshifted left 8 bits and
|
|
added into the Blocks array
|
|
* The "SkyLight" byte string is transformed into a 16x16x128 numpy
|
|
array
|
|
* The "BlockLight" byte string is transformed into a 16x16x128 numpy
|
|
array
|
|
* The "Data" byte string is transformed into a 16x16x128 numpy array
|
|
|
|
Warning: the returned data may be cached and thus should not be
|
|
modified, lest it affect the return values of future calls for the same
|
|
chunk.
|
|
"""
|
|
regionfile = self._get_region_path(x, z)
|
|
if regionfile is None:
|
|
raise ChunkDoesntExist("Chunk %s,%s doesn't exist (and neither does its region)" % (x,z))
|
|
|
|
# Try a few times to load and parse this chunk before giving up and
|
|
# raising an error
|
|
tries = 5
|
|
while True:
|
|
try:
|
|
region = self._get_regionobj(regionfile)
|
|
data = region.load_chunk(x, z)
|
|
except nbt.CorruptionError, e:
|
|
tries -= 1
|
|
if tries > 0:
|
|
# Flush the region cache to possibly read a new region file
|
|
# header
|
|
logging.debug("Encountered a corrupt chunk at %s,%s. Flushing cache and retrying", x, z)
|
|
#logging.debug("Error was:", exc_info=1)
|
|
del self.regioncache[regionfile]
|
|
time.sleep(0.5)
|
|
continue
|
|
else:
|
|
logging.warning("The following was encountered while reading from %s:", self.regiondir)
|
|
if isinstance(e, nbt.CorruptRegionError):
|
|
logging.warning("Tried several times to read chunk %d,%d. Its region (%d,%d) may be corrupt. Giving up.",
|
|
x, z,x//32,z//32)
|
|
elif isinstance(e, nbt.CorruptChunkError):
|
|
logging.warning("Tried several times to read chunk %d,%d. It may be corrupt. Giving up.",
|
|
x, z)
|
|
else:
|
|
logging.warning("Tried several times to read chunk %d,%d. Unknown error. Giving up.",
|
|
x, z)
|
|
logging.debug("Full traceback:", exc_info=1)
|
|
# Let this exception propagate out through the C code into
|
|
# tileset.py, where it is caught and gracefully continues
|
|
# with the next chunk
|
|
raise
|
|
else:
|
|
# no exception raised: break out of the loop
|
|
break
|
|
|
|
if data is None:
|
|
raise ChunkDoesntExist("Chunk %s,%s doesn't exist" % (x,z))
|
|
|
|
level = data[1]['Level']
|
|
chunk_data = level
|
|
|
|
# From the interior of a map to the edge, a chunk's status may be one of:
|
|
# - postprocessed (interior, or next to fullchunk)
|
|
# - fullchunk (next to decorated)
|
|
# - decorated (next to liquid_carved)
|
|
# - liquid_carved (next to carved)
|
|
# - carved (edge of world)
|
|
# - empty
|
|
# Empty is self-explanatory, and liquid_carved and carved seem to correspond
|
|
# to SkyLight not being calculated, which results in mostly-black chunks,
|
|
# so we'll just pretend they aren't there.
|
|
if chunk_data['Status'] in ("empty", "carved", "liquid_carved", "decorated"):
|
|
raise ChunkDoesntExist("Chunk %s,%s doesn't exist" % (x,z))
|
|
|
|
# Turn the Biomes array into a 16x16 numpy array
|
|
biomes = numpy.asarray(chunk_data['Biomes'])
|
|
biomes = biomes.reshape((16,16))
|
|
chunk_data['Biomes'] = biomes
|
|
|
|
unrecognized_block_types = {}
|
|
for section in chunk_data['Sections']:
