168 lines
5.1 KiB
C
168 lines
5.1 KiB
C
/*
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* This file is part of the Minecraft Overviewer.
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*
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* Minecraft Overviewer is free software: you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as published
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* by the Free Software Foundation, either version 3 of the License, or (at
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* your option) any later version.
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*
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* Minecraft Overviewer is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
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* Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with the Overviewer. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "overviewer.h"
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struct MineralColor {
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unsigned char blockid;
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unsigned char r, g, b;
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};
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/* put more valuable ores first -- they take precedence */
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static struct MineralColor default_minerals[] = {
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{48 /* Mossy Stone */, 31, 153, 9},
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{56 /* Diamond Ore */, 32, 230, 220},
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{21 /* Lapis Lazuli */, 0, 23, 176},
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{14 /* Gold Ore */, 255, 234, 0},
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{15 /* Iron Ore */, 204, 204, 204},
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{73 /* Redstone */, 186, 0, 0},
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{74 /* Lit Redstone */, 186, 0, 0},
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{16 /* Coal Ore */, 54, 54, 54},
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/* end of list marker */
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{0, 0, 0, 0}
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};
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static void get_color(void *data, RenderState *state,
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unsigned char *r, unsigned char *g, unsigned char *b, unsigned char *a) {
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int x = state->x, y = state->y, z_max = state->z + 1, z;
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int max_i = -1;
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RenderModeMineral* self = (RenderModeMineral *)data;
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struct MineralColor *minerals = (struct MineralColor *)(self->minerals);
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*a = 0;
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for (z = 0; z <= z_max; z++) {
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int i, tmp;
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unsigned char blockid = getArrayByte3D(state->blocks, x, y, z);
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for (i = 0; (max_i == -1 || i < max_i) && minerals[i].blockid != 0; i++) {
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if (minerals[i].blockid == blockid) {
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*r = minerals[i].r;
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*g = minerals[i].g;
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*b = minerals[i].b;
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tmp = (128 - z_max + z) * 2 - 40;
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*a = MIN(MAX(0, tmp), 255);
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max_i = i;
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break;
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}
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}
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}
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}
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static int
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rendermode_mineral_start(void *data, RenderState *state, PyObject *options) {
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PyObject *opt;
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RenderModeMineral* self;
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/* first, chain up */
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int ret = rendermode_overlay.start(data, state, options);
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if (ret != 0)
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return ret;
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/* now do custom initializations */
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self = (RenderModeMineral *)data;
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opt = PyDict_GetItemString(options, "minerals");
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if (opt) {
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struct MineralColor *minerals = NULL;
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Py_ssize_t minerals_size = 0, i;
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/* create custom minerals */
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if (!PyList_Check(opt)) {
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PyErr_SetString(PyExc_TypeError, "'minerals' must be a list");
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return 1;
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}
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minerals_size = PyList_GET_SIZE(opt);
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minerals = self->minerals = calloc(minerals_size + 1, sizeof(struct MineralColor));
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if (minerals == NULL) {
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return 1;
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}
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for (i = 0; i < minerals_size; i++) {
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PyObject *mineral = PyList_GET_ITEM(opt, i);
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if (!PyArg_ParseTuple(mineral, "b(bbb)", &(minerals[i].blockid), &(minerals[i].r), &(minerals[i].g), &(minerals[i].b))) {
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free(minerals);
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self->minerals = NULL;
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return 1;
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}
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}
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} else {
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self->minerals = default_minerals;
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}
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/* setup custom color */
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self->parent.get_color = get_color;
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return 0;
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}
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static void
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rendermode_mineral_finish(void *data, RenderState *state) {
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/* first free all *our* stuff */
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RenderModeMineral* self = (RenderModeMineral *)data;
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if (self->minerals && self->minerals != default_minerals) {
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free(self->minerals);
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}
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/* now, chain up */
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rendermode_overlay.finish(data, state);
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}
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static int
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rendermode_mineral_occluded(void *data, RenderState *state, int x, int y, int z) {
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/* no special occlusion here */
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return rendermode_overlay.occluded(data, state, x, y, z);
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}
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static int
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rendermode_mineral_hidden(void *data, RenderState *state, int x, int y, int z) {
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/* no special hiding here */
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return rendermode_overlay.hidden(data, state, x, y, z);
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}
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static void
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rendermode_mineral_draw(void *data, RenderState *state, PyObject *src, PyObject *mask, PyObject *mask_light) {
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/* draw normally */
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rendermode_overlay.draw(data, state, src, mask, mask_light);
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}
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const RenderModeOption rendermode_mineral_options[] = {
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{"minerals", "a list of (blockid, (r, g, b)) tuples for coloring minerals"},
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{NULL, NULL}
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};
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RenderModeInterface rendermode_mineral = {
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"mineral", "Mineral",
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"draws a colored overlay showing where ores are located",
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rendermode_mineral_options,
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&rendermode_overlay,
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sizeof(RenderModeMineral),
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rendermode_mineral_start,
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rendermode_mineral_finish,
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rendermode_mineral_occluded,
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rendermode_mineral_hidden,
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rendermode_mineral_draw,
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};
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