Mostly variable declarations moved to the top of blocks. is_transparent can't be inline, since it's needed in several places
127 lines
4.2 KiB
C
127 lines
4.2 KiB
C
/*
|
|
* This file is part of the Minecraft Overviewer.
|
|
*
|
|
* Minecraft Overviewer is free software: you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License as published
|
|
* by the Free Software Foundation, either version 3 of the License, or (at
|
|
* your option) any later version.
|
|
*
|
|
* Minecraft Overviewer is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
|
|
* Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along
|
|
* with the Overviewer. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include "overviewer.h"
|
|
#include <math.h>
|
|
|
|
static int
|
|
rendermode_spawn_start(void *data, RenderState *state) {
|
|
RenderModeSpawn* self;
|
|
|
|
/* first, chain up */
|
|
int ret = rendermode_night.start(data, state);
|
|
if (ret != 0)
|
|
return ret;
|
|
|
|
/* now do custom initializations */
|
|
self = (RenderModeSpawn *)data;
|
|
self->solid_blocks = PyObject_GetAttrString(state->chunk, "solid_blocks");
|
|
self->nospawn_blocks = PyObject_GetAttrString(state->chunk, "nospawn_blocks");
|
|
self->fluid_blocks = PyObject_GetAttrString(state->chunk, "fluid_blocks");
|
|
self->red_color = PyObject_GetAttrString(state->chunk, "red_color");
|
|
|
|
return 0;
|
|
}
|
|
|
|
static void
|
|
rendermode_spawn_finish(void *data, RenderState *state) {
|
|
/* first free all *our* stuff */
|
|
RenderModeSpawn* self = (RenderModeSpawn *)data;
|
|
|
|
Py_DECREF(self->solid_blocks);
|
|
Py_DECREF(self->nospawn_blocks);
|
|
Py_DECREF(self->fluid_blocks);
|
|
|
|
/* now, chain up */
|
|
rendermode_night.finish(data, state);
|
|
}
|
|
|
|
static int
|
|
rendermode_spawn_occluded(void *data, RenderState *state) {
|
|
/* no special occlusion here */
|
|
return rendermode_night.occluded(data, state);
|
|
}
|
|
|
|
static void
|
|
rendermode_spawn_draw(void *data, RenderState *state, PyObject *src, PyObject *mask) {
|
|
/* different versions of self (spawn, lighting) */
|
|
RenderModeSpawn* self = (RenderModeSpawn *)data;
|
|
RenderModeLighting *lighting = (RenderModeLighting *)self;
|
|
|
|
int x = state->x, y = state->y, z = state->z;
|
|
PyObject *old_black_color = NULL;
|
|
|
|
/* figure out the appropriate darkness:
|
|
this block for transparents, the block above for non-transparent */
|
|
float darkness = 0.0;
|
|
if (is_transparent(state->block)) {
|
|
darkness = get_lighting_coefficient((RenderModeLighting *)self, state, x, y, z, NULL);
|
|
} else {
|
|
darkness = get_lighting_coefficient((RenderModeLighting *)self, state, x, y, z+1, NULL);
|
|
}
|
|
|
|
/* if it's dark enough... */
|
|
if (darkness > 0.8) {
|
|
PyObject *block_py = PyInt_FromLong(state->block);
|
|
|
|
/* make sure it's solid */
|
|
if (PySequence_Contains(self->solid_blocks, block_py)) {
|
|
int spawnable = 1;
|
|
|
|
/* not spawnable if its in the nospawn list */
|
|
if (PySequence_Contains(self->nospawn_blocks, block_py))
|
|
spawnable = 0;
|
|
|
|
/* check the block above for solid or fluid */
|
|
if (spawnable && z != 127) {
|
|
PyObject *top_block_py = PyInt_FromLong(getArrayByte3D(state->blocks, x, y, z+1));
|
|
if (PySequence_Contains(self->solid_blocks, top_block_py) ||
|
|
PySequence_Contains(self->fluid_blocks, top_block_py)) {
|
|
|
|
spawnable = 0;
|
|
}
|
|
|
|
Py_DECREF(top_block_py);
|
|
}
|
|
|
|
/* if we passed all the checks, replace black_color with red_color */
|
|
if (spawnable) {
|
|
old_black_color = lighting->black_color;
|
|
lighting->black_color = self->red_color;
|
|
}
|
|
}
|
|
|
|
Py_DECREF(block_py);
|
|
}
|
|
|
|
/* draw normally */
|
|
rendermode_night.draw(data, state, src, mask);
|
|
|
|
/* reset black_color, if needed */
|
|
if (old_black_color != NULL) {
|
|
lighting->black_color = old_black_color;
|
|
}
|
|
}
|
|
|
|
RenderModeInterface rendermode_spawn = {
|
|
sizeof(RenderModeSpawn),
|
|
rendermode_spawn_start,
|
|
rendermode_spawn_finish,
|
|
rendermode_spawn_occluded,
|
|
rendermode_spawn_draw,
|
|
};
|