|
|
|
|
# Translate each entry in the palette to a 1.2-era (block, data) int pair.
|
|
num_palette_entries = len(section['Palette'])
|
|
palette_translated = [] # (block, data) pairs, num_palette_entries in length
|
|
palette_block_counts = [] # ints, num_palette_entries in length
|
|
unrecognized_palette_entries = []
|
|
for i in range(num_palette_entries):
|
|
key = section['Palette'][i]
|
|
palette_block_counts.append(0)
|
|
try:
|
|
palette_translated.append(self._get_block(key))
|
|
except KeyError as e:
|
|
# Unknown block type? Track it, treat it as air, and move on.
|
|
unrecognized_palette_entries.append(i)
|
|
palette_translated.append(self._blockmap['minecraft:air'])
|
|
|
|
# Turn the BlockStates array into a 16x16x16 numpy matrix of shorts.
|
|
blocks = numpy.zeros((4096,), dtype=numpy.uint16)
|
|
data = numpy.zeros((4096,), dtype=numpy.uint8)
|
|
block_states = self._packed_longarray_to_shorts(section['BlockStates'], 4096)
|
|
for i in range(4096):
|
|
palette_index = block_states[i]
|
|
(blocks[i], data[i]) = palette_translated[palette_index]
|
|
palette_block_counts[palette_index] += 1
|
|
|
|
# Turn the Data array into a 16x16x16 matrix, same as SkyLight
|
|
section['Blocks'] = blocks.reshape((16, 16, 16))
|
|
section['Data'] = data.reshape((16, 16, 16))
|
|
del blocks
|
|
del data
|
|
|
|
# Turn the skylight array into a 16x16x16 matrix. The array comes
|
|
# packed 2 elements per byte, so we need to expand it.
|
|
try:
|
|
skylight = numpy.frombuffer(section['SkyLight'], dtype=numpy.uint8)
|
|
skylight = skylight.reshape((16,16,8))
|
|
skylight_expanded = numpy.empty((16,16,16), dtype=numpy.uint8)
|
|
skylight_expanded[:,:,::2] = skylight & 0x0F
|
|
skylight_expanded[:,:,1::2] = (skylight & 0xF0) >> 4
|
|
del skylight
|
|
section['SkyLight'] = skylight_expanded
|
|
|
|
# Turn the BlockLight array into a 16x16x16 matrix, same as SkyLight
|
|
blocklight = numpy.frombuffer(section['BlockLight'], dtype=numpy.uint8)
|
|
blocklight = blocklight.reshape((16,16,8))
|
|
blocklight_expanded = numpy.empty((16,16,16), dtype=numpy.uint8)
|
|
blocklight_expanded[:,:,::2] = blocklight & 0x0F
|
|
blocklight_expanded[:,:,1::2] = (blocklight & 0xF0) >> 4
|
|
del blocklight
|
|
section['BlockLight'] = blocklight_expanded
|
|
except ValueError:
|
|
# iv'e seen at least 1 case where numpy raises a value error during the reshapes. i'm not
|
|
# sure what's going on here, but let's treat this as a corrupt chunk error
|
|
logging.warning("There was a problem reading chunk %d,%d. It might be corrupt. I am giving up and will not render this particular chunk.", x, z)
|
|
|
|
logging.debug("Full traceback:", exc_info=1)
|
|
raise nbt.CorruptChunkError()
|
|
|
|
for i in unrecognized_palette_entries:
|
|
if palette_block_counts[i] > 0:
|
|
palette_entry = section['Palette'][i]
|
|
k = palette_entry['Name']
|
|
if 'Properties' in palette_entry:
|
|
k += " %s" % str(palette_entry['Properties'])
|
|
unrecognized_block_types[k] = unrecognized_block_types.get(k, 0) + palette_block_counts[i]
|
|
|
|
for k in unrecognized_block_types:
|
|
logging.warning("Found %d blocks of unknown type %s" % (unrecognized_block_types[k], k))
|
|
|
|
return chunk_data
|
|
|
|
|
|
def iterate_chunks(self):
|
|
"""Returns an iterator over all chunk metadata in this world. Iterates
|
|
over tuples of integers (x,z,mtime) for each chunk. Other chunk data
|
|
is not returned here.
|
|
|
|
"""
|
|
|
|
for (regionx, regiony), (regionfile, filemtime) in self.regionfiles.iteritems():
|
|
try:
|
|
mcr = self._get_regionobj(regionfile)
|
|
except nbt.CorruptRegionError:
|
|
logging.warning("Found a corrupt region file at %s,%s in %s, Skipping it.", regionx, regiony, self.regiondir)
|
|
continue
|
|
for chunkx, chunky in mcr.get_chunks():
|
|
yield chunkx+32*regionx, chunky+32*regiony, mcr.get_chunk_timestamp(chunkx, chunky)
|
|
|
|
def iterate_newer_chunks(self, mtime):
|
|
"""Returns an iterator over all chunk metadata in this world. Iterates
|
|
over tuples of integers (x,z,mtime) for each chunk. Other chunk data
|
|
is not returned here.
|
|
|
|
"""
|
|
|
|
for (regionx, regiony), (regionfile, filemtime) in self.regionfiles.iteritems():
|
|
""" SKIP LOADING A REGION WHICH HAS NOT BEEN MODIFIED! """
|
|
if (filemtime < mtime):
|
|
continue
|
|
|
|
try:
|
|
mcr = self._get_regionobj(regionfile)
|
|
except nbt.CorruptRegionError:
|
|
logging.warning("Found a corrupt region file at %s,%s in %s, Skipping it.", regionx, regiony, self.regiondir)
|
|
continue
|
|
|
|
for chunkx, chunky in mcr.get_chunks():
|
|
yield chunkx+32*regionx, chunky+32*regiony, mcr.get_chunk_timestamp(chunkx, chunky)
|
|
|
|
def get_chunk_mtime(self, x, z):
|
|
"""Returns a chunk's mtime, or False if the chunk does not exist. This
|
|
is therefore a dual purpose method. It corrects for the given north
|
|
direction as described in the docs for get_chunk()
|
|
|
|
"""
|
|
|
|
regionfile = self._get_region_path(x,z)
|
|
if regionfile is None:
|
|
return None
|
|
try:
|
|
data = self._get_regionobj(regionfile)
|
|
except nbt.CorruptRegionError:
|
|
logging.warning("Ignoring request for chunk %s,%s; region %s,%s seems to be corrupt",
|
|
x,z, x//32,z//32)
|
|
return None
|
|
if data.chunk_exists(x,z):
|
|
return data.get_chunk_timestamp(x,z)
|
|
return None
|
|
|
|
def _get_region_path(self, chunkX, chunkY):
|
|
"""Returns the path to the region that contains chunk (chunkX, chunkY)
|
|
Coords can be either be global chunk coords, or local to a region
|
|
|
|
"""
|
|
(regionfile,filemtime) = self.regionfiles.get((chunkX//32, chunkY//32),(None, None))
|
|
return regionfile
|
|
|
|
def _iterate_regionfiles(self):
|
|
"""Returns an iterator of all of the region files, along with their
|
|
coordinates
|
|
|
|
Returns (regionx, regiony, filename)"""
|
|
|
|
logging.debug("regiondir is %s, has type %r", self.regiondir, self.type)
|
|
|
|
for f in os.listdir(self.regiondir):
|
|
if re.match(r"^r\.-?\d+\.-?\d+\.mca$", f):
|
|
p = f.split(".")
|
|
x = int(p[1])
|
|
y = int(p[2])
|
|
if abs(x) > 500000 or abs(y) > 500000:
|
|
logging.warning("Holy shit what is up with region file %s !?" % f)
|
|
yield (x, y, os.path.join(self.regiondir, f))
|
|
|
|
class RegionSetWrapper(object):
|
|
"""This is the base class for all "wrappers" of RegionSet objects. A
|
|
wrapper is an object that acts similarly to a subclass: some methods are
|
|
overridden and functionality is changed, others may not be. The difference
|
|
here is that these wrappers may wrap each other, forming chains.
|
|
|
|
In fact, subclasses of this object may act exactly as if they've subclassed
|
|
the original RegionSet object, except the first parameter of the
|
|
constructor is a regionset object, not a regiondir.
|
|
|
|
This class must implement the full public interface of RegionSet objects
|
|
|
|
"""
|
|
def __init__(self, rsetobj):
|
|
self._r = rsetobj
|
|
|
|
def get_type(self):
|
|
return self._r.get_type()
|
|
def get_biome_data(self, x, z):
|
|
return self._r.get_biome_data(x,z)
|
|
def get_chunk(self, x, z):
|
|
return self._r.get_chunk(x,z)
|
|
def iterate_chunks(self):
|
|
return self._r.iterate_chunks()
|
|
def iterate_newer_chunks(self,filemtime):
|
|
return self._r.iterate_newer_chunks(filemtime)
|
|
def get_chunk_mtime(self, x, z):
|
|
return self._r.get_chunk_mtime(x,z)
|
|
|
|
# see RegionSet.rotate. These values are chosen so that they can be
|
|
# passed directly to rot90; this means that they're the number of
|
|
# times to rotate by 90 degrees CCW
|
|
UPPER_LEFT = 0 ## - Return the world such that north is down the -Z axis (no rotation)
|
|
UPPER_RIGHT = 1 ## - Return the world such that north is down the +X axis (rotate 90 degrees counterclockwise)
|
|
LOWER_RIGHT = 2 ## - Return the world such that north is down the +Z axis (rotate 180 degrees)
|
|
LOWER_LEFT = 3 ## - Return the world such that north is down the -X axis (rotate 90 degrees clockwise)
|
|
|
|
class RotatedRegionSet(RegionSetWrapper):
|
|
"""A regionset, only rotated such that north points in the given direction
|
|
|
|
"""
|
|
|
|
# some class-level rotation constants
|
|
_NO_ROTATION = lambda x,z: (x,z)
|
|
_ROTATE_CLOCKWISE = lambda x,z: (-z,x)
|
|
_ROTATE_COUNTERCLOCKWISE = lambda x,z: (z,-x)
|
|
_ROTATE_180 = lambda x,z: (-x,-z)
|
|
|
|
# These take rotated coords and translate into un-rotated coords
|
|
_unrotation_funcs = [
|
|
_NO_ROTATION,
|
|
_ROTATE_COUNTERCLOCKWISE,
|
|
_ROTATE_180,
|
|
_ROTATE_CLOCKWISE,
|
|
]
|
|
|
|
# These translate un-rotated coordinates into rotated coordinates
|
|
_rotation_funcs = [
|
|
_NO_ROTATION,
|
|
_ROTATE_CLOCKWISE,
|
|
_ROTATE_180,
|
|
_ROTATE_COUNTERCLOCKWISE,
|
|
]
|
|
|
|
def __init__(self, rsetobj, north_dir):
|
|
self.north_dir = north_dir
|
|
self.unrotate = self._unrotation_funcs[north_dir]
|
|
self.rotate = self._rotation_funcs[north_dir]
|
|
|
|
super(RotatedRegionSet, self).__init__(rsetobj)
|
|
|
|
|
|
# Re-initialize upon unpickling. This is needed because we store a couple
|
|
# lambda functions as instance variables
|
|
def __getstate__(self):
|
|
return (self._r, self.north_dir)
|
|
def __setstate__(self, args):
|
|
self.__init__(args[0], args[1])
|
|
|
|
def get_chunk(self, x, z):
|
|
x,z = self.unrotate(x,z)
|
|
chunk_data = dict(super(RotatedRegionSet, self).get_chunk(x,z))
|
|
newsections = []
|
|
for section in chunk_data['Sections']:
|
|
section = dict(section)
|
|
newsections.append(section)
|
|
for arrayname in ['Blocks', 'Data', 'SkyLight', 'BlockLight']:
|
|
array = section[arrayname]
|
|
# Since the anvil change, arrays are arranged with axes Y,Z,X
|
|
# numpy.rot90 always rotates the first two axes, so for it to
|
|
# work, we need to temporarily move the X axis to the 0th axis.
|
|
array = numpy.swapaxes(array, 0,2)
|
|
array = numpy.rot90(array, self.north_dir)
|
|
array = numpy.swapaxes(array, 0,2)
|
|
section[arrayname] = array
|
|
chunk_data['Sections'] = newsections
|
|
|
|
# same as above, for biomes (Z/X indexed)
|
|
biomes = numpy.swapaxes(chunk_data['Biomes'], 0, 1)
|
|
biomes = numpy.rot90(biomes, self.north_dir)
|
|
chunk_data['Biomes'] = numpy.swapaxes(biomes, 0, 1)
|
|
return chunk_data
|
|
|
|
def get_chunk_mtime(self, x, z):
|
|
x,z = self.unrotate(x,z)
|
|
return super(RotatedRegionSet, self).get_chunk_mtime(x, z)
|
|
|
|
def iterate_chunks(self):
|
|
for x,z,mtime in super(RotatedRegionSet, self).iterate_chunks():
|
|
x,z = self.rotate(x,z)
|
|
yield x,z,mtime
|
|
|
|
def iterate_newer_chunks(self, filemtime):
|
|
for x,z,mtime in super(RotatedRegionSet, self).iterate_newer_chunks(filemtime):
|
|
x,z = self.rotate(x,z)
|
|
yield x,z,mtime
|
|
|
|
class CroppedRegionSet(RegionSetWrapper):
|
|
def __init__(self, rsetobj, xmin, zmin, xmax, zmax):
|
|
super(CroppedRegionSet, self).__init__(rsetobj)
|
|
self.xmin = xmin//16
|
|
self.xmax = xmax//16
|
|
self.zmin = zmin//16
|
|
self.zmax = zmax//16
|
|
|
|
def get_chunk(self,x,z):
|
|
if (
|
|
self.xmin <= x <= self.xmax and
|
|
self.zmin <= z <= self.zmax
|
|
):
|
|
return super(CroppedRegionSet, self).get_chunk(x,z)
|
|
else:
|
|
raise ChunkDoesntExist("This chunk is out of the requested bounds")
|
|
|
|
def iterate_chunks(self):
|
|
return ((x,z,mtime) for (x,z,mtime) in super(CroppedRegionSet,self).iterate_chunks()
|
|
if
|
|
self.xmin <= x <= self.xmax and
|
|
self.zmin <= z <= self.zmax
|
|
)
|
|
|
|
def iterate_newer_chunks(self, filemtime):
|
|
return ((x,z,mtime) for (x,z,mtime) in super(CroppedRegionSet,self).iterate_newer_chunks(filemtime)
|
|
if
|
|
self.xmin <= x <= self.xmax and
|
|
self.zmin <= z <= self.zmax
|
|
)
|
|
|
|
def get_chunk_mtime(self,x,z):
|
|
if (
|
|
self.xmin <= x <= self.xmax and
|
|
self.zmin <= z <= self.zmax
|
|
):
|
|
return super(CroppedRegionSet, self).get_chunk_mtime(x,z)
|
|
else:
|
|
return None
|
|
|
|
class CachedRegionSet(RegionSetWrapper):
|
|
"""A regionset wrapper that implements caching of the results from
|
|
get_chunk()
|
|
|
|
"""
|
|
def __init__(self, rsetobj, cacheobjects):
|
|
"""Initialize this wrapper around the given regionset object and with
|
|
the given list of cache objects. The cache objects may be shared among
|
|
other CachedRegionSet objects.
|
|
|
|
"""
|
|
super(CachedRegionSet, self).__init__(rsetobj)
|
|
self.caches = cacheobjects
|
|
|
|
# Construct a key from the sequence of transformations and the real
|
|
# RegionSet object, so that items we place in the cache don't conflict
|
|
# with other worlds/transformation combinations.
|
|
obj = self._r
|
|
s = ""
|
|
while isinstance(obj, RegionSetWrapper):
|
|
s += obj.__class__.__name__ + "."
|
|
obj = obj._r
|
|
# obj should now be the actual RegionSet object
|
|
try:
|
|
s += obj.regiondir
|
|
except AttributeError:
|
|
s += repr(obj)
|
|
|
|
logging.debug("Initializing a cache with key '%s'", s)
|
|
|
|
self.key = s
|
|
|
|
def get_chunk(self, x, z):
|
|
key = (self.key, x, z)
|
|
for i, cache in enumerate(self.caches):
|
|
try:
|
|
retval = cache[key]
|
|
# This did have it, no need to re-add it to this cache, just
|
|
# the ones before it
|
|
i -= 1
|
|
break
|
|
except KeyError:
|
|
pass
|
|
else:
|
|
retval = super(CachedRegionSet, self).get_chunk(x,z)
|
|
|
|
# Now add retval to all the caches that didn't have it, all the caches
|
|
# up to and including index i
|
|
for cache in self.caches[:i+1]:
|
|
cache[key] = retval
|
|
|
|
return retval
|
|
|
|
|
|
def get_save_dir():
|
|
"""Returns the path to the local saves directory
|
|
* On Windows, at %APPDATA%/.minecraft/saves/
|
|
* On Darwin, at $HOME/Library/Application Support/minecraft/saves/
|
|
* at $HOME/.minecraft/saves/
|
|
|
|
"""
|
|
|
|
savepaths = []
|
|
if "APPDATA" in os.environ:
|
|
savepaths += [os.path.join(os.environ['APPDATA'], ".minecraft", "saves")]
|
|
if "HOME" in os.environ:
|
|
savepaths += [os.path.join(os.environ['HOME'], "Library",
|
|
"Application Support", "minecraft", "saves")]
|
|
savepaths += [os.path.join(os.environ['HOME'], ".minecraft", "saves")]
|
|
|
|
for path in savepaths:
|
|
if os.path.exists(path):
|
|
return path
|
|
|
|
def get_worlds():
|
|
"Returns {world # or name : level.dat information}"
|
|
ret = {}
|
|
save_dir = get_save_dir()
|
|
loc = locale.getpreferredencoding()
|
|
|
|
# No dirs found - most likely not running from inside minecraft-dir
|
|
if not save_dir is None:
|
|
for dir in os.listdir(save_dir):
|
|
world_path = os.path.join(save_dir, dir)
|
|
world_dat = os.path.join(world_path, "level.dat")
|
|
if not os.path.exists(world_dat): continue
|
|
try:
|
|
info = nbt.load(world_dat)[1]
|
|
info['Data']['path'] = os.path.join(save_dir, dir).decode(loc)
|
|
if 'LevelName' in info['Data'].keys():
|
|
ret[info['Data']['LevelName']] = info['Data']
|
|
except nbt.CorruptNBTError:
|
|
ret[os.path.basename(world_path).decode(loc) + " (corrupt)"] = {'path': world_path.decode(loc),
|
|
'LastPlayed': 0,
|
|
'Time': 0,
|
|
'IsCorrupt': True}
|
|
|
|
|
|
for dir in os.listdir("."):
|
|
world_dat = os.path.join(dir, "level.dat")
|
|
if not os.path.exists(world_dat): continue
|
|
world_path = os.path.join(".", dir)
|
|
try:
|
|
info = nbt.load(world_dat)[1]
|
|
info['Data']['path'] = world_path.decode(loc)
|
|
if 'LevelName' in info['Data'].keys():
|
|
ret[info['Data']['LevelName']] = info['Data']
|
|
except nbt.CorruptNBTError:
|
|
ret[os.path.basename(world_path).decode(loc) + " (corrupt)"] = {'path': world_path.decode(loc),
|
|
'LastPlayed': 0,
|
|
'Time': 0,
|
|
'IsCorrupt': True}
|
|
|
|
return ret
|